The Evil Within 2 patch1.05 +17 (table Update12)

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sebastianyyz
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Posts: 332
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Re: The Evil Within 2 +14 (table Update9)

Post by sebastianyyz »

l0wb1t wrote:
Wed Jan 17, 2018 4:32 pm
sebastianyyz wrote:
Wed Jan 17, 2018 4:10 pm

Done.

Here is my TEW2_dump_64.exe. Thank you again

[Link]
Thanks, Please try:
[Link]

i did not checked the Pointers, but looks like most offsets were shifted by +8 bytes.
Anyways, all Scripts should work (activating)now with STEAM Version.
Massive Item Pickup did not worked on my 1.03Version, so it's possible that this one won't work for you either.
Updated again those AOB's for Steam Version:
_MassiveItemPickup
_RedGel
_GreenGeel
_WeaponStructure
Yes!!! The table works now. Thank you so much for all your efforts.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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l0wb1t
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Re: The Evil Within 2 +14 (table Update9)

Post by l0wb1t »

sebastianyyz wrote:
Wed Jan 17, 2018 4:10 pm
Yes!!! The table works now. Thank you so much for all your efforts.
Great. Have Fun :)

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Cielos
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Re: The Evil Within 2 +14 (table Update9)

Post by Cielos »

hyperspeedgx wrote:
Sat Dec 09, 2017 8:40 pm
Cielos wrote:
Sat Dec 09, 2017 3:02 am
hyperspeedgx wrote:
Fri Dec 08, 2017 12:42 am
[...]
Thank you very much for this but unfortunate enemies only see me when I am very very close to them when I am using Hell, after I walk one feet they lose me from they FOV.
ah, there's a typo.
after you pasted the script, press ENTER when highlighting the script, then goto line 71:

Code: Select all

db 11
change "11" to "10":

Code: Select all

db 10
press "OK" on the bottom, then RE-activate the script and test.
if it works, remember to save the table.
Doesn't work.

I changed it to 10 and it doesn't change anything, enemies still only see me when I am close to them and lose me easily, i tried value 12 too and no changes with it too.
re-read the code, I forgot to make changes to enemies' behaviours when they see you.
try the one below, hopefully it'd work properly now. assuming the aobscans still work on the latest game patch that is.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>490</ID>
      <Description>"senseless zombies .4"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(zbalwaysoverridedefault,0) //0 - in snaek only, 1 - always
define(zombiesenseleveldefault,1) //0 - senseless, 1 - blind (can still hear)
define(maxenemyawarenessdefault,(float)0.8)

aobscanmodule(enemyAwarenessWritesAOB,TEW2.exe,0F 57 C0 F3 0F 11 ** ** ** ** ** 0F 2F  ** ** ** ** ** 76)
registersymbol(enemyAwarenessWritesAOB)

label(bZBAlwaysOverride)
registersymbol(bZBAlwaysOverride)
label(bZombieSenseLevel)
registersymbol(bZombieSenseLevel)
label(dMaxEnemyAwareness)
registersymbol(dMaxEnemyAwareness)
label(pEnemyAwareness)
registersymbol(pEnemyAwareness)

alloc(newmem2,2048,enemyAwarenessWritesAOB+3) //"TEW2.exe"+8B54F2)
label(returnhere2)
label(originalcode2_senselesszombies)
registersymbol(originalcode2_senselesszombies)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end2

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 81
readmem(enemyAwarenessWritesAOB+7,4)
//lea rax,[rcx+15c0]
mov dword ptr [rax+8],0
xorps xmm1,xmm1
jmp end2

@@:
cmp byte ptr [rax],1
jne @f
mov rax,dMaxEnemyAwareness
comiss xmm1,[rax]
jbe end2
movss xmm1,[rax]
jmp end2

@@:
cmp byte ptr [rax],2
jne @f
db 0F 2F
readmem(enemyAwarenessWritesAOB+6,5)
//comiss xmm1,[rcx+15c0]
jae end2
readmem(enemyAwarenessWritesAOB+3,2)
db 10
readmem(enemyAwarenessWritesAOB+6,5)
//movss xmm1,[rcx+15c0]
jmp end2

@@:

end2:
pop rax

originalcode2_senselesszombies:
readmem(enemyAwarenessWritesAOB+3,8)
//movss [rcx+000015C0],xmm1

exit2:
jmp returnhere2

///
bZBAlwaysOverride:
dd zbalwaysoverridedefault
bZombieSenseLevel:
dd zombiesenseleveldefault
dMaxEnemyAwareness:
dd maxenemyawarenessdefault
pEnemyAwareness:
dq 0
///

enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
jmp newmem2
nop
nop
nop
returnhere2:

///****************************************///
aobscanmodule(enemyAwarenessReadsOnSight1AOB,TEW2.exe,0F 2F C7 F3 0F 10 ** ** ** ** ** 76 ** 0F 2F ** ** ** ** ** 76)
registersymbol(enemyAwarenessReadsOnSight1AOB)

alloc(newmem11,2048,enemyAwarenessReadsOnSight1AOB+d) //"TEW2.exe"+8B5C58)
label(returnhere11)
label(originalcode11_senselesszombies)
registersymbol(originalcode11_senselesszombies)
label(exit11)

newmem11: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZombieSenseLevel
cmp byte ptr [rax],2
je end11

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end11

@@:
db C7 81
readmem(enemyAwarenessReadsOnSight1AOB+10,4)
db 00 00 00 00
//mov dword ptr [rcx+15c0],0

end11:
pop rax

originalcode11_senselesszombies:
readmem(enemyAwarenessReadsOnSight1AOB+d,7)
//comiss xmm6,[rcx+000015C0]

exit11:
jmp returnhere11

///

enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
jmp newmem11
nop
nop
returnhere11:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
readmem(originalcode2_senselesszombies,8)
//db F3 0F 11 89 C0 15 00 00
//Alt: movss [rcx+000015C0],xmm1

unregistersymbol(originalcode2_senselesszombies)
unregistersymbol(bZBAlwaysOverride)
unregistersymbol(bZombieSenseLevel)
unregistersymbol(dMaxEnemyAwareness)
unregistersymbol(pEnemyAwareness)

///****************************************///
dealloc(newmem11)
enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
readmem(originalcode11_senselesszombies,7)
//db 0F 2F B1 C0 15 00 00
//Alt: comiss xmm6,[rcx+000015C0]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>491</ID>
          <Description>"method"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:in sneak only
1:always
</DropDownList>
          <LastState Value="0" RealAddress="13FB500DA"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZBAlwaysOverride</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>111</Key>
              </Keys>
              <Value>0</Value>
              <ID>0</ID>
              <ActivateSound TTS="">sneak stealth</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>109</Key>
              </Keys>
              <Value>1</Value>
              <ID>1</ID>
              <ActivateSound TTS="">always stealth</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>492</ID>
              <Description>"numpad*/ : in sneak only"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>493</ID>
              <Description>"numpad*- : always"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>494</ID>
          <Description>"sense level"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:senseless
1:blind
2:hell
</DropDownList>
          <LastState Value="1" RealAddress="13FB500DE"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZombieSenseLevel</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>104</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
              <ActivateSound TTS="">blind zombies</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>107</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
              <ActivateSound TTS="">senseless zombies</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>495</ID>
              <Description>"numpad98 : blind zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>496</ID>
              <Description>"numpad9+ : senseless zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>497</ID>
          <Description>""</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>498</ID>
              <Description>""</Description>
              <LastState/>
              <Color>808080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(enemyAwarenessReads11AOB,TEW2.exe,84 C0 75 ** F3 0F 10 ** **** ** ** 0F 2F ** ** ** ** ** 73 ** 48)
registersymbol(enemyAwarenessReads11AOB)

alloc(newmem6,2048,enemyAwarenessReads11AOB+4) //"TEW2.exe"+A22021)
label(returnhere6)
label(originalcode6_senselesszombies)
registersymbol(originalcode6_senselesszombies)
label(exit6)

newmem6: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end6

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 83
readmem(enemyAwarenessReads11AOB+8,4)
lea rax,[rbx+15c0]
mov dword ptr [rax+8],0
xorps xmm0,xmm0
jmp end6

@@:
mov rax,dMaxEnemyAwareness
comiss xmm0,[rax]
jbe @f
movss xmm0,[rax]
jmp @f

end6:
pop rax

originalcode6_senselesszombies:
readmem(enemyAwarenessReads11AOB+4,8)
//movss xmm0,[rbx+000015C0]

exit6:
jmp returnhere6

///

enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
jmp newmem6
nop
nop
nop
returnhere6:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem6)
enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
readmem(originalcode6_senselesszombies,8)
//db F3 0F 10 83 C0 15 00 00
//Alt: movss xmm0,[rbx+000015C0]

unregistersymbol(originalcode6_senselesszombies)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>499</ID>
              <Description>"blind level value"</Description>
              <LastState Value="0.8000000119" RealAddress="13FB500E2"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>dMaxEnemyAwareness</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy the above text, activate stealth mod .3 first, highlight senseless zombies .2, then press CTRL-V.
activate this script, choose "always" for method, "hell" for sense level. once an enemy sees you, it will tails you forever until it's killed, or killed you.

User avatar
hyperspeedgx
Cheater
Cheater
Posts: 43
Joined: Tue Nov 07, 2017 4:53 pm
Reputation: 8

Re: The Evil Within 2 +14 (table Update9)

Post by hyperspeedgx »

Cielos wrote:
Sat Feb 03, 2018 8:04 am
hyperspeedgx wrote:
Sat Dec 09, 2017 8:40 pm
Cielos wrote:
Sat Dec 09, 2017 3:02 am


ah, there's a typo.
after you pasted the script, press ENTER when highlighting the script, then goto line 71:

Code: Select all

db 11
change "11" to "10":

Code: Select all

db 10
press "OK" on the bottom, then RE-activate the script and test.
if it works, remember to save the table.
Doesn't work.

I changed it to 10 and it doesn't change anything, enemies still only see me when I am close to them and lose me easily, i tried value 12 too and no changes with it too.
re-read the code, I forgot to make changes to enemies' behaviours when they see you.
try the one below, hopefully it'd work properly now. assuming the aobscans still work on the latest game patch that is.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>490</ID>
      <Description>"senseless zombies .4"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(zbalwaysoverridedefault,0) //0 - in snaek only, 1 - always
define(zombiesenseleveldefault,1) //0 - senseless, 1 - blind (can still hear)
define(maxenemyawarenessdefault,(float)0.8)

aobscanmodule(enemyAwarenessWritesAOB,TEW2.exe,0F 57 C0 F3 0F 11 ** ** ** ** ** 0F 2F  ** ** ** ** ** 76)
registersymbol(enemyAwarenessWritesAOB)

label(bZBAlwaysOverride)
registersymbol(bZBAlwaysOverride)
label(bZombieSenseLevel)
registersymbol(bZombieSenseLevel)
label(dMaxEnemyAwareness)
registersymbol(dMaxEnemyAwareness)
label(pEnemyAwareness)
registersymbol(pEnemyAwareness)

alloc(newmem2,2048,enemyAwarenessWritesAOB+3) //"TEW2.exe"+8B54F2)
label(returnhere2)
label(originalcode2_senselesszombies)
registersymbol(originalcode2_senselesszombies)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end2

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 81
readmem(enemyAwarenessWritesAOB+7,4)
//lea rax,[rcx+15c0]
mov dword ptr [rax+8],0
xorps xmm1,xmm1
jmp end2

@@:
cmp byte ptr [rax],1
jne @f
mov rax,dMaxEnemyAwareness
comiss xmm1,[rax]
jbe end2
movss xmm1,[rax]
jmp end2

@@:
cmp byte ptr [rax],2
jne @f
db 0F 2F
readmem(enemyAwarenessWritesAOB+6,5)
//comiss xmm1,[rcx+15c0]
jae end2
readmem(enemyAwarenessWritesAOB+3,2)
db 10
readmem(enemyAwarenessWritesAOB+6,5)
//movss xmm1,[rcx+15c0]
jmp end2

@@:

end2:
pop rax

originalcode2_senselesszombies:
readmem(enemyAwarenessWritesAOB+3,8)
//movss [rcx+000015C0],xmm1

exit2:
jmp returnhere2

///
bZBAlwaysOverride:
dd zbalwaysoverridedefault
bZombieSenseLevel:
dd zombiesenseleveldefault
dMaxEnemyAwareness:
dd maxenemyawarenessdefault
pEnemyAwareness:
dq 0
///

enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
jmp newmem2
nop
nop
nop
returnhere2:

///****************************************///
aobscanmodule(enemyAwarenessReadsOnSight1AOB,TEW2.exe,0F 2F C7 F3 0F 10 ** ** ** ** ** 76 ** 0F 2F ** ** ** ** ** 76)
registersymbol(enemyAwarenessReadsOnSight1AOB)

alloc(newmem11,2048,enemyAwarenessReadsOnSight1AOB+d) //"TEW2.exe"+8B5C58)
label(returnhere11)
label(originalcode11_senselesszombies)
registersymbol(originalcode11_senselesszombies)
label(exit11)

newmem11: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZombieSenseLevel
cmp byte ptr [rax],2
je end11

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end11

@@:
db C7 81
readmem(enemyAwarenessReadsOnSight1AOB+10,4)
db 00 00 00 00
//mov dword ptr [rcx+15c0],0

end11:
pop rax

originalcode11_senselesszombies:
readmem(enemyAwarenessReadsOnSight1AOB+d,7)
//comiss xmm6,[rcx+000015C0]

exit11:
jmp returnhere11

///

enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
jmp newmem11
nop
nop
returnhere11:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
readmem(originalcode2_senselesszombies,8)
//db F3 0F 11 89 C0 15 00 00
//Alt: movss [rcx+000015C0],xmm1

unregistersymbol(originalcode2_senselesszombies)
unregistersymbol(bZBAlwaysOverride)
unregistersymbol(bZombieSenseLevel)
unregistersymbol(dMaxEnemyAwareness)
unregistersymbol(pEnemyAwareness)

///****************************************///
dealloc(newmem11)
enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
readmem(originalcode11_senselesszombies,7)
//db 0F 2F B1 C0 15 00 00
//Alt: comiss xmm6,[rcx+000015C0]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>491</ID>
          <Description>"method"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:in sneak only
1:always
</DropDownList>
          <LastState Value="0" RealAddress="13FB500DA"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZBAlwaysOverride</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>111</Key>
              </Keys>
              <Value>0</Value>
              <ID>0</ID>
              <ActivateSound TTS="">sneak stealth</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>109</Key>
              </Keys>
              <Value>1</Value>
              <ID>1</ID>
              <ActivateSound TTS="">always stealth</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>492</ID>
              <Description>"numpad*/ : in sneak only"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>493</ID>
              <Description>"numpad*- : always"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>494</ID>
          <Description>"sense level"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:senseless
1:blind
2:hell
</DropDownList>
          <LastState Value="1" RealAddress="13FB500DE"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZombieSenseLevel</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>104</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
              <ActivateSound TTS="">blind zombies</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>107</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
              <ActivateSound TTS="">senseless zombies</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>495</ID>
              <Description>"numpad98 : blind zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>496</ID>
              <Description>"numpad9+ : senseless zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>497</ID>
          <Description>""</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>498</ID>
              <Description>""</Description>
              <LastState/>
              <Color>808080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(enemyAwarenessReads11AOB,TEW2.exe,84 C0 75 ** F3 0F 10 ** **** ** ** 0F 2F ** ** ** ** ** 73 ** 48)
registersymbol(enemyAwarenessReads11AOB)

alloc(newmem6,2048,enemyAwarenessReads11AOB+4) //"TEW2.exe"+A22021)
label(returnhere6)
label(originalcode6_senselesszombies)
registersymbol(originalcode6_senselesszombies)
label(exit6)

newmem6: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end6

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 83
readmem(enemyAwarenessReads11AOB+8,4)
lea rax,[rbx+15c0]
mov dword ptr [rax+8],0
xorps xmm0,xmm0
jmp end6

@@:
mov rax,dMaxEnemyAwareness
comiss xmm0,[rax]
jbe @f
movss xmm0,[rax]
jmp @f

end6:
pop rax

originalcode6_senselesszombies:
readmem(enemyAwarenessReads11AOB+4,8)
//movss xmm0,[rbx+000015C0]

exit6:
jmp returnhere6

///

enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
jmp newmem6
nop
nop
nop
returnhere6:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem6)
enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
readmem(originalcode6_senselesszombies,8)
//db F3 0F 10 83 C0 15 00 00
//Alt: movss xmm0,[rbx+000015C0]

unregistersymbol(originalcode6_senselesszombies)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>499</ID>
              <Description>"blind level value"</Description>
              <LastState Value="0.8000000119" RealAddress="13FB500E2"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>dMaxEnemyAwareness</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy the above text, activate stealth mod .3 first, highlight senseless zombies .2, then press CTRL-V.
activate this script, choose "always" for method, "hell" for sense level. once an enemy sees you, it will tails you forever until it's killed, or killed you.
thank you very much @Cielos it works perfectly now, you guys might want to include this on the main table now. (y) +1

Now that's is The Evil Within. xD

User avatar
FBML
Novice Cheater
Novice Cheater
Posts: 19
Joined: Sun Feb 04, 2018 5:37 am
Reputation: 20

Re: The Evil Within 2 +14 (table Update9)

Post by FBML »

The Evil Within 2 ver 1.0.0.0 HACKED BY FBML

Invincible Player (No Collision)

Original AOB= 40 53 48 83 EC 20
Hacked AOB= C3 90 48 83 EC 20

Code: Select all

{ Game   : TEW2.exe
  Version: FBML
  Date   : 2018-02-04
  Author : FBML

  Invincible Player (No Collision)
}

[ENABLE]

aobscanmodule(InvinciblePlayer,TEW2.exe,40 53 48 83 EC 20 48 8B D9 E8 E2 A3) // should be unique
registersymbol(InvinciblePlayer)
InvinciblePlayer:
  db C3 90 48 83 EC 20
[DISABLE]

InvinciblePlayer:
  db 40 53 48 83 EC 20
unregistersymbol(InvinciblePlayer)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+8BB590

"TEW2.exe"+8BB586: CC                       -  int 3 
"TEW2.exe"+8BB587: CC                       -  int 3 
"TEW2.exe"+8BB588: CC                       -  int 3 
"TEW2.exe"+8BB589: CC                       -  int 3 
"TEW2.exe"+8BB58A: CC                       -  int 3 
"TEW2.exe"+8BB58B: CC                       -  int 3 
"TEW2.exe"+8BB58C: CC                       -  int 3 
"TEW2.exe"+8BB58D: CC                       -  int 3 
"TEW2.exe"+8BB58E: CC                       -  int 3 
"TEW2.exe"+8BB58F: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"TEW2.exe"+8BB590: 40 53                    -  push rbx
"TEW2.exe"+8BB592: 48 83 EC 20              -  sub rsp,20
// ---------- DONE INJECTING  ----------
"TEW2.exe"+8BB596: 48 8B D9                 -  mov rbx,rcx
"TEW2.exe"+8BB599: E8 E2 A3 FF FF           -  call TEW2.exe+8B5980
"TEW2.exe"+8BB59E: 48 8B 8B 20 22 00 00     -  mov rcx,[rbx+00002220]
"TEW2.exe"+8BB5A5: 48 85 C9                 -  test rcx,rcx
"TEW2.exe"+8BB5A8: 74 11                    -  je TEW2.exe+8BB5BB
"TEW2.exe"+8BB5AA: 48 8D 93 60 22 00 00     -  lea rdx,[rbx+00002260]
"TEW2.exe"+8BB5B1: 48 83 C4 20              -  add rsp,20
"TEW2.exe"+8BB5B5: 5B                       -  pop rbx
"TEW2.exe"+8BB5B6: E9 25 33 12 00           -  jmp TEW2.exe+9DE8E0
"TEW2.exe"+8BB5BB: 48 83 C4 20              -  add rsp,20
}
Player Max & Infinite Health

Original AOB= F3 0F 5D 89 C0 0B 00 00
Hacked AOB= F3 0F 10 89 C0 0B 00 00

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-05
  Author : FBML

  Player Max & Infinite Health
}

[ENABLE]

aobscanmodule(MaxHealth,TEW2.exe,F3 0F 5D 89 C0 0B 00 00) // should be unique
registersymbol(MaxHealth)
MaxHealth:
  db F3 0F 10 89 C0 0B 00 00

[DISABLE]

MaxHealth:
  db F3 0F 5D 89 C0 0B 00 00

unregistersymbol(MaxHealth)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+7F51E8

"TEW2.exe"+7F51CB: CC                             -  int 3 
"TEW2.exe"+7F51CC: CC                             -  int 3 
"TEW2.exe"+7F51CD: CC                             -  int 3 
"TEW2.exe"+7F51CE: CC                             -  int 3 
"TEW2.exe"+7F51CF: CC                             -  int 3 
"TEW2.exe"+7F51D0: F3 0F 10 05 A4 10 DC 00        -  movss xmm0,[TEW2.exe+15B627C]
"TEW2.exe"+7F51D8: 0F 2F C1                       -  comiss xmm0,xmm1
"TEW2.exe"+7F51DB: 76 0B                          -  jna TEW2.exe+7F51E8
"TEW2.exe"+7F51DD: C7 81 C4 0B 00 00 00 C0 79 C4  -  mov [rcx+00000BC4],C479C000
"TEW2.exe"+7F51E7: C3                             -  ret 
// ---------- INJECTING HERE ----------
"TEW2.exe"+7F51E8: F3 0F 5D 89 C0 0B 00 00        -  minss xmm1,[rcx+00000BC0]
// ---------- DONE INJECTING  ----------
"TEW2.exe"+7F51F0: F3 0F 11 89 C4 0B 00 00        -  movss [rcx+00000BC4],xmm1
"TEW2.exe"+7F51F8: C3                             -  ret 
"TEW2.exe"+7F51F9: CC                             -  int 3 
"TEW2.exe"+7F51FA: CC                             -  int 3 
"TEW2.exe"+7F51FB: CC                             -  int 3 
"TEW2.exe"+7F51FC: CC                             -  int 3 
"TEW2.exe"+7F51FD: CC                             -  int 3 
"TEW2.exe"+7F51FE: CC                             -  int 3 
"TEW2.exe"+7F51FF: CC                             -  int 3 
"TEW2.exe"+7F5200: 48 89 74 24 10                 -  mov [rsp+10],rsi
}
Max & Infinite Stamina/Synaptic Focus

Original AOB= F3 0F 5D F7 0F 28 7C 24 40
Hacked AOB= 90 90 90 90 0F 28 7C 24 40

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-03
  Author : FBML

  Max & Infinite Stamina/Synaptic Focus
}

[ENABLE]
aobscanmodule(Stamina,TEW2.exe,F3 0F 5D F7 0F 28 7C 24 40) // should be unique
registersymbol(Stamina)
Stamina:
  db 90 90 90 90 0F 28 7C 24 40
[DISABLE]
Stamina:
  db F3 0F 5D F7 0F 28 7C 24 40
unregistersymbol(Stamina)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+66619E

"TEW2.exe"+66616F: 48 8B 89 10 36 08 00           -  mov rcx,[rcx+00083610]
"TEW2.exe"+666176: E8 E5 A2 05 00                 -  call TEW2.exe+6C0460
"TEW2.exe"+66617B: F3 0F 10 BB D8 17 00 00        -  movss xmm7,[rbx+000017D8]
"TEW2.exe"+666183: BA 01 00 00 00                 -  mov edx,00000001
"TEW2.exe"+666188: 48 8B CB                       -  mov rcx,rbx
"TEW2.exe"+66618B: E8 A0 9D 19 00                 -  call TEW2.exe+7FFF30
"TEW2.exe"+666190: 0F 2F F7                       -  comiss xmm6,xmm7
"TEW2.exe"+666193: 44 0F 28 5C 24 20              -  movaps xmm11,[rsp+20]
"TEW2.exe"+666199: 77 07                          -  ja TEW2.exe+6661A2
"TEW2.exe"+66619B: 0F 28 F0                       -  movaps xmm6,xmm0
// ---------- INJECTING HERE ----------
"TEW2.exe"+66619E: F3 0F 5D F7                    -  minss xmm6,xmm7
"TEW2.exe"+6661A2: 0F 28 7C 24 40                 -  movaps xmm7,[rsp+40]
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6661A7: F3 0F 11 B3 D8 17 00 00        -  movss [rbx+000017D8],xmm6
"TEW2.exe"+6661AF: 0F 28 74 24 50                 -  movaps xmm6,[rsp+50]
"TEW2.exe"+6661B4: 48 83 C4 60                    -  add rsp,60
"TEW2.exe"+6661B8: 5B                             -  pop rbx
"TEW2.exe"+6661B9: C3                             -  ret 
"TEW2.exe"+6661BA: BA 01 00 00 00                 -  mov edx,00000001
"TEW2.exe"+6661BF: C7 81 CC D8 00 00 00 00 00 00  -  mov [rcx+0000D8CC],00000000
"TEW2.exe"+6661C9: E8 62 9D 19 00                 -  call TEW2.exe+7FFF30
"TEW2.exe"+6661CE: F3 0F 11 83 D8 17 00 00        -  movss [rbx+000017D8],xmm0
"TEW2.exe"+6661D6: 48 83 C4 60                    -  add rsp,60
}
Max Inventory When Get if >1

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-04
  Author : FBML

  Max Inventory When Get if >1
}

[ENABLE]

aobscanmodule(MaxWhenGet1,TEW2.exe,8B 58 10 0F 84 A4 00 00 00) // should be unique
alloc(newmem,$1000,"TEW2.exe"+6AFC75)

label(code)
label(return)

newmem:
mov [rax+10],05F5E0FF { 99,999,999 }
code:
  mov ebx,[rax+10]
  je TEW2.AK::WriteBytesMem::Bytes+3ED9C2
  jmp return

MaxWhenGet1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(MaxWhenGet1)

[DISABLE]

MaxWhenGet1:
  db 8B 58 10 0F 84 A4 00 00 00

unregistersymbol(MaxWhenGet1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+6AFC75

"TEW2.exe"+6AFC41: 4C 8B B4 24 98 00 00 00  -  mov r14,[rsp+00000098]
"TEW2.exe"+6AFC49: 41 89 1E                 -  mov [r14],ebx
"TEW2.exe"+6AFC4C: 45 84 DB                 -  test r11l,r11l
"TEW2.exe"+6AFC4F: 0F 84 15 01 00 00        -  je TEW2.exe+6AFD6A
"TEW2.exe"+6AFC55: 48 85 F6                 -  test rsi,rsi
"TEW2.exe"+6AFC58: 0F 84 0C 01 00 00        -  je TEW2.exe+6AFD6A
"TEW2.exe"+6AFC5E: 41 80 B9 74 02 00 00 00  -  cmp byte ptr [r9+00000274],00
"TEW2.exe"+6AFC66: 48 8B 07                 -  mov rax,[rdi]
"TEW2.exe"+6AFC69: 44 8B 6E 10              -  mov r13d,[rsi+10]
"TEW2.exe"+6AFC6D: 44 8B A4 24 B0 00 00 00  -  mov r12d,[rsp+000000B0]
// ---------- INJECTING HERE ----------
"TEW2.exe"+6AFC75: 8B 58 10                 -  mov ebx,[rax+10]
"TEW2.exe"+6AFC78: 0F 84 A4 00 00 00        -  je TEW2.exe+6AFD22
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6AFC7E: 41 F6 C4 08              -  test r12l,08
"TEW2.exe"+6AFC82: 0F 85 9A 00 00 00        -  jne TEW2.exe+6AFD22
"TEW2.exe"+6AFC88: 85 DB                    -  test ebx,ebx
"TEW2.exe"+6AFC8A: 0F 8E 92 00 00 00        -  jng TEW2.exe+6AFD22
"TEW2.exe"+6AFC90: 48 8B CD                 -  mov rcx,rbp
"TEW2.exe"+6AFC93: E8 18 70 00 00           -  call TEW2.exe+6B6CB0
"TEW2.exe"+6AFC98: 48 8B C8                 -  mov rcx,rax
"TEW2.exe"+6AFC9B: 48 85 C0                 -  test rax,rax
"TEW2.exe"+6AFC9E: 74 6D                    -  je TEW2.exe+6AFD0D
"TEW2.exe"+6AFCA0: 48 8B 00                 -  mov rax,[rax]
}
Infinite Syringes/Bottles if > 1

Original AOB= 41 2B D1 45 33 C0
Hacked AOB= 90 90 90 45 33 C0

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-03
  Author : FBML

  Infinite Syringes/Bottles if > 1
}

[ENABLE]

aobscanmodule(Clipless2,TEW2.exe,41 2B D1 45 33 C0) // should be unique
registersymbol(Clipless2)
Clipless2:
  db 90 90 90 45 33 C0

[DISABLE]
Clipless2:
  db 41 2B D1 45 33 C0

unregistersymbol(Clipless2)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+6AE5FF

"TEW2.exe"+6AE5DE: 49 8B D8                 -  mov rbx,r8
"TEW2.exe"+6AE5E1: 48 8B FA                 -  mov rdi,rdx
"TEW2.exe"+6AE5E4: 4C 8B F1                 -  mov r14,rcx
"TEW2.exe"+6AE5E7: 40 B6 01                 -  mov sil,01
"TEW2.exe"+6AE5EA: 80 B8 D6 01 00 00 00     -  cmp byte ptr [rax+000001D6],00
"TEW2.exe"+6AE5F1: 74 2B                    -  je TEW2.exe+6AE61E
"TEW2.exe"+6AE5F3: 41 8B 50 10              -  mov edx,[r8+10]
"TEW2.exe"+6AE5F7: 44 3B CA                 -  cmp r9d,edx
"TEW2.exe"+6AE5FA: 7D 22                    -  jnl TEW2.exe+6AE61E
"TEW2.exe"+6AE5FC: 40 32 F6                 -  xor sil,sil
// ---------- INJECTING HERE ----------
"TEW2.exe"+6AE5FF: 41 2B D1                 -  sub edx,r9d
"TEW2.exe"+6AE602: 45 33 C0                 -  xor r8d,r8d
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6AE605: 48 8B CB                 -  mov rcx,rbx
"TEW2.exe"+6AE608: E8 83 52 0F 00           -  call TEW2.exe+7A3890
"TEW2.exe"+6AE60D: 48 8B 43 08              -  mov rax,[rbx+08]
"TEW2.exe"+6AE611: F3 0F 2C 88 B4 01 00 00  -  cvttss2si ecx,[rax+000001B4]
"TEW2.exe"+6AE619: 89 4B 2C                 -  mov [rbx+2C],ecx
"TEW2.exe"+6AE61C: EB 04                    -  jmp TEW2.exe+6AE622
"TEW2.exe"+6AE61E: 41 8B 68 10              -  mov ebp,[r8+10]
"TEW2.exe"+6AE622: 48 8B 8F 20 01 00 00     -  mov rcx,[rdi+00000120]
"TEW2.exe"+6AE629: 48 85 C9                 -  test rcx,rcx
"TEW2.exe"+6AE62C: 74 0F                    -  je TEW2.exe+6AE63D
}

Mister Modification
Expert Cheater
Expert Cheater
Posts: 119
Joined: Sun Mar 05, 2017 6:31 pm
Reputation: 59

Re: The Evil Within 2 +14 (table Update9)

Post by Mister Modification »

FBML wrote:
Sun Feb 04, 2018 6:31 am
The Evil Within 2 ver 1.0.0.0 HACKED BY FBML

Invincible Player (No Collision)

Original AOB= 40 53 48 83 EC 20
Hacked AOB= C3 90 48 83 EC 20

Code: Select all

{ Game   : TEW2.exe
  Version: FBML
  Date   : 2018-02-04
  Author : FBML

  Invincible Player (No Collision)
}

[ENABLE]

aobscanmodule(InvinciblePlayer,TEW2.exe,40 53 48 83 EC 20 48 8B D9 E8 E2 A3) // should be unique
registersymbol(InvinciblePlayer)
InvinciblePlayer:
  db C3 90 48 83 EC 20
[DISABLE]

InvinciblePlayer:
  db 40 53 48 83 EC 20
unregistersymbol(InvinciblePlayer)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+8BB590

"TEW2.exe"+8BB586: CC                       -  int 3 
"TEW2.exe"+8BB587: CC                       -  int 3 
"TEW2.exe"+8BB588: CC                       -  int 3 
"TEW2.exe"+8BB589: CC                       -  int 3 
"TEW2.exe"+8BB58A: CC                       -  int 3 
"TEW2.exe"+8BB58B: CC                       -  int 3 
"TEW2.exe"+8BB58C: CC                       -  int 3 
"TEW2.exe"+8BB58D: CC                       -  int 3 
"TEW2.exe"+8BB58E: CC                       -  int 3 
"TEW2.exe"+8BB58F: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"TEW2.exe"+8BB590: 40 53                    -  push rbx
"TEW2.exe"+8BB592: 48 83 EC 20              -  sub rsp,20
// ---------- DONE INJECTING  ----------
"TEW2.exe"+8BB596: 48 8B D9                 -  mov rbx,rcx
"TEW2.exe"+8BB599: E8 E2 A3 FF FF           -  call TEW2.exe+8B5980
"TEW2.exe"+8BB59E: 48 8B 8B 20 22 00 00     -  mov rcx,[rbx+00002220]
"TEW2.exe"+8BB5A5: 48 85 C9                 -  test rcx,rcx
"TEW2.exe"+8BB5A8: 74 11                    -  je TEW2.exe+8BB5BB
"TEW2.exe"+8BB5AA: 48 8D 93 60 22 00 00     -  lea rdx,[rbx+00002260]
"TEW2.exe"+8BB5B1: 48 83 C4 20              -  add rsp,20
"TEW2.exe"+8BB5B5: 5B                       -  pop rbx
"TEW2.exe"+8BB5B6: E9 25 33 12 00           -  jmp TEW2.exe+9DE8E0
"TEW2.exe"+8BB5BB: 48 83 C4 20              -  add rsp,20
}
Player Max & Infinite Health

Original AOB= F3 0F 5D 89 C0 0B 00 00
Hacked AOB= F3 0F 10 89 C0 0B 00 00

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-05
  Author : FBML

  Player Max & Infinite Health
}

[ENABLE]

aobscanmodule(MaxHealth,TEW2.exe,F3 0F 5D 89 C0 0B 00 00) // should be unique
registersymbol(MaxHealth)
MaxHealth:
  db F3 0F 10 89 C0 0B 00 00

[DISABLE]

MaxHealth:
  db F3 0F 5D 89 C0 0B 00 00

unregistersymbol(MaxHealth)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+7F51E8

"TEW2.exe"+7F51CB: CC                             -  int 3 
"TEW2.exe"+7F51CC: CC                             -  int 3 
"TEW2.exe"+7F51CD: CC                             -  int 3 
"TEW2.exe"+7F51CE: CC                             -  int 3 
"TEW2.exe"+7F51CF: CC                             -  int 3 
"TEW2.exe"+7F51D0: F3 0F 10 05 A4 10 DC 00        -  movss xmm0,[TEW2.exe+15B627C]
"TEW2.exe"+7F51D8: 0F 2F C1                       -  comiss xmm0,xmm1
"TEW2.exe"+7F51DB: 76 0B                          -  jna TEW2.exe+7F51E8
"TEW2.exe"+7F51DD: C7 81 C4 0B 00 00 00 C0 79 C4  -  mov [rcx+00000BC4],C479C000
"TEW2.exe"+7F51E7: C3                             -  ret 
// ---------- INJECTING HERE ----------
"TEW2.exe"+7F51E8: F3 0F 5D 89 C0 0B 00 00        -  minss xmm1,[rcx+00000BC0]
// ---------- DONE INJECTING  ----------
"TEW2.exe"+7F51F0: F3 0F 11 89 C4 0B 00 00        -  movss [rcx+00000BC4],xmm1
"TEW2.exe"+7F51F8: C3                             -  ret 
"TEW2.exe"+7F51F9: CC                             -  int 3 
"TEW2.exe"+7F51FA: CC                             -  int 3 
"TEW2.exe"+7F51FB: CC                             -  int 3 
"TEW2.exe"+7F51FC: CC                             -  int 3 
"TEW2.exe"+7F51FD: CC                             -  int 3 
"TEW2.exe"+7F51FE: CC                             -  int 3 
"TEW2.exe"+7F51FF: CC                             -  int 3 
"TEW2.exe"+7F5200: 48 89 74 24 10                 -  mov [rsp+10],rsi
}
Max & Infinite Stamina/Synaptic Focus

Original AOB= F3 0F 5D F7 0F 28 7C 24 40
Hacked AOB= 90 90 90 90 0F 28 7C 24 40

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-03
  Author : FBML

  Max & Infinite Stamina/Synaptic Focus
}

[ENABLE]
aobscanmodule(Stamina,TEW2.exe,F3 0F 5D F7 0F 28 7C 24 40) // should be unique
registersymbol(Stamina)
Stamina:
  db 90 90 90 90 0F 28 7C 24 40
[DISABLE]
Stamina:
  db F3 0F 5D F7 0F 28 7C 24 40
unregistersymbol(Stamina)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+66619E

"TEW2.exe"+66616F: 48 8B 89 10 36 08 00           -  mov rcx,[rcx+00083610]
"TEW2.exe"+666176: E8 E5 A2 05 00                 -  call TEW2.exe+6C0460
"TEW2.exe"+66617B: F3 0F 10 BB D8 17 00 00        -  movss xmm7,[rbx+000017D8]
"TEW2.exe"+666183: BA 01 00 00 00                 -  mov edx,00000001
"TEW2.exe"+666188: 48 8B CB                       -  mov rcx,rbx
"TEW2.exe"+66618B: E8 A0 9D 19 00                 -  call TEW2.exe+7FFF30
"TEW2.exe"+666190: 0F 2F F7                       -  comiss xmm6,xmm7
"TEW2.exe"+666193: 44 0F 28 5C 24 20              -  movaps xmm11,[rsp+20]
"TEW2.exe"+666199: 77 07                          -  ja TEW2.exe+6661A2
"TEW2.exe"+66619B: 0F 28 F0                       -  movaps xmm6,xmm0
// ---------- INJECTING HERE ----------
"TEW2.exe"+66619E: F3 0F 5D F7                    -  minss xmm6,xmm7
"TEW2.exe"+6661A2: 0F 28 7C 24 40                 -  movaps xmm7,[rsp+40]
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6661A7: F3 0F 11 B3 D8 17 00 00        -  movss [rbx+000017D8],xmm6
"TEW2.exe"+6661AF: 0F 28 74 24 50                 -  movaps xmm6,[rsp+50]
"TEW2.exe"+6661B4: 48 83 C4 60                    -  add rsp,60
"TEW2.exe"+6661B8: 5B                             -  pop rbx
"TEW2.exe"+6661B9: C3                             -  ret 
"TEW2.exe"+6661BA: BA 01 00 00 00                 -  mov edx,00000001
"TEW2.exe"+6661BF: C7 81 CC D8 00 00 00 00 00 00  -  mov [rcx+0000D8CC],00000000
"TEW2.exe"+6661C9: E8 62 9D 19 00                 -  call TEW2.exe+7FFF30
"TEW2.exe"+6661CE: F3 0F 11 83 D8 17 00 00        -  movss [rbx+000017D8],xmm0
"TEW2.exe"+6661D6: 48 83 C4 60                    -  add rsp,60
}
Max Inventory When Get if >1

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-04
  Author : FBML

  Max Inventory When Get if >1
}

[ENABLE]

aobscanmodule(MaxWhenGet1,TEW2.exe,8B 58 10 0F 84 A4 00 00 00) // should be unique
alloc(newmem,$1000,"TEW2.exe"+6AFC75)

label(code)
label(return)

newmem:
mov [rax+10],05F5E0FF { 99,999,999 }
code:
  mov ebx,[rax+10]
  je TEW2.AK::WriteBytesMem::Bytes+3ED9C2
  jmp return

MaxWhenGet1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(MaxWhenGet1)

[DISABLE]

MaxWhenGet1:
  db 8B 58 10 0F 84 A4 00 00 00

unregistersymbol(MaxWhenGet1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+6AFC75

"TEW2.exe"+6AFC41: 4C 8B B4 24 98 00 00 00  -  mov r14,[rsp+00000098]
"TEW2.exe"+6AFC49: 41 89 1E                 -  mov [r14],ebx
"TEW2.exe"+6AFC4C: 45 84 DB                 -  test r11l,r11l
"TEW2.exe"+6AFC4F: 0F 84 15 01 00 00        -  je TEW2.exe+6AFD6A
"TEW2.exe"+6AFC55: 48 85 F6                 -  test rsi,rsi
"TEW2.exe"+6AFC58: 0F 84 0C 01 00 00        -  je TEW2.exe+6AFD6A
"TEW2.exe"+6AFC5E: 41 80 B9 74 02 00 00 00  -  cmp byte ptr [r9+00000274],00
"TEW2.exe"+6AFC66: 48 8B 07                 -  mov rax,[rdi]
"TEW2.exe"+6AFC69: 44 8B 6E 10              -  mov r13d,[rsi+10]
"TEW2.exe"+6AFC6D: 44 8B A4 24 B0 00 00 00  -  mov r12d,[rsp+000000B0]
// ---------- INJECTING HERE ----------
"TEW2.exe"+6AFC75: 8B 58 10                 -  mov ebx,[rax+10]
"TEW2.exe"+6AFC78: 0F 84 A4 00 00 00        -  je TEW2.exe+6AFD22
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6AFC7E: 41 F6 C4 08              -  test r12l,08
"TEW2.exe"+6AFC82: 0F 85 9A 00 00 00        -  jne TEW2.exe+6AFD22
"TEW2.exe"+6AFC88: 85 DB                    -  test ebx,ebx
"TEW2.exe"+6AFC8A: 0F 8E 92 00 00 00        -  jng TEW2.exe+6AFD22
"TEW2.exe"+6AFC90: 48 8B CD                 -  mov rcx,rbp
"TEW2.exe"+6AFC93: E8 18 70 00 00           -  call TEW2.exe+6B6CB0
"TEW2.exe"+6AFC98: 48 8B C8                 -  mov rcx,rax
"TEW2.exe"+6AFC9B: 48 85 C0                 -  test rax,rax
"TEW2.exe"+6AFC9E: 74 6D                    -  je TEW2.exe+6AFD0D
"TEW2.exe"+6AFCA0: 48 8B 00                 -  mov rax,[rax]
}
Infinite Syringes/Bottles if > 1

Original AOB= 41 2B D1 45 33 C0
Hacked AOB= 90 90 90 45 33 C0

Code: Select all

{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-03
  Author : FBML

  Infinite Syringes/Bottles if > 1
}

[ENABLE]

aobscanmodule(Clipless2,TEW2.exe,41 2B D1 45 33 C0) // should be unique
registersymbol(Clipless2)
Clipless2:
  db 90 90 90 45 33 C0

[DISABLE]
Clipless2:
  db 41 2B D1 45 33 C0

unregistersymbol(Clipless2)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+6AE5FF

"TEW2.exe"+6AE5DE: 49 8B D8                 -  mov rbx,r8
"TEW2.exe"+6AE5E1: 48 8B FA                 -  mov rdi,rdx
"TEW2.exe"+6AE5E4: 4C 8B F1                 -  mov r14,rcx
"TEW2.exe"+6AE5E7: 40 B6 01                 -  mov sil,01
"TEW2.exe"+6AE5EA: 80 B8 D6 01 00 00 00     -  cmp byte ptr [rax+000001D6],00
"TEW2.exe"+6AE5F1: 74 2B                    -  je TEW2.exe+6AE61E
"TEW2.exe"+6AE5F3: 41 8B 50 10              -  mov edx,[r8+10]
"TEW2.exe"+6AE5F7: 44 3B CA                 -  cmp r9d,edx
"TEW2.exe"+6AE5FA: 7D 22                    -  jnl TEW2.exe+6AE61E
"TEW2.exe"+6AE5FC: 40 32 F6                 -  xor sil,sil
// ---------- INJECTING HERE ----------
"TEW2.exe"+6AE5FF: 41 2B D1                 -  sub edx,r9d
"TEW2.exe"+6AE602: 45 33 C0                 -  xor r8d,r8d
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6AE605: 48 8B CB                 -  mov rcx,rbx
"TEW2.exe"+6AE608: E8 83 52 0F 00           -  call TEW2.exe+7A3890
"TEW2.exe"+6AE60D: 48 8B 43 08              -  mov rax,[rbx+08]
"TEW2.exe"+6AE611: F3 0F 2C 88 B4 01 00 00  -  cvttss2si ecx,[rax+000001B4]
"TEW2.exe"+6AE619: 89 4B 2C                 -  mov [rbx+2C],ecx
"TEW2.exe"+6AE61C: EB 04                    -  jmp TEW2.exe+6AE622
"TEW2.exe"+6AE61E: 41 8B 68 10              -  mov ebp,[r8+10]
"TEW2.exe"+6AE622: 48 8B 8F 20 01 00 00     -  mov rcx,[rdi+00000120]
"TEW2.exe"+6AE629: 48 85 C9                 -  test rcx,rcx
"TEW2.exe"+6AE62C: 74 0F                    -  je TEW2.exe+6AE63D
}
I copied your script but it won't activate.
Could you post a Cheat Table?

Jaycee
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Re: The Evil Within 2 +14 (table Update9)

Post by Jaycee »

l0wb1t wrote:
Wed Jan 17, 2018 4:32 pm
sebastianyyz wrote:
Wed Jan 17, 2018 4:10 pm

Done.

Here is my TEW2_dump_64.exe. Thank you again

[Link]
Thanks, Please try:
[Link]

i did not checked the Pointers, but looks like most offsets were shifted by +8 bytes.
Anyways, all Scripts should work (activating)now with STEAM Version.
Massive Item Pickup did not worked on my 1.03Version, so it's possible that this one won't work for you either.
Updated again those AOB's for Steam Version:
_MassiveItemPickup
_RedGel
_GreenGeel
_WeaponStructure
Please help I cant open the patch 1.03

Jaycee
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Re: The Evil Within 2 +14 (table Update9)

Post by Jaycee »

Cielos wrote:
Fri Oct 13, 2017 7:59 am


Updates:
Update9
- added no-clip, based on the findings of l0wb1t.
Update8.2
- updated all special skills available, forgot to make an AOB scan for the ret check.
Update8.1
- updated all special skills available. loading game with this script activated won't makes the maximum ammo clips become 1 now.
- updated inf. save. picking up keys with this script activated will increment the keys owned normally now.
Update8
- added all special skills available and inf. save.
- deleted table Update3 and Update3.1 by accident....
Update7.1
- updated senseless zombies, refined the script, and added an option to it.
Update7
- updated ignore ammo clip, it supports all weapons now.
- updated stealth mod. refined the script. check descriptions of senseless lady ghost and senseless zombies for details.
Update6.1
- updated stealth mod. full stealth's functionality would kick in once you activated stealth mod before this update, no matter you have activated full stealth or not. it's fixed now. also added an option to the dumb zombies script.
Update6
- merged ignore ammo/arrow pouch and inf. ammo/arrow pouch.
- added stealth mod, which include 2 scripts, full stealth and dumb zombies.
Update5.1
- updated inf. item, added one more option to the script.
Update5
- added walk key
- updated ignore ammo pouch to ignore ammo/arrow pouch.
- added back inf. ammo pouch as inf. ammo/arrow pouch.
Update4
- changed inf. ammo pouch to ignore ammo pouch.
- added inf. item
Update3.1
- updated to ignore weapon parts to ignore gel / weapon parts, addressed a potential crash if attempt to upgrade with a part/gel that you've never obtained before. should be fixed now.
Update3
- added ignore weapon parts and ignore craft components.
- removed a structure that stack up the file size.
Update2
- added no instant kill.
Update1
- added ignore ammo clip and inf. ammo pouch.
Options:
undead
- health still drop when you're being hit but you won't die.
- can still be instant-killed if you're in low health.

no instant kill
- enemies can't instant kill you when you're in low health.
- doesn't protect you from those instant kill that disregard your health, or script kill.

inf stamina
- stamina won't drop below the specified min stamina.

ignore ammo clip
- you can still fire any guns with zero ammo clip, or without any fuel for flame-thrower.
- ammo clip still drop until it reaches zero.
- change arrow no reload? to "yes" would let you have inf

Stealth mode is not activating. Please help.

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STN
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Re: The Evil Within 2 +14 (table Update9)

Post by STN »

Probably because the game updated. Stop spamming the same message or i will have to ban you. You made your post now calm your tits

Jaycee
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Re: The Evil Within 2 +14 (table Update9)

Post by Jaycee »

STN wrote:
Thu Mar 29, 2018 6:14 am
Probably because the game updated. Stop spamming the same message or i will have to ban you. You made your post now calm your tits
oops, I apologize.

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headshot0052
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The Evil Within 2 +14 (table Update9)

Post by headshot0052 »

[QUOTE="l0wb1t, post: 21574, member: 6208"]My Table has Teleport Feature, but no Teleport to Waypoint. Game calculates MAP Coordinates different than player coordinates, already tried addding that. Anyways Some Kind of Noclip is also included. (Using Arrow Keys/PageUp&Down, it will teleports you one meter in any direction. Give it a Try)



[IMG]http://puu.sh/y4QGC/afa45311ca.png">http://puu.sh/y4QGC/afa45311ca.png[/IMG]



My Contribution:



[code]Player Speed:

aobscanmodule(_SuperSpeed,TEW2.exe,F3 0F 10 B3 28 08 00 00 40)

Nop this to prevent speed reset in some areas:

aobscanmodule(_BypassSpeedReset,TEW2.exe,C7 83 28 08 00 00 00 00 80 3F 48 8B CB F3)



Enemie Speed:

aobscanmodule(_SlowEnemys,TEW2.exe,F3 0F 59 B6 F0 01 00 00 48)



Player Coordinates:

aobscanmodule(_Teleport,TEW2.exe,0F 28 98 20 01 00 00 0F 29 44)



Enemy Coordinates:

aobscanmodule(_EnemyTele,TEW2.exe,0F 28 88 20 01 00 00 0F 29 4D)



Instant Actions on Keypress "E"

aobscanmodule(_InstantActions,TEW2.exe,66 0F 6E BB 20 0B 00 00)



Bow Tension:

aobscanmodule(_BowTension,TEW2.exe,5C F3 0F 10 80 B0 00 00 00)

[/code]



Full Cheat Table here:

[URL]https://www.mediafire.com/folder/pgdi0xc56gekb/Cheat_Tables[/URL]">[URL]https://www.mediafire.com/folder/pgdi0xc56gekb/Cheat_Tables[/URL]



Some Youtube Video about enemy Teleport:

[MEDIA=youtube]NAnlbMH_LSU[/MEDIA]">[MEDIA=youtube]NAnlbMH_LSU[/MEDIA][/QUOTE]

Any chance to you update your table sir?ty

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l0wb1t
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The Evil Within 2 +14 (table Update9)

Post by l0wb1t »

[QUOTE="headshot0052, post: 44910, member: 4718"]Any chance to you update your table sir?ty[/QUOTE]

What game version is it actually?



Did you tried those?



The Evil Within 2 1.03 (Steam)

[URL]http://www.mediafire.com/file/iwjnre66thhnqny/TEW2_1.03%28STEAM%29.CT[/URL]



The Evil Within 2 1.03 (Cracked)

[URL]http://www.mediafire.com/file/7pduwwwmkm1i22m/TEW2_1.03.CT[/URL]
Last edited by l0wb1t on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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headshot0052
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The Evil Within 2 +14 (table Update9)

Post by headshot0052 »

[QUOTE="l0wb1t, post: 44913, member: 6208"]What game version is it actually?



Did you tried those?



The Evil Within 2 1.03 (Steam)

[URL='http://www.mediafire.com/file/iwjnre66thhnqny/TEW2_1.03%28STEAM%29.CT']http://www.mediafire.com/file/iwjnre66thhnqny/TEW2_1.03(STEAM).CT[/URL]



The Evil Within 2 1.03 (Cracked)

[URL]http://www.mediafire.com/file/7pduwwwmkm1i22m/TEW2_1.03.CT[/URL][/QUOTE]

I have the original version(steam) and the 1.03(steam) didn't work for me,the main code don't enable(cant check in).

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l0wb1t
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The Evil Within 2 +14 (table Update9)

Post by l0wb1t »

upload me the TEW2.exe pls

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headshot0052
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The Evil Within 2 +14 (table Update9)

Post by headshot0052 »

[QUOTE="l0wb1t, post: 44950, member: 6208"]upload me the TEW2.exe pls[/QUOTE]

[URL]http://www.mediafire.com/file/rexsbgw73gjefwe/TEW2.zip[/URL]

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