Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22

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Bearwalker
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Re: Total War Warhammer 2 v1.1.0/v1.8.0 (GM and More) 2019-Dec-15

Post by Bearwalker »

VonConler wrote:
Wed Dec 18, 2019 6:52 pm
1.8.1 update please or im going to take off my clothes again :P
Go for it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Iosiff
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Re: Total War Warhammer 2 v1.1.0/v1.8.0 (GM and More) 2019-Dec-15

Post by Iosiff »

Update needed Image

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hardcore88
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Re: Total War Warhammer 2 v1.1.0/v1.8.0 (GM and More) 2019-Dec-15

Post by hardcore88 »

Oh lord, chill boys..
give him some time :D

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by Recifense »

Hi guys,

A table was added for version 1.8.1 at the first post.

Cheers!

you'reacunt
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by you'reacunt »

you the realest
thank you, my dude, for the swift update

Ilya_Rysenkov
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by Ilya_Rysenkov »

Thank you very much, it's very queek.

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yamisakura
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by yamisakura »

Thank you SiR ... :D

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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by Blanketghost »

Thank you for keeping the table up to speed, even on weekdays. We really appreciate that.

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Iosiff
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by Iosiff »

So much appreciate for you work Recifense.

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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by Weltallyang »

SO APPRECIATE SIR

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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by lampuiho »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>372</ID>
      <Description>"Force agent action result"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer2.exe (paused)
  Version: 
  Date   : 2019-12-22
  Author : Howard

  Hook agent result
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(agentHook,Warhammer2.exe,8B 40 04 48 83 C4 50) // should be unique
alloc(agentActionResult,$100,"Warhammer2.exe"+9955D2)

label(code)
label(return)

agentActionResult:
dd 0

code:
  mov eax,[agentActionResult]
  add rsp,50
  jmp return

agentHook:
  jmp code
  nop 2
return:

registersymbol(agentHook)
registersymbol(agentActionResult)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
agentHook:
  db 8B 40 04 48 83 C4 50

unregistersymbol(agentHook)
unregistersymbol(agentActionResult)
dealloc(agentActionResult)

{
// ORIGINAL CODE - INJECTION POINT: "Warhammer2.exe"+9955D2

"Warhammer2.exe"+9955B4: 0F 2F D1                 -  comiss xmm2,xmm1
"Warhammer2.exe"+9955B7: 76 19                    -  jna Warhammer2.exe+9955D2
"Warhammer2.exe"+9955B9: 48 8D 4C 24 48           -  lea rcx,[rsp+48]
"Warhammer2.exe"+9955BE: 48 83 C0 08              -  add rax,08
"Warhammer2.exe"+9955C2: 48 3B C1                 -  cmp rax,rcx
"Warhammer2.exe"+9955C5: 75 E9                    -  jne Warhammer2.exe+9955B0
"Warhammer2.exe"+9955C7: B8 01 00 00 00           -  mov eax,00000001
"Warhammer2.exe"+9955CC: 48 83 C4 50              -  add rsp,50
"Warhammer2.exe"+9955D0: 5B                       -  pop rbx
"Warhammer2.exe"+9955D1: C3                       -  ret 
// ---------- INJECTING HERE ----------
"Warhammer2.exe"+9955D2: 8B 40 04                 -  mov eax,[rax+04]
"Warhammer2.exe"+9955D5: 48 83 C4 50              -  add rsp,50
// ---------- DONE INJECTING  ----------
"Warhammer2.exe"+9955D9: 5B                       -  pop rbx
"Warhammer2.exe"+9955DA: C3                       -  ret 
"Warhammer2.exe"+9955DB: CC                       -  int 3 
"Warhammer2.exe"+9955DC: CC                       -  int 3 
"Warhammer2.exe"+9955DD: CC                       -  int 3 
"Warhammer2.exe"+9955DE: CC                       -  int 3 
"Warhammer2.exe"+9955DF: CC                       -  int 3 
"Warhammer2.exe"+9955E0: 48 8B C4                 -  mov rax,rsp
"Warhammer2.exe"+9955E3: 48 89 58 08              -  mov [rax+08],rbx
"Warhammer2.exe"+9955E7: 48 89 70 10              -  mov [rax+10],rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>373</ID>
          <Description>"Result"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Critical Success
1:Success
2:Opportune Failure
3:Failure
4:Critical Failure
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>agentActionResult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
For forcing results to anything from critical failure to critical success. There is no turn checking so turn it off when it's not your turn.

DDTEDC
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by DDTEDC »

Thanks for the great work!

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NotBrendan
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by NotBrendan »

anyone know how to get the script to work. wont turn on with the check mark.

naigaxeon
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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by naigaxeon »

update new table please.....

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Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Post by PowerofTwo »

Can confirm, for some reason a small "multiplayer leaderboard update" broke the script O_O

"error at line 170, the bytes for warhammer2.exe are not what was expected"

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