The table is almost ready, only testing and minor improvements are left. The table edits over 100 parameters for different classes of the player, enemies, allies, etc., so testing is progressing very slowly ...
This game flips around values like no tomorrow. If I recall health is really hard to get stable, just changing zone can reset it, sometimes it can work for hours. It's really finicky. Other things like stats and resists if I recall does not flip. I'm terrible at pointers so I can't make anything fancy for other people to use.
The issue is if you have a follower of some sort (like an Alchemist's golem). Characters like that seem to be very glitchy. A lot of the time the table can't find their stats. Or when you inspect them it's actually showing some other creature.