Captain America wrote: ↑Sun May 09, 2021 2:27 am
Yeah customizing orcs is a very sensitive thing to do so you always have to make sure everything match's up otherwise you result in invisible or glitched out orcs looking strange.
I have found that a lot of things are reversible. Obviously if you accidentally apply it to all of them you probably don't have the exact traits you replaced but by screenshotting before editing you can change the trait back fairly easily. Essentially once you click into SoW with one of the Uruk/Item Pointer modifications active, it will apply it to anything that becomes 'selected' by the user.
Safest method IMO is Point to item/uruk to be edited > alt+tab to CE > modify desired values, make sure you have the correct values enabled with the red box because the next part applies it to the game > alt+tab to Shadow of War > alt+tab to CE > un-tick any modified values >alt+tab to Shadow of War > fast travel > quit to main menu > reload > test things out.
Some of the mercenary traits function with orcs, super unbalanced but kinda fun if you don't do online stuff.
[/quote]Unfortunate. Welp, I suppose that can be a project. As an aside for anyone else down the line- I figured out the problem. Specifically, you can not change the body type i.e. Slim to Buff. Additionally, special Orcs can only draw from certain heady/body lists. In my case, I set a completely random Orc to be Unashamed, and found out that the Buff type for Unashamed only works with the Head2 list. Head1 & 3 is simply invisible.
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I've found it's far easier to make the game spawn the base orc you want to modify, through the Force Uruk Role option in CE. Then any newly spawned captains will be that role so you can pick and choose and just turn off the code when you're ready to modify whatever their 'natural' traits are. And yeah there are a lot of incompatibilities with body parts, I've found modifying appearance to be very finnicky; beyond weapon models I don't mess with it too much yet