Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22

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Tricona
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by Tricona »

Any chance you could explain how "Current slave amount" 1 functions Recifense? Figured 2 is your first holding, but 1 keeps jumping around between owned provinces(last province captured?) with seemingly no way of selecting which one it jumps to.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nafigator
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by Nafigator »

Recifense,
Could you please add an option for troops to always stay "fresh" during battles?

Nomilh
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by Nomilh »

Thanks for that table man it's really good
Nafigator wrote:
Sat Oct 14, 2017 3:33 pm
Could you please add an option for troops to always stay "fresh" during battles?
If you could add this it would be awesome

CEuser2017
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by CEuser2017 »

Hey, Recifence! Can you help me with something? I'm having trouble winning "clear" victories with allied AI troops, so... Do you think it's possible for you to add God mode for allied AI troops, perhaps as a separate option? Thanks in advance. Cheers!

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vaporwork
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by vaporwork »

The Mortal Empire update is out today!! Combined map now available for owner of both game 1 and game 2. And Blood pack

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Akulio
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by Akulio »

vaporwork wrote:
Thu Oct 26, 2017 2:03 pm
The Mortal Empire update is out today!! Combined map now available for owner of both game 1 and game 2. And Blood pack
It's time to go to war! :twisted:

LtGenBarney05
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by LtGenBarney05 »

Let's wait for update :D

Okami
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by Okami »

Is there a way to use the old table with the new version of the game because all i need is the lord pointer?

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Recifense
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by Recifense »

Hi guys,

The update has just started. I have got to wait to see what needs to be changed or added (my internet speed is very low).

Cheers!

LtGenBarney05
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by LtGenBarney05 »

Recifense wrote:
Thu Oct 26, 2017 9:00 pm
Hi guys,

The update has just started. I have got to wait to see what needs to be changed or added (my internet speed is very low).

Cheers!
Don't rush

it's okay we understand the situation. the games got big updates so most of its scripts changed

Keep up your good work ! :)

Phantom1014
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Oct-03

Post by Phantom1014 »

Mortal Empires........need cheats.......it hurts.......the pain, must resist complaining..........must, must, not be but hurt!
lol Naw bro, i can wait, love your tables, i try doing it but I suck ass at it, plus I dont have as much time.

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Recifense
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Re: Total War Warhammer 2 v1.1.0 (GM and More) 2017-Oct-27

Post by Recifense »

Hi guys,

A table was added for version 1.1.0.4871.1210055. Please look at the first post.

I have added 2 more features:

- Your troops can get max level after their first battle;
- God Mode for Autoresolve battles (It does not mean that you will win all battles. but no one in your army will die)

The table was tested by the guys at Patreon.

[NOTE] I'd like to congratulate Creative Assembly for Warhammer I and II TW. An excelent project management and well done analisys and design works. Users never loose a savegame. Paradox Interactive should learn from that.

Cheers and have fun!
Last edited by Recifense on Fri Oct 27, 2017 5:42 pm, edited 2 times in total.

anondub
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Re: Total War Warhammer 2 v1.1.0 (GM and More) 2017-Oct-27

Post by anondub »

Fixed my problem. Seems that the table isn't compatible with DX12 but works with DX11. Thanks again for the table :).

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Recifense
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Re: Total War Warhammer 2 v1.1.0 (GM and More) 2017-Oct-27

Post by Recifense »

anondub wrote:
Fri Oct 27, 2017 4:58 pm
Fixed my problem. Seems that the table isn't compatible with DX12 but works with DX11. Thanks again for the table :).

I can check that during the weekend.

Cheers!

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Hopit
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Re: Total War Warhammer 2 v1.1.0 (GM and More) 2017-Oct-27

Post by Hopit »

You're the best Recifense, like always.

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