There is an issue with using high multiplier values. The problem occurs when you go over the needed value to level up. You can try TheByteSize's option, but I'm not positive if that works better or not (I haven't tested them).
i'm already check it in your latest Edit15 "TheByteSize's option", there is no Multiplier Master Quartz
just have "fast link event, bonding remain, inf fishing attemp, fast angler point, fast exp gain (is it include master quartz?), and fast link battle exp"
yup already done it and its work now, thanks
at least master quartz just 5 levels
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I could make script to change qty to 99 if less but it will change everything that is read so changing Event Item to 99 might break the game.
I would not risk it in this type of game with long event chains, but I appreciate the thought. My plan was to make a last selected inventory mixed with some creative hotkeying in CE and manual working with each quartz (change the quartz in CE then remove it). Then to the item screen, quartz tab, down arrow hotkeyed to increase by 99 in quantity and voila.
@ByteSize, I changed my mind. My many attempts at scripting 'last selected inventory' came up totally botched. If that offer still stands, I will gladly take it and see what happens.
I could make script to change qty to 99 if less but it will change everything that is read so changing Event Item to 99 might break the game.
I would not risk it in this type of game with long event chains, but I appreciate the thought. My plan was to make a last selected inventory mixed with some creative hotkeying in CE and manual working with each quartz (change the quartz in CE then remove it). Then to the item screen, quartz tab, down arrow hotkeyed to increase by 99 in quantity and voila.
@ByteSize, I changed my mind. My many attempts at scripting 'last selected inventory' came up totally botched. If that offer still stands, I will gladly take it and see what happens.
I came up with something that might help. The Infinite Item Usage option now has a setting that sets the quantity of item's used/tossed to the amount you specify.
I would not risk it in this type of game with long event chains, but I appreciate the thought. My plan was to make a last selected inventory mixed with some creative hotkeying in CE and manual working with each quartz (change the quartz in CE then remove it). Then to the item screen, quartz tab, down arrow hotkeyed to increase by 99 in quantity and voila.
@ByteSize, I changed my mind. My many attempts at scripting 'last selected inventory' came up totally botched. If that offer still stands, I will gladly take it and see what happens.
I came up with something that might help. The Infinite Item Usage option now has a setting that sets the quantity of item's used/tossed to the amount you specify.
Cheers, I will use that and try to study from it. Hopefully, I can learn from that and maybe make a table for others in the future.
i'm already check it in your latest Edit15 "TheByteSize's option", there is no Multiplier Master Quartz
just have "fast link event, bonding remain, inf fishing attemp, fast angler point, fast exp gain (is it include master quartz?), and fast link battle exp"
yup already done it and its work now, thanks
at least master quartz just 5 levels
yup already done it and its work now, thanks
at least master quartz just 5 levels
can you teach me to add script (i'm just newbie)
It's literally copy the code then paste into CE then check the square box to the left of the code/script name to enable. Don't forget to hook CE to the game process. If you don't know how to hook CE to a game process, look it up on youtube.
yup already done it and its work now, thanks
at least master quartz just 5 levels
can you teach me to add script (i'm just newbie)
It's literally copy the code then paste into CE then check the square box to the left of the code/script name to enable. Don't forget to hook CE to the game process. If you don't know how to hook CE to a game process, look it up on youtube.
i hook CE with game but where i place script (sorry for ask but i want to know how ) thank you
It's literally copy the code then paste into CE then check the square box to the left of the code/script name to enable. Don't forget to hook CE to the game process. If you don't know how to hook CE to a game process, look it up on youtube.
i hook CE with game but where i place script (sorry for ask but i want to know how ) thank you
Looks like drummer has updated his merged table so go to his first post and download new one
It's literally copy the code then paste into CE then check the square box to the left of the code/script name to enable. Don't forget to hook CE to the game process. If you don't know how to hook CE to a game process, look it up on youtube.
i hook CE with game but where i place script (sorry for ask but i want to know how ) thank you
Looks like drummer has updated his merged table so go to his first post and download new one
The Character editor didn't permanent?
i try edit rean and after he got level up the stat reset again to normal value.
so they only last as long the character didn't level up or get hit? (because when they get hit the value of HP is reset to normal value again)