One more option I ported over. Always Critical Hits.
Thanks a lot DrummerIX critical is really fun in this game, as the teamwork depends on critical hit
Actually I do have some request if I may please add to your interest option list, there are MQ called Moebius that enhanced the game item range usage and wider area usefulness, and Magius that enhance the range of Art by +4.
Could I please request an option so that we could have the effect without having to use the MQ?
Thanks in Advance DrummerIX
I found Moebius Effect and ported it over to this table. Enjoy!
First of all, thanks for all your work! Your tables have helped me greatly!
I'm just posting here to ask a few questions. In most of the games you posted, your tables all have a damage multiplier option (Tokyo Xanadu, Cold Steel I, Cold Steel II, etc.) If i understand the instructions correctly, said option multiplies the damage the character does by the number, so x2, x5 whatsoever. The thing is, that particular option never works for me. Tried it across both Xanadu and ToCS I. I select the option, key in a number (5, 10, 50, etc), but my damage remains the same. I just wanted to ask whether I was using the option correctly.
First of all, thanks for all your work! Your tables have helped me greatly!
I'm just posting here to ask a few questions. In most of the games you posted, your tables all have a damage multiplier option (Tokyo Xanadu, Cold Steel I, Cold Steel II, etc.) If i understand the instructions correctly, said option multiplies the damage the character does by the number, so x2, x5 whatsoever. The thing is, that particular option never works for me. Tried it across both Xanadu and ToCS I. I select the option, key in a number (5, 10, 50, etc), but my damage remains the same. I just wanted to ask whether I was using the option correctly.
Thanks again for your hard work!
In most cases the damage shown is not changed, but the damage it actually does changes. Also be sure to use the correct one for what you want to affect (Hero is the damage done to Hero Party and Enemy is damage done to Enemy Party).
Ported over the Always Have Megalith HP/EP/CP Regeneration Effect from the Cold Steel 2 table. Magius effect seems harder to pin down, so it's not added for the time being.
The latest version is 1.5 and that's what the table is designed for.
May I please request more Option DrummerIX?
"All Master Quartz Have Max Stats Possible"
Max Stats Possibility:
HP - 3000
EP - 300
STR, DEF, ATS, ADF - 200
SPD - 20