First I want to thanks DrummerIX for making this Awesome Table, and for all who contributed for helping the perfection of DrummerIX Table.
I have a report and a request if you could please hear them.
The option "Infinite Turns Left for Status Effects" turns out to be Working WELL, but it affects the the negative effects and the enemy also.
It means that the party got permanent Buff and Debuff, the enemy got permanent buff and debuff for the full battle period.
Could you please fix it DrummerIX? I would very appreciate your efforts.
Sorry for not getting to this sooner, but I figured out a fix for this and it's in the latest update. I know #2 is coming out, but if anyone plays #1 again, I have it working for allies only and only for positive effects, I believe.
Sorry for not getting to this sooner, but I figured out a fix for this and it's in the latest update. I know #2 is coming out, but if anyone plays #1 again, I have it working for allies only and only for positive effects, I believe.
It's okay no problem DrummerIX, I'm more than happy to see your reply
And THANKS A LOT for your dedication in making these Awesome Tables as it gives us more experience and fun in playing the game
I'm so hyped to see your Masterpiece Table for TLoH : ToCS 2 when it's released
I revisited this game for a little bit trying to improve the table some. I added some things and most recent was Add Bonus AP To A Quest When Completing It. This should make getting S rank easier as you can skip some quests if you make enough bonus AP to cover it.
Anyway, this is probably the last of the updates for now. Ready for Cold Steel 2 tomorrow, but it's Valentines Day. I might not have a table out quick, but I'll try my best.
One more option I ported over. Always Critical Hits.
Thanks a lot DrummerIX critical is really fun in this game, as the teamwork depends on critical hit
Actually I do have some request if I may please add to your interest option list, there are MQ called Moebius that enhanced the game item range usage and wider area usefulness, and Magius that enhance the range of Art by +4.
Could I please request an option so that we could have the effect without having to use the MQ?
One more option I ported over. Always Critical Hits.
Thanks a lot DrummerIX critical is really fun in this game, as the teamwork depends on critical hit
Actually I do have some request if I may please add to your interest option list, there are MQ called Moebius that enhanced the game item range usage and wider area usefulness, and Magius that enhance the range of Art by +4.
Could I please request an option so that we could have the effect without having to use the MQ?
Thanks in Advance DrummerIX
I attempted to look for something like that in Cold Steel 2, but couldn't pin anything down for it. Sorry.