Middle-earth: Shadow of War (SeiKur0)

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maxforummfv
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by maxforummfv »

thank for the table.
It worked.
But I got some problem with my game. Well, I edited equipments, than I die for few times =)) (the Table effect to enemy, too. One hit kill me :v)
Than, I comeback to Equipment Menu to check, than I find out that I lost all of edited items? Game's anti cheat did it?
Is there anyway to make it not happen again? Thanks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

anonymous5200
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Re: Middle-earth: Shadow of War (SeiKur0)

Post by anonymous5200 »

seikur0 wrote:
Mon Nov 06, 2017 7:41 pm
fissilecore wrote:
Mon Nov 06, 2017 6:23 pm
stealthcl0wn wrote:
Mon Nov 06, 2017 4:29 pm


The _Tough variant won't be upset when you say mean things about it.
We should test it's breaking point though.
Let's be serious here.. It's probably too tough to break.
_Tough guys spawn with lesser weaknesses, they got better appearances, mostly.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by anonymous5200 »

ReDragonInc wrote:
Tue Nov 07, 2017 3:12 am
Probably misunderstanding something here. Update 16 states that you can now ADD abilities? I remember in 15, attempting to add something in the <None> category would cause a crash. It doesn't seem to crash now, just doesn't seem to do anything. So, how would one add abilities? I figure it has something to do with the max/length but I dunno? Also, is it possible for stat changes on weapons to be permanent or no?
That crash due to we don't have the "list_end" thing, so the game might access memory outside Perk area, which leads to...crash.

Changes on weapons seem to be permanent, not sure about steam, I don't use CT on it.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by CrispyArrow »

Does anyone know how to change armor colours specifically?I managed to change colours with the body selection but it is only limited to specific colorations that fit certain orc titles.

For example: IT_PurpleGold_Tint is reserved for the regal title, and will give you his colorations when put in the "body" section of equipment.

But in the case that I want to change the armor colour to be machine tribe or simply just black armor I'm at a loss. Anyone know a way around this?

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by CrispyArrow »

Also, great that you added colors. but what exactly does it color?

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by anonymous5200 »

maestro wrote:
Tue Nov 07, 2017 12:08 pm
which uruk type is eligible for picker_ETCommander comnbine with has_gang, has_warriors and picker_summoner gang. is it only for legendary , EPIC or normal uruk only/....
Why not back up your save files and try them first? ;)

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by anonymous5200 »

maestro wrote:
Tue Nov 07, 2017 3:29 pm
anonymous5200 wrote:
Tue Nov 07, 2017 2:53 pm
maestro wrote:
Tue Nov 07, 2017 12:08 pm
which uruk type is eligible for picker_ETCommander comnbine with has_gang, has_warriors and picker_summoner gang. is it only for legendary , EPIC or normal uruk only/....
Why not back up your save files and try them first? ;)
Do u mean that try all the pickers...? Do you know the ingredients? I mean the flavor how to make it work.
How many pickers did you mention? 4.
You already have those flavors, try to mix them by yourself before ask, that convenient and safe even for you. ;)

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by ReDragonInc »

anonymous5200 wrote:
Tue Nov 07, 2017 10:01 am
ReDragonInc wrote:
Tue Nov 07, 2017 3:12 am
Probably misunderstanding something here. Update 16 states that you can now ADD abilities? I remember in 15, attempting to add something in the <None> category would cause a crash. It doesn't seem to crash now, just doesn't seem to do anything. So, how would one add abilities? I figure it has something to do with the max/length but I dunno? Also, is it possible for stat changes on weapons to be permanent or no?
That crash due to we don't have the "list_end" thing, so the game might access memory outside Perk area, which leads to...crash.

Changes on weapons seem to be permanent, not sure about steam, I don't use CT on it.
The most recent update, +16, states we can add them now.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by anonymous5200 »

ReDragonInc wrote:
Tue Nov 07, 2017 6:23 pm
anonymous5200 wrote:
Tue Nov 07, 2017 10:01 am
ReDragonInc wrote:
Tue Nov 07, 2017 3:12 am
Probably misunderstanding something here. Update 16 states that you can now ADD abilities? I remember in 15, attempting to add something in the <None> category would cause a crash. It doesn't seem to crash now, just doesn't seem to do anything. So, how would one add abilities? I figure it has something to do with the max/length but I dunno? Also, is it possible for stat changes on weapons to be permanent or no?
That crash due to we don't have the "list_end" thing, so the game might access memory outside Perk area, which leads to...crash.

Changes on weapons seem to be permanent, not sure about steam, I don't use CT on it.
The most recent update, +16, states we can add them now.
Yes, we can, since SeiKur0 added "list_end" into v16, I was explaining the crash you mentioned, just to tell you that crash is an old story now, mostly.

Check here:
1. SeiKur0's tutorial/explanation
2. viewtopic.php?f=4&t=5132&start=855#p23618

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by killerkrok555 »

anonymous5200 wrote:
Tue Nov 07, 2017 6:36 pm
ReDragonInc wrote:
Tue Nov 07, 2017 6:23 pm
anonymous5200 wrote:
Tue Nov 07, 2017 10:01 am

That crash due to we don't have the "list_end" thing, so the game might access memory outside Perk area, which leads to...crash.

Changes on weapons seem to be permanent, not sure about steam, I don't use CT on it.
The most recent update, +16, states we can add them now.
Yes, we can, since SeiKur0 added "list_end" into v16, I was explaining the crash you mentioned, just to tell you that crash is an old story now, mostly.

Check here:
1. SeiKur0's tutorial/explanation
2. viewtopic.php?f=4&t=5132&start=855#p23618
if i may ask is the error in the tutorial means the game stopping to work?

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by ReDragonInc »

anonymous5200 wrote:
Tue Nov 07, 2017 6:36 pm
ReDragonInc wrote:
Tue Nov 07, 2017 6:23 pm
anonymous5200 wrote:
Tue Nov 07, 2017 10:01 am

That crash due to we don't have the "list_end" thing, so the game might access memory outside Perk area, which leads to...crash.

Changes on weapons seem to be permanent, not sure about steam, I don't use CT on it.
The most recent update, +16, states we can add them now.
Yes, we can, since SeiKur0 added "list_end" into v16, I was explaining the crash you mentioned, just to tell you that crash is an old story now, mostly.

Check here:
1. SeiKur0's tutorial/explanation
2. viewtopic.php?f=4&t=5132&start=855#p23618
Am I doing something wrong? Cuz I've actually followed the picture and I get a crash every time. I change the listend id to where the end of the list would be, I change the amount of maxlength, then edit only to the maxlength. Second I go to fast travel to save, instant crash. I followed the picture, and even anon5200's tutorial with no luck. I hate being a pest.

Also, it was mentioned before that weapon changes were permanent, however, no matter what I do, any changes besides level is automatically reset on loading screen.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by anonymous5200 »

killerkrok555 wrote:
Tue Nov 07, 2017 10:19 pm
if i may ask is the error in the tutorial means the game stopping to work?
Yes, the game will stop with an error, backup your save files before adding extra perks is highly recommended.
ReDragonInc wrote:
Tue Nov 07, 2017 10:44 pm
Am I doing something wrong? Cuz I've actually followed the picture and I get a crash every time. I change the listend id to where the end of the list would be, I change the amount of maxlength, then edit only to the maxlength. Second I go to fast travel to save, instant crash.
For example:
Let's say if the target uruk has 35 perks(picker properties), the list_maxlength should be 40(8 * 5), and we want to add 3 more perks.
The steps I'd suggest are:
1. Add new perks normally on entry 36/37/38,
2. Find the address of entry 39(the next line of your last perk) and fill it in list_end as it's value(just change it's last few digits), don't touch list_maxlength.
(just change the last few digits should work).
3. Return to the game, quick save, quit, and continue as always.


I mainly use list_maxlength as a reference of the number of limit, and compare it with the current number of perks.
Usually, an error is expected if the number exceeds the limit, say if the list_maxlength=40 and we added perks up to entry 41(the value of list_end should be changed to the address of entry 42).
But the error also extends the value of list_maxlength when the next time we launch the game, then the list_maxlength would become 48(40 + 8) and allowing us adding more perks after.
Last edited by anonymous5200 on Wed Nov 08, 2017 7:33 am, edited 1 time in total.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by ReDragonInc »

Yeah, I've done it that way multiple times. The second I "Save" it, it immediately crashes. And when I reload the game, nothing has changed. Max Length isn't bigger, no new perks, nothing. Only thing I can do is change existing picker traits.

Edit: After testing, I have confirmed that changing List_end crashes the game, no matter what. Changes don't get made.

1. I write down the address shown in the address section for where I want to stop (1 after where I officially want to stop)
2. Type that into List_end

Once I do anything to "Save" the game, it immediately crashes with no changes made.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by anonymous5200 »

ReDragonInc wrote:
Wed Nov 08, 2017 7:31 am
Yeah, I've done it that way multiple times. The second I "Save" it, it immediately crashes. And when I reload the game, nothing has changed. Max Length isn't bigger, no new perks, nothing. Only thing I can do is change existing picker traits.

Edit: After testing, I have confirmed that changing List_end crashes the game, no matter what. Changes don't get made.

1. I write down the address shown in the address section for where I want to stop (1 after where I officially want to stop)
2. Type that into List_end

Once I do anything to "Save" the game, it immediately crashes with no changes made.
Okay, after some test time here is temporary conclusion base on my experience:
It seems we need a little more simple steps to ensure the safety and success when adding extra perks(picker properties).
1. Check the target uruk for the number of perks and list_maxlength(the limit), make sure that number is within the limit.
Unused entries look like [Column A] in the sample below.

Code: Select all

List transform sample.
(number of perks = 42, list_maxlength = 48)
Entry			Column A			Column B1			Column B2
Entry 43	……	BE12D85A5B457531	=>	8000000080000000	or	<None>
Entry 44	……	3F379E01BF323550	=>	0000000000000139	or	<None>
Entry 45	……	BF60BC99BF65109C	=>	00000000D84A6100	or	<None>
Entry 46	……	3ED20980BF70A8D3	=>	<None>			or	<None>
Entry 47	……	BD86D9B93D81A10E	=>	0000001000000030	or	<None>
Entry 48	……	BDE9C9D0BED03F56	=>	000000000000009A	or	<None>
Entry 49	……	000000000000002B	=>	0000000000000083	or	<None>
2. Add 1 new perk on new entry(entry 43), but don't change list_end, then quit once(without save is ok), and continue.
Since we left list_end untouched, we lost that new perk, and the vales of unused entries will change after continue, look like [Column B1 or even B2] in the sample above.

3. Now it's time to add extra perks formally.

(I personally guess something data structure related got triggered between step2 and step3.)

If more perks were added more than list_maxlength, quicksave should be normal, but an error is expected during the first quitting.

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Re: Middle-earth: Shadow of War (SeiKur0)

Post by seikur0 »

anonymous5200 wrote:
Wed Nov 08, 2017 11:09 am
ReDragonInc wrote:
Wed Nov 08, 2017 7:31 am
Yeah, I've done it that way multiple times. The second I "Save" it, it immediately crashes. And when I reload the game, nothing has changed. Max Length isn't bigger, no new perks, nothing. Only thing I can do is change existing picker traits.

Edit: After testing, I have confirmed that changing List_end crashes the game, no matter what. Changes don't get made.

1. I write down the address shown in the address section for where I want to stop (1 after where I officially want to stop)
2. Type that into List_end

Once I do anything to "Save" the game, it immediately crashes with no changes made.
Okay, after some test time here is temporary conclusion base on my experience:
It seems we need a little more simple steps to ensure the safety and success when adding extra perks(picker properties).
1. Check the target uruk for the number of perks and list_maxlength(the limit), make sure that number is within the limit.
Unused entries look like [Column A] in the sample below.

Code: Select all

List transform sample.
(number of perks = 42, list_maxlength = 48)
Entry			Column A			Column B1			Column B2
Entry 43	……	BE12D85A5B457531	=>	8000000080000000	or	<None>
Entry 44	……	3F379E01BF323550	=>	0000000000000139	or	<None>
Entry 45	……	BF60BC99BF65109C	=>	00000000D84A6100	or	<None>
Entry 46	……	3ED20980BF70A8D3	=>	<None>			or	<None>
Entry 47	……	BD86D9B93D81A10E	=>	0000001000000030	or	<None>
Entry 48	……	BDE9C9D0BED03F56	=>	000000000000009A	or	<None>
Entry 49	……	000000000000002B	=>	0000000000000083	or	<None>
2. Add 1 new perk on new entry(entry 43), but don't change list_end, then quit once(without save is ok), and continue.
Since we left list_end untouched, we lost that new perk, and the vales of unused entries will change after continue, look like [Column B1 or even B2] in the sample above.

3. Now it's time to add extra perks formally.

(I personally guess something data structure related got triggered between step2 and step3.)

If more perks were added more than list_maxlength, quicksave should be normal, but an error is expected during the first quitting.
That's kind of funny, since the unused data in A, B1 and B2 is definitely trash data. You can overwrite them with 0 and you get no crash at all, as you'd expect. But when you have around 42 (picker) abilities, if you try to add the next one normally the game will crash. It might work with the method you describe, but even then it's luck (doesn't work all the time). Also you don't have to change one perk, but instead just start the game, load, exit to menu and load again, then you can edit the next ability.

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