Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001
1. Tested game version V1.05. May work on other versions.
2. ShipInfo.
"Fighter Squadron Hull Set to Massive?" sets Fighter Squadron Hull to massive.
3. CampaignManager.
"Tylium Set to Massive?" sets Tylium to massive.
"Requisition Points Set to Massive?" sets Requisition Points to massive.
"Colony Alliance Set to Max?" sets Colony Alliance to max.
"FTL Range Set to Unlimited?" sets FTL Range to Unlimited.
V1000
1. Tested game version V1.04. May work on other versions.
2. ShipInfo.
"DRADIS Range Set to Massive?" sets DRADIS range to massive.
"Movement Set to Massive?" sets Movement to massive.
"Missile Cooldown Set to 0, Ammo Set to Massive?" sets Missile cooldown to 0, ammo to massive.
"Combatant Strength Set to Massive?" sets Combatant strength to massive.
"Firewall Set to Max?" sets Firewall to max.
"Repair Rate Set to Massive?" sets Repair rate to massive.
"Hull, Subsystems Set to Massive?" sets Hull, Subsystems to massive (effectively Godmode).
"Weapons Set to Massive?" sets Weapons to massive.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1