Tell me please. How can I create a legendary set of Nazgul from ordinary equipment? When changing the values in the inventory editor to the desired type. After saving, the weapon disappears. Help me please.
Gave an orc immunity to execution, but the other things doesn't seem to want to be put in..
Why can't there just be a click menu "I want this and this... And a little bit of this"
It's quite easy. Just search for 'abilities perks' and 'abilities derived' for the weakness or any trait you want to replace with the trait you desire. It's possible to replace the weakness with strengths.
Gave an orc immunity to execution, but the other things doesn't seem to want to be put in..
Why can't there just be a click menu "I want this and this... And a little bit of this"
I don't think you understand how this all works.
If you sign a contract to receive $1 for every time someone has a critical misunderstanding of cheat engine, you'd have enough money to make your own software that does what they ask.
>>>-Status (strengths/weaknesses known/dead/etc.) (Yeah you can resurrect uruks with that.)
>>>-Get All Uruk Intel (script, execute and it'll get you the info for all uruks in the game uncovered)
So I messed up and captured all the captains before the story line in ACT II. Is there a way to un-capture them using your table?
[Link]
Edit: I was able to make him my bodyguard, shun him and then proceed.
P.s. Thanks for the help, SB
Last edited by HardRom on Mon Oct 16, 2017 9:24 pm, edited 1 time in total.
You must obtain the 8-byte value of the rarity object pointers from an existing orc, and replace it on the orc u want to change, not replace the strings. (Which u get copying, and editing the desired pointer - Remove 2 Offsets - Turn to 8-bytes)
After that, u must reload the game after saving it (Changing Inventory forces a save).
Can you please translate that into idiot so I can understand exactly what to do? :p
Just follow this tutorial and it should convert to Legendary, including the drop tables. (If done properly).
I recommend copying and pasting the pointer, to avoid confusions at the time of editing, or restoring it to string (Add 2 Offset, set them to their old values, change type to String and make it length 64)
NOTE: Derived Abilities are "calculated" from Abilities Dynamic - Abilities Perks, which means that is a temporal value and won't save
(Not required to change rarity.)
PD: The 8-byte values are not persistent, they will change every time u close the game.