Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22

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gentlemen143
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by gentlemen143 »

reci, had been purchased this game in steam but i have a problem when using your table in campaign, my total warhammer 2 stop working and exit the game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

master1221
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by master1221 »

gentlemen143 wrote:
Wed Jan 24, 2018 6:10 pm
reci, had been purchased this game in steam but i have a problem when using your table in campaign, my total warhammer 2 stop working and exit the game.
I find that it does this when mods are enabled.

Disable your mods and see if it still works.

With the recent table anyways.

MaceWindow
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by MaceWindow »

I have a game crashes in company Mortal Empires. No mods.
In company of Vortex - work all right...

bladechampion
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by bladechampion »

I haven't had the game crash at all yet, but you should know that the game is simply buggy at this point with people mentioning it multiple times over at the official forums especially with regards to crashes. So not much (if anything) to do with the table.

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-24

Post by Recifense »

Hi guys,

I have added two more features related to spells during RTS battles:

Code: Select all

- [X] <== Spell Unlimited Usage --------------> (HK: CTRL+numeric 1 / CTRL+numeric 0)
- [X] <== Spell Quick Cooldown --------------> (HK: CTRL+numeric 1 / CTRL+numeric 0)
Please check at the first post.

Cheers!

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gentlemen143
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by gentlemen143 »

master1221 wrote:
Wed Jan 24, 2018 8:44 pm
gentlemen143 wrote:
Wed Jan 24, 2018 6:10 pm
reci, had been purchased this game in steam but i have a problem when using your table in campaign, my total warhammer 2 stop working and exit the game.
I find that it does this when mods are enabled.

Disable your mods and see if it still works.

With the recent table anyways.
Reci, i am running without mod now but still the problem persist.. Total War Hammer 2 stop working.... when i am activating the scripts.

Please advise what is the solution..

Allvaldr
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Post by Allvaldr »

MaceWindow wrote:
Wed Jan 24, 2018 9:16 pm
I have a game crashes in company Mortal Empires. No mods.
In company of Vortex - work all right...
Mortal Empires is a lot more of a resource hog. It doesn't crash for me, but it does slow down the game a lot compared to Vortex. I don't think the crashes are necessarely related to the table.

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Post by Recifense »

Hi Guys,

The global spells (the ones at the right side of the battle screen) were included in the new options. (script v5.1). The last table was replaced. Please check at the first post.

Cheers!

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gentlemen143
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Post by gentlemen143 »

Recifense wrote:
Fri Jan 26, 2018 1:17 am
Hi Guys,

The global spells (the ones at the right side of the battle screen) were included in the new options. (script v5.1). The last table was replaced. Please check at the first post.

Cheers!
Reci, 5.1 script working well now with or without mod.. thanks buddy.

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gentlemen143
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Post by gentlemen143 »

friendship, i have a problem in the fight battle manual,, it was disabled and i can't used it. does anybody encountered the same the have solution?

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gentlemen143
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Post by gentlemen143 »

Reci, i got an issue when activating Full Wind Of Magic because after a few minutes of gameplay the TWH2 stopped working and exit... the rest are okay. except this one only. both in campaign and custom battle, with or without mod.

red_hare_x
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Post by red_hare_x »

Wait until the first battle before using rts cheats, afterwards you can leave it on

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-30

Post by Recifense »

Hi guys,

Added one more feature ([X] <== Minimum Slaves per Settlement (DE) -> (HK: CTRL+numeric 8/ CTRL+numeric 5)) and reworked the pointers.

Please look at the first post.

Cheers!

DosDeosos
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-30

Post by DosDeosos »

Any chance that you can remove turn timer for Regiment of Renown units? or just simply do it like Rites turn timer. Would be appreciate this, thanks.

Jayken1
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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-30

Post by Jayken1 »

could you please add a unlimmited army cap for tomb kings. the limit if i recall correctly is 15 due the the 5000 limit cap on jars.

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