Fairy Fencer F: Advent Dark Force
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Fairy Fencer F: Advent Dark Force
An official request for one. Would really love to have it, because this one is a whole lot better than the original and it deserves some table to have fun around with.
- TwilightStarocean
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Re: Fairy Fencer F: Advent Dark Force
here's the one i have from the previous forum
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- FairyFencerAD.CT
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Re: Fairy Fencer F: Advent Dark Force
Much obliged
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Re: Fairy Fencer F: Advent Dark Force
I had a few request I wanted to add if someone could add them to the table
- Enemy Health/stats control : I know the stats part is unlikely but being able to control enemies health is would be great.
- Battle stats control : you can edit the stats to 9999 (the highest the game will set them) but the battle stats can go higher.
- Time on overpowered enemies : On the "overpowered" enemies that have limited turns is it possible to make a script that turns off the limit of when it automatically ends?
Just a few things I've been wondering, oh and the battle stats are not the same numbers in code as they appear on the screen.
Please, thank you, and have a wonderful day/night.
- Enemy Health/stats control : I know the stats part is unlikely but being able to control enemies health is would be great.
- Battle stats control : you can edit the stats to 9999 (the highest the game will set them) but the battle stats can go higher.
- Time on overpowered enemies : On the "overpowered" enemies that have limited turns is it possible to make a script that turns off the limit of when it automatically ends?
Just a few things I've been wondering, oh and the battle stats are not the same numbers in code as they appear on the screen.
Please, thank you, and have a wonderful day/night.
- TwilightStarocean
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Re: Fairy Fencer F: Advent Dark Force
I would like an item editor and item id list
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Re: Fairy Fencer F: Advent Dark Force
Yeah. Hope Shinkansen is interested in making that.