Backpack Pointer Notes - This was made with all inventory slots in mind. So if you haven't unlocked them all yet your first slot would appear towards the bottom of the list. They will match up once you fully upgrade the backpack.
Update 1 - Added Inf Water and Backpack Pointers.
Update 2 - Added Teleport. Changed the initial health value from 3 to 10. I also added Aramid Armor Ability Cooldown. But I'm not sure yet if it relates to that ability or the first acquired ability.
Update 3 - My bad. Uploaded an older Aramid Armor Ability Cooldown script. Fixed it.
Door Button Need one step times door Dont Close //you need to step one time sometimes glitch
I recommend to switch off before changing the location
aob 8A 57 0C 3A 51 14
mov [ecx+14],#1 // example
mov dl,[edi+0C]
cmp dl,[ecx+14]
For the invincibility timer I added the pointer under my health script since I already used that injection point. I also included your name in the script header. The rest of the pointers I just added.
Inv. Items Set 1000 gave me an access violation. The reason being its setting the 1000 value where there is no item which causes a crash. So I set a function in my backpack script to do the same thing. It checks to see if there is an item in the slot first before writing 1000 to the quantity.
Pneumo Elevator Can Use Anywhere doesn't seem to work for me, but I'll look into this more later.
Skill Cooldown only works for the Aramid Armor ability which is already in my table.
Everything else I put in the table under your own section.
Can confirm that the Doors remain open function permanently glitches the door to Rosie's storeroom closed, meaning you can never go back in once you leave and preventing you from getting 100% if you don't grab everything in the room during your first visit.
Hi, I know this is an old topic, but I recently got the game through the xbox game pass and the trainer isn't working for that release. Usually I'm able to find the values on my own, but nothing I tried worked, no matter the value type and also by searching for unknown value increase/decrease I haven't been able to find the value for money, so if anyone could lend me a hand finding those, I would appreciate it. Only interested in money and maybe cogs. Thanks.
Here is a table I whipped up of important coordinates. I still have to add a lot of artifacts and cogs and such, but all pneumatic tubes and dungeon entrances are there. [Link]
As an aside, you can find the death count by dying, doing a 4byte search for 1, dying again, search for 2, etc. and then set it to 0 for the "hardcore" achievement; for the "speedrunner" achievement do a double search for the amount of seconds you've played. If you don't know, you can beat the game, see what time you beat it in, convert that to seconds, then load up your save right before you beat the last boss and search in a range around that value. Set it to zero.
Here is a table I whipped up of important coordinates. I still have to add a lot of artifacts and cogs and such, but all pneumatic tubes and dungeon entrances are there. [Link]