There is a bug where all your rites goes 999999999999 turns cooldown.......kinda annoying
You can use "Rites cooldown in 1 turn" option for this problem.
to much resync........im playing with my friend........and imagine 2 people using the same rite cooldown in 1 turn its to much.
we are using this table for xp and points to buff the enemy in order to get a challange.
And 1 more thing....from what i see.......this bug not only affects us.......it affects the AI to......
Can confirm the issue with rites having infinite cooldowns, even just having the table on causes it, very annoying to deal with. An update to fix this issue would be awesome, thanks for the hard work Recifense.
This is a fantastic table that I have used for ages, I just wanted to triple confirm the Rites issue, it also effects A.I. which really gimps quite a few factions so the "one turn cooldown" isn't really a work around for the issue. I hope you can get it figured out, thank you for your efforts to maintain this.
I have removed all references to Rites and the code relating to them from this version of the latest table. It seems to be working so far, no rites bug.
<Full disclosure - I don't actually know what I am doing here, just used some common sense, so no guarantees that this won't break your game.>
I have removed all references to Rites and the code relating to them from this version of the latest table. It seems to be working so far, no rites bug.
<Full disclosure - I don't actually know what I am doing here, just used some common sense, so no guarantees that this won't break your game.>
I use a ton of mods and this works 99% of the time...when it enables itself. How can I disable the lua call that checks the game version? It is what is sometimes preventing me from enabling the script...yet sometimes it turns on without issue? It's very strange.