Hi peeps!
I got started with the game just recently.
I made two AOB scripts.
Both works with the current Steam release for me - right now
The first one is my usual
Soldier Patcher.
Not much to add here, those playing with my previous XCOM2 tables should know how this works.
The second one I called
Resource Enumerator.
It seems noone has hacked resources before - not even paid trainers, lol - so I thought I would see what's what...
Took a while, but found out where the resources are stored. I wonder how long it will take for the paid trainers to steal this...
Anyway, this script collects the stored resources that the game is accessing as you move around in the various sections of the base.
Each accessed resource is collected into the address list - name and amount - in chronological order.
So, the best moment to enable it is when you know that the resource you are looking for will be accessed - that way, it will be on the top of the list and you don't have to scroll too far down
So, just build one item and change its amount - and save time and resources
Mind you, there's an ID check built in (CAT_ID_STORAGE); someone please confirm that it actually works for them, too (so we would know that the ID is not some random value).
The code could be easily collect any other data the game is accessing (select a different ID and put into a different list).
Why this list? - you may ask.
Well, the thing is, the game does not really access the stored values...
Perhaps that's the reason they are were so hard to find...
I also found research times and foundry upgrade times though the same principle applies to those.
They don't even have a nice string that I could show...
Props to
TechnoJacker.
If the
Resource Enumerator does not work for you, have a look at this,
here.