Heat Signature
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- Expert Cheater
- Posts: 151
- Joined: Thu Aug 10, 2017 1:05 am
- Reputation: 17
Re: Heat Signature
bump, got the game on the steam sale and it's so good
- Lord Blade
- Expert Cheater
- Posts: 1377
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 132
Re: Heat Signature
I'd like to see a table for this game. It's fun, but hard.
Heat Signature
Options to ake you invisible, make it so guards don't alert, so they don't react to bodies, and just to disable alarms...
- DasMonopol
- Noobzor
- Posts: 10
- Joined: Mon May 22, 2017 1:00 pm
- Reputation: 19
Re: Heat Signature
Hey guys so I recently picked up the game again and decided to make a very basic table for it.
I haven't tested the table that much yet so if something breaks or stops working please private message me as to not spam this post
Added:
Last tested Version: 2019.10.25.1
Last tested Date: 18.02.2020
I haven't tested the table that much yet so if something breaks or stops working please private message me as to not spam this post
Added:
- Don't Lose Money on Buy
- Money Value - Buy something to update the money value
- No Item Usage Decrease
Last tested Version: 2019.10.25.1
Last tested Date: 18.02.2020
- Attachments
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- Heat_Signature[DasMonopol][v.1.0].CT
- Please read the whole post and in table comments before asking questions!
- (7.55 KiB) Downloaded 490 times
Re: Heat Signature
There are a lot of strings that seem to represent game scripts (i.e. `gml_Script_EnemyCanSeePlayer`) that can be hacked. I wrote some LUA code to make it easy to find the code that calls these scripts, so make sure you run the table script. It finds the string, finds where it is used in code, and just returns from the function. There are 7 main ones that make you virtually invisible, the only thing that can find you is the heat sensor with a radius that some guards have. Turrets probably see you, but can't shoot. There are others I wrote under 'Possible', but they don't seem to work like I hoped...
* Ignore: EnemyCanSeePlayer (ONLY ENABLE INSIDE MISSION) (guards can't see you directly)
* Ignore: IfSeeingPlayerChangeToConfrontingOrChasing (safer than above)
* Ignore: AlertAllGuardsInRadius (guards don't alert other guards)
* Ignore: RecruitAllGuardsInRadius (guards won't alert other guards)
* Ignore: ReactToBodies (guards don't mind when they find a murdered friend)
* Ignore: SentryTriesToShootAt (turrents won't shoot you)
* Ignore: TriggerShipsAlarm (think this is good for something, probably things that cause countdowns)
* Ignore: AlertAllGuardsInShipwiseRadius (guards don't alert to sounds like weapons fire)
* Ignore: EnemySoundsAlarm
* Ignore: EnemyCanSeePlayer (ONLY ENABLE INSIDE MISSION) (guards can't see you directly)
* Ignore: IfSeeingPlayerChangeToConfrontingOrChasing (safer than above)
* Ignore: AlertAllGuardsInRadius (guards don't alert other guards)
* Ignore: RecruitAllGuardsInRadius (guards won't alert other guards)
* Ignore: ReactToBodies (guards don't mind when they find a murdered friend)
* Ignore: SentryTriesToShootAt (turrents won't shoot you)
* Ignore: TriggerShipsAlarm (think this is good for something, probably things that cause countdowns)
* Ignore: AlertAllGuardsInShipwiseRadius (guards don't alert to sounds like weapons fire)
* Ignore: EnemySoundsAlarm
- Attachments
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- Heat_Signature.CT
- (233.62 KiB) Downloaded 516 times