Thanks Recifense!
Btw where in your script do you define how much Dread the player gets?
I wanted to change that cuz upgrading the max amount of higher tier units requires quite a bit of dread.
I only found the constants for money, influence, rat food etc but not dread
I noticed that enemy can use magic and probably skills with almost no cd. Played versus rats, and enemy AI casts warp lightning very often. Also AI trying spawn clan rats ability even then summon charges is over. It looks like cast starts, i see animation and warning about spell, but nothing happens. And it repeats each 10-15 seconds.
Not sure about other races. I will watch further.
Thanks for updating , btw i cant change the value of chivary while playing as Bretonnia , meanwhile i can change other value like influence and waaagh .
I m having an issue loading the table. My game version is the correct one on steam (see the screenshot below) and i m using CE 7.3 beta but when i try to activate the main script after loading my campaign it doesn't want to load.
I noticed that enemy can use magic and probably skills with almost no cd. Played versus rats, and enemy AI casts warp lightning very often. Also AI trying spawn clan rats ability even then summon charges is over. It looks like cast starts, i see animation and warning about spell, but nothing happens. And it repeats each 10-15 seconds.
Not sure about other races. I will watch further.
The same problem occurs for me. I commented out the contents of MSU and MSU2 labels in the script and the bug didn't happen again, so I wager that there is something wrong with either _MonSpellUse or _MonSpellUse2, that they work even when iEnableMSU is equal to 0.