///Update3.1
- ignore health/special power for merlin's move.
Update3
- re-visit the game after playing River City Girls...
- updated the table for game Update15.
- added prefect block to [battle related] > [block related] scripts.
- added ignore special power to [misc.] > [dojo related].
- added sprint key to [movement related].
- removed sync exp, never use it much when I played the game, lazy to update it now...
Update2
- added [block related] scripts to [battle related], including inf. energy and enemies can't block.
- updated ignore super power, it sometimes makes the SP into 255 (when attempting to replenish the SP during usage), it should be fixed now.
- updated sync exp, .2 should works on the latest update (as of this table us upped) now.
Update1
- added invincibility.
[battle related] scripts:
invincibility
- when activated, enemies can't touch you.
- there are 2 versions, either one will do, though I personally prefer v2.
- v1 - can be activated anytime once enable is activated.
- v2 - you may need to hit someone or get hit by someone before you can activate. refer to the notes at the end of the post for details.
undead
- you still took damage when being hit but the stamina won't drop below the specified threshold.
- you won't die even if you set the threshold to 0.
- threshold can be changed via the table entry.
- threshold default: 20
- threshold default can be changed by editing the script.
full stamina
- lock stamina at full.
easy kill
- enemies will be killed when they are knocked on the ground.
ignore special power
- you can use the special attacks even if your super power gauge is depleted.
- if you're using one of the OG characters (e.g. Original Kunio), activate the child script for it covers OG's double jump too.
ignore health/special power for Merlin's move
- you're supposed to have 1 health and full special power to execute the move bought from Merlin, this script ignore both 2 requirements.
///
[battle related] > [block related] scripts:
inf. energy
- blocking won't consume energy. you won't exhausted by blocking too much.
prefect block
- as long as you're holding the block key/button, you won't take any damage, even if you've been knocked down on the ground, or get hit by the throwing weapons from the nerds.
- you can still be grabbed when you're blocking.
enemies can't block
- force set the enemies' energy to zero, so they would be exhausted immediately when they block your attack.
///
[movement related] scripts:
sprint key
- when activated, hold CapsLock key when moving to sprint, release it to exit sprint. making it easier to manoeuvre and execute the sprint attack moves.
- you can't double tap a direction to sprint anymore though. it was by design, still it took me a while to accustom to the changes.
inf. double jump
- works on the character who can use double jump.
- if you're using one of the OG characters (e.g. Original Riki), use inf. double jump (for OG) instead.
///
[misc.] > [dojo related] scripts:
ignore money (Dojo)
- allows you to buy moves with 0 money.
ignore level (Dojo)
- allows you buy moves in any levels. (still bounds by your Max Special Power. see the script below this).
ignore special power (Dojo)
- allows you to buy moves even if you don't have the max special power needed for the move.
[DojoItem]
- show the info of the move you've just tried to purchase.
///
[misc.] scripts:
ignore money (Shop)
- allows you to buy stuffs in shop with 0 money.
sync exp
- usage:
1. activate the script and access the character pause menu (where you can see the character portrait) with the highest exp.
2. change to any other character, and access the pause menu again.
3. press Alt_R in pause menu to sync exp with the last highest exp you accessed.
plus some pointers.
notes:
- for offline single-player only.
- made and tested for the initial release, may or may not work on the latest version.
- made for game Update15, may not work on older version. for older version, try the table Update2 or older.
- IF A SCRIPT CAN'T BE ACTIVATED, do the corresponding actions in-game first, then back to CE and activate or de-activate the hook script, then try to activate the script you want again. e.g.:
- for enable script, after a level is loaded and you can move freely, go back to CE, activate (or de-activate if it's activated previously) the hook script, then activate enable again.
- for [battle related], hit someone first, en activate or de-activate hook.
- for inf. double jump script, do a double jump in-game first, then activate or de-activate hook.
- for [dojo related] script, try to buy something in the Dofo first, then activate or de-activate hook.
- etc.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1