Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22

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gogomtgo
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by gogomtgo »

Recifense wrote:
Fri Nov 16, 2018 4:19 pm
gogomtgo wrote:
Fri Nov 16, 2018 1:51 pm
that means i have another probl ....

oh ... ㅠ.ㅠ

thanks your help
You say it crashes after some time. Does it happen with any faction? What options do you use? What campaign? I need more info in order to investigate the issue.

Cheers!
Oh...i found the reason dx12 beta has probl
dx11 run no crash

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by Recifense »

gogomtgo wrote:
Fri Nov 16, 2018 9:11 pm
Recifense wrote:
Fri Nov 16, 2018 4:19 pm
gogomtgo wrote:
Fri Nov 16, 2018 1:51 pm
that means i have another probl ....

oh ... ㅠ.ㅠ

thanks your help
You say it crashes after some time. Does it happen with any faction? What options do you use? What campaign? I need more info in order to investigate the issue.

Cheers!
Oh...i found the reason dx12 beta has probl
dx11 run no crash
Great. i am happy for you.

Cheers!

LazyNChillin25
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by LazyNChillin25 »

would the ct have issues when being run with mods? particularly mods that have they own gameplay scripts

gogomtgo
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by gogomtgo »

LazyNChillin25 wrote:
Sat Nov 17, 2018 4:06 am
would the ct have issues when being run with mods? particularly mods that have they own gameplay scripts
works fine to me(SFO,rites,slot etc mod )

My problem was option DX 12 beta

aeterio
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by aeterio »

Since today I have been having a problem when using this table in warhammer 2, when using normal cheat engine there is no problem but when activating the table it insta crashes the game, sorry if it is an inconvenience for you guys but I didn´t know who to question about this. :? :? :?

PS: this is muy first comment in this site :cry: :cry:

LazyNChillin25
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by LazyNChillin25 »

As stated by many in the previous pages if you take some time to read the fix is to enable the main script on the main menu. But if the game still have random crashes its either the vampirates dlc that may have cause it or you have mods that dont work with each other or you are using dx12.

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H Con
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by H Con »

So a beta's been released that fixes quite a few issues with the game. I know you usually don't release tables for betas, but given that the last beta for this game was unchanged until the Vampire Coast DLC was launched, there's a chance that this beta will be unchanged for quite some time too.

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Griffihn
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by Griffihn »

H Con wrote:
Wed Dec 12, 2018 12:27 pm
So a beta's been released that fixes quite a few issues with the game. I know you usually don't release tables for betas, but given that the last beta for this game was unchanged until the Vampire Coast DLC was launched, there's a chance that this beta will be unchanged for quite some time too.
even radious and SFO are working on updates tailored towards the festag update. but then again, it's a beta that gets updates every couple of days or so... so i don't know if making a table before it gets released is actually a good idea.

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H Con
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Re: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12

Post by H Con »

Griffihn wrote:
Sat Dec 15, 2018 8:12 pm
even radious and SFO are working on updates tailored towards the festag update. but then again, it's a beta that gets updates every couple of days or so... so i don't know if making a table before it gets released is actually a good idea.
The Reinforcement beta received an update every couple of never in the three months it was available.

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by Recifense »

Hi guys,

A table was updated to version 1.5.1 (9184) FESTAG BETA. Please look at the first post.

Cheers!

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H Con
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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by H Con »

Thanks for taking your time for a beta table!

I have a weird issue with it, however.

When I activate the main script, I get the message "Expected process: Warhammer2.exe" and then the table activates as normal.

What gives?

saiho01
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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by saiho01 »

Thanks a ton for sharing your hard work with everyone!

I am new to the board and the game. I've tried loading the script but I can't seem to check the boxes to enable the script. Are there special commands to enable the script? Double-clicking the main script doesn't do anything. I've tried scanning the hex with all 0 values. Does nothing (not sure if that's even a step)

Any assist here would be much appreciated.

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by Recifense »

saiho01 wrote:
Sat Dec 22, 2018 6:44 am
Thanks a ton for sharing your hard work with everyone!

I am new to the board and the game. I've tried loading the script but I can't seem to check the boxes to enable the script. Are there special commands to enable the script? Double-clicking the main script doesn't do anything. I've tried scanning the hex with all 0 values. Does nothing (not sure if that's even a step)

Any assist here would be much appreciated.
Hi there,

First check if the table is for your game version. Then follow the steps:

===========================================
[USAGE]
1) Run CE67;
2) Run Game;
3) Load the game process "Warhammer2.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;

Cheers!

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by Recifense »

H Con wrote:
Mon Dec 17, 2018 1:02 am
Thanks for taking your time for a beta table!

I have a weird issue with it, however.

When I activate the main script, I get the message "Expected process: Warhammer2.exe" and then the table activates as normal.

What gives?
Hi there,

It is just a warning. The script expects the process to be named "Warhammer2.exe" (case sensitive). If your game process name is, for example, " warhammer2.exe" the warning you saw is displayed. :)

Was you game updated by steam?

Cheers!

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H Con
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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by H Con »

Recifense wrote:
Sat Dec 22, 2018 1:44 pm
Hi there,

It is just a warning. The script expects the process to be named "Warhammer2.exe" (case sensitive). If your game process name is, for example, " warhammer2.exe" the warning you saw is displayed. :)

Was you game updated by steam?

Cheers!
The game is on Steam, yes. The exe is Warhammer2.exe, uppercase W.

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