v21:
-fixed "Choose multiple skills" option
v20:
-fixed table for Desolation of Mordor update (Item pointer script now has a slightly different behavior)
v19:
-fixed table for Blade of Galadriel update
v18.1:
-added "Wounds" in the "Equipment/Looks" of the Uruk Pointer script, it contains wounds/unnatural body modifications like for undead of maggot guys.
v18:
-updated for new version, also changed some parts of the script to make it more update-proof
v17.1:
-fixed the remaining things that were broken by the last patch, uruk spawn options and the item drop script
v17:
-fixed table after the last patch, I had to change quite a lot to make it work again.. *annoyed* It's only working with game versions starting from v1.0.7636.0.
v16:
-overhaul of "Uruk Pointer" section
>> "Abilities Dynamic" is now "Marker abilities", "Abilities Perks" is now "Picker abilities" and "Abilities Derived" is now "Derived Abilities".
>> picker and marker ability lists will now include the list_end and list_maxlength values, so now you can add additional abilities.
>> picker ability list now won't resolve entries, that are not fit for this list type anymore
>> Equipment is now Equipment/Looks and contains much more entries, if you want to change something temporarily, you can edit the models directly, otherwise use the (appearance) entries. Some things like haircut might only have the model. Oh yeah and I added colors. They're ARGB values, google it..
v15:
-Added "Force uruk class"
-Change to the "Force uruk role" script, so it allows no role to be set (actually working).
v14:
-Moved entries around, so that scripts affecting uruks are near each other
-Added "Uruk creation" and "Force uruk role" (A lot of stuff is tied to the role, so feel free to play with that)
v13:
-Added "Infinite mission time". Tested with Celebrimbor missions, not sure if it's working for story missions as well, since I finished that already.
v12.1:
-Fixed item section
v12:
-Added "Complete all item challenges" and "Choose multiple skills" scripts.
-Support for more item abilities
v11.1:
-quick update pre work: Fixed table for windows store version (probably), thanks to SteelDragon for providing the necessary informations.
v11:
-epic/legendary drop script changed, shouldn't crash anymore
-removed some methods in the master script, that were only working for steam
-Added "Adjust uruk level script", because why would uruks be level 65 when the player isn*t, that*s just stupid.
-Some more item attributes, just in case
v10.8:
-Added more methods for the master script, maybe each version has one that's working now? All of them work with the steam version though.
v10.7:
-Fixed "No myrian decrease", the last one was just done hastily by me to test shop stuff and never meant to work for others :/
-Edited second master script method to reflect v1.0.7217.0 update, also first one is now standard again. (So yeah, windows store users now it's your turn to complain again
Or just tell me it's working/change it as stated above.)
v10.6:
-Memory Leak fixed, 2 GB wow/how.. Somehow the lua aobscan function did that, I'm not using that anymore.
-I also changed the standard aob and it could quite possibly work for all versions now and be update safe too.
-Moved some parts of the table around
-Added myrian script
v10.5:
-3 different methods for the master script included, one of these should work for every version of the game. Leave on of these standing, comment the other two out.
v10.4:
-Resolving values of Additional Properties in the uruk section.
v10.3:
-Fixed Main Script not working for windows store users, now it should and it's also update safe for everyone else. Downside is it takes longer to activate.
-I also made clear, that derived abilities are visual and changed the item spawn script's name to reflect that it only works with epic/legendary uruks.
v10.2:
-Fixed crash for Uruk Drop Script.
v10.1:
-Now the Uruk Drop editor should work reliably, before it wouldn't replace normal rarity drops.
v10:
-Added Uruk Drop editor (for all those legendary collectors)
-Some more lua refactoring
v9:
-I'm now resolving most things, that can be edited, so you can edit the values directly and very easily. This includes uruk and player equipment as well.
-Refactoring of lua wrapper code, so it doesn't look ugly anymore and can be easily expanded.