Xcom 2 War of the Chosen

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Axeen
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Re: Xcom 2 War of the Chosen

Post by Axeen »

ApeWithoutAWrench wrote:
Thu Sep 28, 2017 1:43 pm
PTR check from SPEZI table is having very inconsistent results for me. Sometime PTR gets checked and it is all golden, sometimes nothing happens, it is like table isn't attached to the process.

What gives?

EDIT:

I ran the auto assembler script manually, and on execution this error message appears

Image
Use the Notepad++ to fix it error

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Sol
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Re: Xcom 2 War of the Chosen

Post by Sol »

How would one go about updating/fixing the Resource pointer in the table?
I know you can give yourself most (if not all) of the items in the game via the console, but it seems like there are a few things that aren't worded in an obvious manner like the rest or just aren't in there at all perhaps, such as the Assassin's weapons and some enemy corpses. It was nice to be able to just point at the thing in the inventory with the mouse and then edit the amount in the table.
If someone can get me pointed in the right direction on how to fix it, or just fix it themselves and post it here, I'd appreciate it.


UPDATE
Nevermind. I dove into google a bit and managed to find some posts that pointed me in the right direction for the console commands I was looking for.

Here they are, in case anyone else was looking:
The Assassin weapon id's:
- Shotgun -> CHOSENSHOTGUN_XCOM
- Sword -> CHOSENSWORD_XCOM

The Hunter weapon id's:
- Sniper -> CHOSENSNIPERRIFLE_XCOM
- Sidearm -> CHOSENSNIPERPISTOL_XCOM

The Warlock weapon id's:
- Rifle -> CHOSENRIFLE_XCOM

Foxhund
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Re: Xcom 2 War of the Chosen

Post by Foxhund »

Can someone update this please.

Kaixa
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Re: Xcom 2 War of the Chosen

Post by Kaixa »

Please update table which can edit skill.

Such as Spazi's table:
viewtopic.php?f=4&t=4725&start=75#p16861

Thanks.

Minivlade
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Re: Xcom 2 War of the Chosen

Post by Minivlade »

Hello DrummerIX,

Please be informed that since the 7.7GB update for War of the Chosen, your Cheat table is no longer functional. Please update it to factor in the patch. Thanks man!

TheCanadianKing
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Re: Xcom 2 War of the Chosen

Post by TheCanadianKing »

Just want to bump this thread in request for an update, I miss being able to modify everything.

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JJDrakken
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Re: Xcom 2 War of the Chosen

Post by JJDrakken »

Could we get an Update please. Thanks in advance.

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Csimbi
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Re: Xcom 2 War of the Chosen

Post by Csimbi »

Hi peeps!
I got started with the game just recently.

I made two AOB scripts.
Both works with the current Steam release for me - right now ;-)

The first one is my usual Soldier Patcher.
Not much to add here, those playing with my previous XCOM2 tables should know how this works.

The second one I called Resource Enumerator.
It seems noone has hacked resources before - not even paid trainers, lol - so I thought I would see what's what...
Took a while, but found out where the resources are stored. I wonder how long it will take for the paid trainers to steal this...

Anyway, this script collects the stored resources that the game is accessing as you move around in the various sections of the base.
Each accessed resource is collected into the address list - name and amount - in chronological order.
So, the best moment to enable it is when you know that the resource you are looking for will be accessed - that way, it will be on the top of the list and you don't have to scroll too far down ;-)
So, just build one item and change its amount - and save time and resources :D
Mind you, there's an ID check built in (CAT_ID_STORAGE); someone please confirm that it actually works for them, too (so we would know that the ID is not some random value).
The code could be easily collect any other data the game is accessing (select a different ID and put into a different list).

Why this list? - you may ask.
Well, the thing is, the game does not really access the stored values...
Perhaps that's the reason they are were so hard to find...
I also found research times and foundry upgrade times though the same principle applies to those.
They don't even have a nice string that I could show...

Props to TechnoJacker.

If the Resource Enumerator does not work for you, have a look at this, here.
Attachments
1FRXCom2_WotC_test.CT
(86.48 KiB) Downloaded 896 times
Last edited by Csimbi on Thu Jun 06, 2019 8:40 pm, edited 1 time in total.

Kenu
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Re: Xcom 2 War of the Chosen

Post by Kenu »

Quick or instant build is impossible to do with cheat engine? Tried the give engineer thing and the level thing doesn't seem to do anything, there is no difference from 1 or 10 nor 1000.

crimsonsdws
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Re: Xcom 2 War of the Chosen

Post by crimsonsdws »

Hi Csimbi,

The resource scanning tool doesn't seem to be picking up any values. The solder patcher works great.

sniforge
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Re: Xcom 2 War of the Chosen

Post by sniforge »

Spazi wrote:
Tue Sep 05, 2017 11:20 pm
dickfacemccunt wrote:
Tue Sep 05, 2017 7:28 am
Spazi wrote:
Mon Sep 04, 2017 4:06 am
Thanks for your work! Can't believe this day has already come where we can edit WOTC abilities. I updated your table with Psi, SPARK, and Templar which were missing, although Psi probably won't work. I also fixed some ability mappings that didn't match on my end (I am running CODEX with the fix and mods):

Code: Select all

4970:Medical Protocol
4959:Haywire Protocol
4980:Restoration
4935:Capacitor Discharge

5060:Run And Gun
4978:Reaper
58740:Bladestorm (Ranger)

4966:Killzone
4964:Serial
4945:Fan Fire

4982:Saturation Fire
4934:Rupture
By the way, what does skill type mean? I am seeing 0, 2, and 3 but never 1.
For your question, I have no clue.

Since there were no real solution for our IDs difference, I completely rewrote the soldier skills retrieval script. Now I get the IDs directly from the game, by searching for a name correspondance (and other things for duplicates cases).
Tell me if it works for you.
The first time take ~10 seconds on my PC

EDIT1: Bugfix, "Get all skills" script working, and code rewriting for less ugliness
EDIT2: Corrected "All skills" for Rangers
EDIT3: Added Ready Status, and more structure info for dev, +where I am at in my code in my search for crashes

Could you please update this table? it does not seem to work, and i dont know eneugh about cheat engine to make it work
Thank you

AMACHEATER
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Re: Xcom 2 War of the Chosen

Post by AMACHEATER »

Someone! Do a workable table for this awesome game please! >_<

lcmiracle
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Re: Xcom 2 War of the Chosen

Post by lcmiracle »

AMACHEATER wrote:
Tue Mar 06, 2018 8:46 pm
Someone! Do a workable table for this awesome game please! >_<
Honestly, just use the console commands, at this point there's virtually no chance this table is going to get updated, and the console commands provides a lot more options

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Eddy
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Xcom 2 War of the Chosen

Post by Eddy »

[QUOTE="Spazi, post: 16861, member: 8324"]For your question, I have no clue.



Since there were no real solution for our IDs difference, I completely rewrote the soldier skills retrieval script. Now I get the IDs directly from the game, by searching for a name correspondance (and other things for duplicates cases).

Tell me if it works for you.

The first time take ~10 seconds on my PC



EDIT1: Bugfix, "Get all skills" script working, and code rewriting for less ugliness

EDIT2: Corrected "All skills" for Rangers

EDIT3: Added Ready Status, and more structure info for dev, +where I am at in my code in my search for crashes[/QUOTE]

Is there any update?

SpiderCrimson
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Re: Xcom 2 War of the Chosen

Post by SpiderCrimson »

Sad to see this table abandoned, specially now that I just switched from vanilla to WotC. Now I can't edit my soldiers anymore :/

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