Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

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Cielos
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Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by Cielos »

made some scripts for [Link].

Update(s):
Update1
- changed player won't lose crown to crown safe
- added 11 scripts.
- for [prince/princess related] scripts: added run faster, force custom model, and force custom skin colour.
- for [beggars related] script: added beggars spawn behaviour mod.
- for [workers related] scripts: added fast workers, and instant build.
- for [archers related] scripts: added fast archers, custom quiver, and 100% accuracy.
- for [knight related] scripts: added non-demote-able knight, and max archers mod.
Options:
[prince/princess related] scripts:
crown safe
- player won't lose the crown when being attack.

ignore coins
- you can still "buy" things even when you have no coins left in the bag.

inf. stamina
- as title says...

run faster
- the steed would run faster.
- the multiplier can be changed by changing the entry "x?", the bigger the value the faster the steed run.
- "x?" default: 1.8, can be changed by editing the script, line 3.

force custom model
- force the game to use the specified model for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different model on the loading screen than what you chose, but the in-game model would be the same as you chose.

force custom skin colour
- force the game to use the specified skin colour for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different skin colour on the loading screen than what you chose, but the in-game skin colour would be the same as you chose.

[beggars related] scripts:
beggars spawn behaviour mod
- when activated, the spawn interval for all the beggars camp would be shorten drastically.
- you may choose the number of beggars allowed per camp by changing the entry "max beggars spawned per camp"
- "max beggars spawned per camp" default: 10, can be changed by editing the script, line 3.

[workers related] scripts:
fast workers
- the workers would build/repair faster with this script activated.

instant build
- all building would be instant built once the worker start the work.

[archers related] scripts:
fast archers
- the speed between each arrow-shooting is increased.
- the speed can be changed by editing the multiplier "x?", the bigger the value, the faster the shooting.
- "x?" default: 2, can be changed by editing the script, line 3.

custom quiver
- allows you to change how many arrows are shot before the archer need to "reload".
- "custom arrows in quiver" default: 10, can be changed by editing the script, line 3.

[knight related] scripts:
non-demote-able knight
- the knights won't be demoted back to peasants when taken damage, not thoroughly tested though.
- it may work on other troops that would be demoted when they drop the coins on damage taken.

max archers mod
- when activated, allows you to customize the max number of archers following the knights.
- "custom max archers" default: 8, can be changed by editing the script, line 3.

plus a bunch of pointers.

Download(s):
latest:
Kingdom.CT
+14, for game v1.28 (R1719), table Update1
(465.97 KiB) Downloaded 4605 times
backup:
Kingdom.CT
+3, for game v1.28 (R1719), table init release
(167.69 KiB) Downloaded 495 times
Note(s):
- for game v1.28 (R1719).

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kwebolu
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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by kwebolu »

this is latest trainer for lates game version..?

l3gacy
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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by l3gacy »

still works great, thanks!

matipouyi2018
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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by matipouyi2018 »

which of all the boxes do I have to mark ?, sorry I am new

Gorbiyup
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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by Gorbiyup »

I'm new does it still work

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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by seboschan »

thank you man still works! thanks!

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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by seboschan »

Gorbiyup wrote:
Sat Oct 17, 2020 3:40 am
I'm new does it still work
it still works bro

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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by heftycool98 »

does it work for epic verison

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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by Winjin »

Thanks, it does work for Epic Version. However, after some combination of turning off and on of the Archer's "fast mode + quiver" plus the knight's increase in speed, well, archers stopped shooting :D I'm guessing I changed the quiver size and they all were stuck at trying to reload, or the blessing messed with the quivers somehow. After restart - no problems at all. Overall works great!

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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by GCM »

Unfortunately my game is crashing every single time I try this table, even if I use just one mod.

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Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Post by crfrony »

Hi, update 1.2.0? Thanks!

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