Csimbi wrote: ↑Wed Jul 31, 2019 8:14 pm
Here are a few - keeps changing as you add mods.
//define(CAT_ID_STORAGE,(int)8544)
//define(CAT_ID_STORAGE,(int)8902)
//define(CAT_ID_STORAGE,(int)8922)
define(CAT_ID_STORAGE,(int)8895)
As you can see, you are looking for a number somewhere between 8500 and 9000.
In the game, go to engineering (where Shen stands).
You will want to start with finding the instruction.
To do that, copy the AOB scan bytes to the CE search and search for the AOB pattern.
Then, open up the address in the memory view.
Right click the mov rax,[rax+48] instruction there and ask CE to check what addresses it accesses.
Then, go back to the game and click open the Inventory, then go back to CE immediately.
Click STOP and sort the list by values.
Again, you are looking for something between 8500 and 9000, so when you find a bunch of different addresses with the same value, input that value into the script, enable it, go back to the game, close and reopen the inventory and go back to CE - if you see the goodies there, you are good, if you see garbage, take the next good looking number between 8500 and 9000 from the previous list.
I am guessing, if you have a lots of mods, the number might go above 9000, too.
As a rule of thumb, take the number of your enabled mods, multiply with 20, write that down.
For example, for 20 mods, note 400.
Add that number to 8500.
In our example, 8500+400=8900 - that's roughly the number you are looking for.
That '20' is my experience, you milage may vary, but I'd appreciate if you could confirm.
Good luck!