bookmod wrote: ↑Sat Oct 21, 2017 2:10 pm
add a warning label on 'gain all uruk intel' as it bugs when creating a new game, your not suppose to have all intel during the start of chapter 1
That's true, but in case you already have it active, you can easily switch the status of one uruk back, so you can do that tutorial. I don't think it's that common, but I guess I'll add a comment on it.
The Mogician wrote: ↑Sat Oct 21, 2017 2:47 pm
Thanks for the table. The specific uruk drops script doesn't seem to work (at least not on its own)? I set it to drop a legendary item, but all the uruks I killed only dropped whites as their original drops.
Should work better in v10.1, before it wouldn't work on uruks dropping white items.
axowaze wrote: ↑Sat Oct 21, 2017 4:18 pm
Hi @SeiKur0. I make a couple of refactoring on your master script. I add a generic function for populating the dropdown data. No need to add another functions to add and remove (I remove the remove function, I think this one is not necessary. No need to repopulate the data if it's alredy there), just add a one liner when you found the base address for specific context. Oh yeah, the docs:
I kind of like having a section like that for every of the different cases, that way I know where to look, when I change stuff (slightly more code, but easier to read imho). And the remove function is important, since I don't want my tables to be several MB large because of all this data. And it's useless data, you do need to repopulate it, since the values change on every game reset. Though I'll probably change the list creation in main() into one-liners similar to what you did, thanks!
lam000 wrote: ↑Sat Oct 21, 2017 6:32 pm
So I dont know if it i am too dumb, but when i select an equipment e.g. weapon the first effect is usually 1h_sword_prob_default or something like that
the value of the first effect is exactly the amount that is shown as melee dmg from the weapon.
but when i change that value to e.g. 500 its like the weapon isnt doing any dmg anymore.
i can attack the orc but he isnt receiving dmg at all.
You're supposed to edit the items before equipping. If you increase weapon damage on a equipped weapon and then change that weapon you're effectively reducing the damage you do. Because you change from a 500 dmg weapon to a 100 dmg one, so the game reduces the damage you did before editing the value by 400 and you're probably at 0 then.
@the others:
I'm reading your requests and propositions and I may or may not do them. I'm also reading your thanks, I'm glad you appreciate my work