Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22

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vuedo
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by vuedo »

Any new fix for the new update 12/03/2020. Currently does not work thanks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Despair Dragon
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by Despair Dragon »

Please update cheat table for new DLC please and thank you!

naigaxeon
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by naigaxeon »

hope update table soon... thank's

Ashmodel
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by Ashmodel »

I think we've probably had enough "update please" posts for the moment. Recifense said yesterday via patreon that they were working on the updated table and making good progress, so sounds like it'll be ready sooner rather than later.

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Recifense
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by Recifense »

Hi guys,

A table for version 1.10.0 was added at the first post.

Cheers!

naigaxeon
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by naigaxeon »

Recifense wrote:
Mon Dec 07, 2020 12:02 am
Hi guys,

A table for version 1.10.0 was added at the first post.

Cheers!
thank you~

hibbsterical
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by hibbsterical »

I would like to request that Recifense be totally awesome - OH WAIT TOO LATE

seasider95
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by seasider95 »

Wow, amazing, cant believe you got it done that quickly, as normal, you are awesome and hope you are keeping safe during this weird time

TylerK
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by TylerK »

Recifense wrote:
Mon Dec 07, 2020 12:02 am
Hi guys,

A table for version 1.10.0 was added at the first post.

Cheers!
Hey Recifense, can I spot you ten bux to add an Instant Cast option to the battles? Some magic just sucks too much. DM me if you're game.

Chera
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by Chera »

I know adapting to Betas is not usually done, but I believe the current Beta 1.10.1 will stay unchanged over the holidays. Could you be persuaded to adapt the table to it?

tomas352000
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by tomas352000 »

Great work as always! altho it seems god mode breaks for any units that arrive as reinforcements
Edit: Chariots seem broken again aswell :(

BlackWing1977
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by BlackWing1977 »

Chera wrote:
Sun Dec 20, 2020 12:02 pm
I know adapting to Betas is not usually done, but I believe the current Beta 1.10.1 will stay unchanged over the holidays. Could you be persuaded to adapt the table to it?
I think the Beta actually fix some of the annoying crashes I have... for the mean time you can still use the trainer from fearlessrevolution.. it still works.. though no where close to what the table here can do.

lampuiho
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by lampuiho »

alienrex wrote:
Wed Aug 05, 2020 6:11 pm
lampuiho wrote:
Mon Aug 03, 2020 5:44 pm
Update on my script for forced agent action result. Now uses pPlayer pointer from the main table to check if the hero performing the action belongs to the player.
nice! :D
I found the offset for target is at r15+88 so I can use that pointer to check if the target is owned by the player. The problem is I only know how to check the faction for agents but not settlements. If I know how then I will publish an update to make enemy always get critical failure when targeting the player. Right now, my own personal script uses a hard coded vtable address to check if the AI is targeting an agent and then use pPlayer to check if the target is of the player's faction.

EDIT: I wrote a lua script using the ui framework mod to get the faction of the settlement with a button. It triggered the break point at the vtable address of the selected settlement. The offset is [[rcx+280]+188]+10. 280 to get the region. [188]+10 to get the faction.

kagamine_len
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by kagamine_len »

After activating god mod during battle time, it seems it can't be deactivated even untick the 'god mod' option. Is it possible to add a deactivate all or update the god mode.
And also, some weird happens. I'm play the tomb king. I just acivate unlimited arrow once. Even I close the game and reopen several times without cheat engine, all my skelton archer's arrows won't decrease at all.

Ziegmar
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Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Post by Ziegmar »

hey. i can't activate the script for the latest version.
it says. error in line 178. the bytes are not what was expected

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