Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22

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Angular_Monkey73
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by Angular_Monkey73 »

Recifense wrote:
Mon Apr 26, 2021 12:10 am
Angular_Monkey73 wrote:
Sun Apr 25, 2021 3:55 pm
Recifense wrote:
Sun Apr 25, 2021 3:31 pm


I was not able to reproduce this issue.

What version of CE dod you use?

Cheers!

I am using version 7.2. I can start cheat engine with the .ct I can even manipulate the money via the scan but if I try to click the box next to the table, it freezes immediately and forever. I have to use task manager to close it. I have never had this problem with this table before which is why it's so weird.
I have just downloaded the table to test it. No problem in loading it. And no problem in activating it.

Try to download the table again.

Is anybody else facing this problem?

Cheers!

I just deleted the old .ct files and then redownloaded this one and it has the same problem. I literally haven't changed a thing since the last time I used the 1.11.0 or 1.10.2 versions. I don't even know enough about how this works to troubleshoot it. Bummer.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Angular_Monkey73
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by Angular_Monkey73 »

Recifense wrote:
Mon Apr 26, 2021 12:10 am
Angular_Monkey73 wrote:
Sun Apr 25, 2021 3:55 pm
Recifense wrote:
Sun Apr 25, 2021 3:31 pm


I was not able to reproduce this issue.

What version of CE dod you use?

Cheers!

I am using version 7.2. I can start cheat engine with the .ct I can even manipulate the money via the scan but if I try to click the box next to the table, it freezes immediately and forever. I have to use task manager to close it. I have never had this problem with this table before which is why it's so weird.
I have just downloaded the table to test it. No problem in loading it. And no problem in activating it.

Try to download the table again.

Is anybody else facing this problem?

Cheers!

I also tried following these instructions to find out why and when I hit execute...it froze. I don't know if that helps you or not. As I said, I have no idea what I'm doing.

"How do I know why a script is not loading?

There are three reasons why a script is not loading:
- The process was not loaded;
- A protection to avoid crashing was not satisfied (AA command ASSERT);
- AA command AOBscan was not able to find all hacking points;

01 ) Load the game process with CE and load the table;
02 ) Open CE's Memory Viewer and select it;
03 ) Press CTRL+A to open the AA editor;
04 ) On the table, right-click on the script entry and choose "Change Script";
05 ) Press CTRL+A to select all the script and then press CTRL+C to copy it;
06 ) Now select the AA editor previously open and press CTRL+V to paste the script into it;
07 ) Now press the button EXECUTE. If something is wrong, a message will be displayed."

LordShotGun
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Re: Total War Warhammer 2 v1.11.0 (GM and More) 2021-Mar-20

Post by LordShotGun »

kekeface123 wrote:
Sat Apr 24, 2021 3:45 pm
tazok wrote:
Sat Apr 24, 2021 2:10 pm
kain200 wrote:
Fri Apr 23, 2021 4:33 pm

Anyone have any idea if its possible to turn that check off and use the table? If so and there's a non-script expert explanation for it, I'd be grateful.
1) Click once on "active"
2) It will do apparently nothing
3) Then make a right click : you will see a list of options, that start with " << Error in line 182 [...] >>
4) you click on this first option
5) you will go on a menu where it is written :
Spoiler
[ENABLE]
//=========================================
//LuaCall(CheckVersion())
//=========================================
// Check if script is compatible to this game version
// If false the script will not be loaded

assert [...]

you need to suppress everything between line 181 and 210.

click on "OK"

And its done.

Unfortunately for the last patch, the script i am interested doesn't work (notably "Unlimited Action Points" and "Agents can Act Again" :( )
.

you seem pretty knowledgeable in the hacking department, please fix it for the rest of us. what u mean supress?XD i just delete lines and it works?
Put // in front of each line between 181 and 210. Then click ok, it should work then

Tasniik
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by Tasniik »

Recifense wrote:
Sun Apr 25, 2021 3:37 pm

What happens if you let the "Rites CD in 1 turn" off?

About World Root, I did not explore it yet. If the CD option works with it, it's just a side-effect (That maybe can be worked as a new feature).

Cheers!
When you use a Rite, regardless of whether or not you have the Rite CD active, when you move to the next turn all the Rites have their cooldown set to thousands of turns. The Rite script does allow you to keep using them at least.

With the World Roots, just having the Cheat Table active sets them to infinite cooldown after you use them once and activating the Rite CD does not allow you to use them again.

kekeface123
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by kekeface123 »

Tasniik wrote:
Mon Apr 26, 2021 9:47 am
Recifense wrote:
Sun Apr 25, 2021 3:37 pm

What happens if you let the "Rites CD in 1 turn" off?

About World Root, I did not explore it yet. If the CD option works with it, it's just a side-effect (That maybe can be worked as a new feature).

Cheers!
When you use a Rite, regardless of whether or not you have the Rite CD active, when you move to the next turn all the Rites have their cooldown set to thousands of turns. The Rite script does allow you to keep using them at least.

With the World Roots, just having the Cheat Table active sets them to infinite cooldown after you use them once and activating the Rite CD does not allow you to use them again.
yes ruined my twilight sister playthrough ;( i only used the table to get some money at start

kain200
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by kain200 »

thanks for the info lordshotgun and thanks for the update recifense!

To the people with the rites problem- I've noticed the same bug where the rites cooldown will display like 1299999090992 turns or something crazy like that but the next turn, it will be available again (if you have the option checked for 1 turn). I haven't played the sisters yet, but is it a similar issue? Like if you just have the option for rites 1 turn checked, will it make the worldroots thing available after a turn even though it may display incorrectly?

renorp
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by renorp »

I have the similar problem in Clan Moulder walkthrough. On the second turn I bought Mutagen in Moulder's lab. In that turn, game say, that I can buy them again after 10 turns. But on next (the third) turn this message number changes to 1230305268 turns. Option "Rites Cooldown in 1 turn" wasn't enabled. If I use this option, I can buy Mutagen with 1 turn cooldown.

kekeface123
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by kekeface123 »

kain200 wrote:
Mon Apr 26, 2021 3:43 pm
thanks for the info lordshotgun and thanks for the update recifense!

To the people with the rites problem- I've noticed the same bug where the rites cooldown will display like 1299999090992 turns or something crazy like that but the next turn, it will be available again (if you have the option checked for 1 turn). I haven't played the sisters yet, but is it a similar issue? Like if you just have the option for rites 1 turn checked, will it make the worldroots thing available after a turn even though it may display incorrectly?
just having cheat engine table interacting with warhammer exe and enabled will make rituals/worldoorts to 1239123123 turns even if you do not use any cheats at all

kekeface123
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by kekeface123 »

quick update : i think the rite ''bug'' also affects empire authority /elector count mechanics

namely. with table on: no authority/elector events, no replenishment of count troops

restart without table : after 1-2 turns event fires

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Recifense
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-24

Post by Recifense »

I will re-check my codes for rite.

Cheers!

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Recifense
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-30

Post by Recifense »

Hi guys,

The table for version 1.11.1 was updated at the first post with a fix for Rites.

Cheers!

kekeface123
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-30

Post by kekeface123 »

Recifense wrote:
Fri Apr 30, 2021 10:24 pm
Hi guys,

The table for version 1.11.1 was updated at the first post with a fix for Rites.

Cheers!

GOD BLESS YOU. Happy easter from orthodox country <3 thanks! and happy 1st may ;)

kekeface123
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-30

Post by kekeface123 »

Recifense wrote:
Fri Apr 30, 2021 10:24 pm
Hi guys,

The table for version 1.11.1 was updated at the first post with a fix for Rites.

Cheers!
sry for double posting but i noticed in greenskins the unlimited movement option for GENERALS doesnt work sometimes. specifically
if the movement points were already spent on the same turn the ''cheat'' is activated, they are stuck. meanwhile it works on heroes

i played all races so this only encountered in greenskins(specifically the fat goblin chef faction)

EDIT: FOund out if you just switch to the ''waaghh'' army, the movement bar refills. so nvm ;P

renorp
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-30

Post by renorp »

Patch 1.12 with the new DLC is out. Please update the table.
Last edited by renorp on Wed Jul 14, 2021 2:21 pm, edited 1 time in total.

jinxoran31
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Re: Total War Warhammer 2 v1.11.1 (GM and More) 2021-Apr-30

Post by jinxoran31 »

Please update the table.
Thanks

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