Can someone explain how to god mode AI allies as well? I mean changing the table, of course.
In some campaign battles losing all the allied troops negatively affects my overall gameplay.
@CEuser2017 look at the way the god mode finds the specific player pointer in the main script (it should be something like pPlayer) and where. then, in the memory scan viewer, try finding the value for computers and figure out which value belongs to which AI. there is no actual way to tell which AI is allied and which not though so that'll take quite a bit of work since most likely the "allied" status is a flag that gets attached in the game and not an actual identifier for the AI.
Good Luck!
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....
I don't think forum rules allow linking externally (and if I'm in error for posting about it, let me know), but Mr. AntiFun posted a trainer that will work until Rec posts an update.
Finding that god mode address is driving me nuts doing it on my own. My best general keeps is being banged by two Kemri armies and I cant do a damn thing. Need......that........table.....
God mode address was easy on my end, however that research address is a massive pain. The closest address I could find had an extra 3 bytes sandwiched in the middle and I don't know enough to correct for that.
Here is the addresses I found for god mode:
For skill points and other character/army/province editing you can use a save editor, e.g. SaveParser. More reliable than any trainer/tables, but also far more complex.
I managed to edit exp and skill points for my generals on my own but it's tedious to do it for each one separately because of the turn changes, currently teaching myself modding to have instant construction and research that way (money is simple enough to do already within one turn)
For skill points and other character/army/province editing you can use a save editor, e.g. SaveParser. More reliable than any trainer/tables, but also far more complex.