Tales of Maj'Eyal
Tales of Maj'Eyal
Good day, everyone. I would like to request a table for Tales of Maj'Eyal, v 1.5.5. I have both DLCs. Specifically, God Mode, and Gold would be great. Also, a way to reduce hp for enemies would be good for the really tough enemies, as well. Thank you, ever so, for any responses, and God bless. BTW, hi, Recifense!
- Lord Blade
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Re: Tales of Maj'Eyal
Yeah, I'd love to see a good up to date table for the game.
Re: Tales of Maj'Eyal
So... anyone? It's currently on sale in Steam... would love to see a table
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- Noobzor
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Re: Tales of Maj'Eyal
this game is very easy to cheat using CE. i would say if no one makes one, make your own.
Tales of Maj'Eyal
Would also like one, trying to get CE to find health but so far no success
- Lord Blade
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Tales of Maj'Eyal
With the new expansion out, I'd love to get my hands on a good table.
Tales of Maj'Eyal
Someone said current health stam gold are stored as doubles but just cant find anything, even using 'All' types
Tales of Maj'Eyal
I have this game, but none of the DLC. Not sure where / when I got it. I'll take a look in the next few days once I've finished playing through Alien: Isolation. No promises though on being able to find anything.
Tales of Maj'Eyal
Ok. Good news or bad news ?
Bad news: I found memory locations, but the routine that writes to those locations also writes to a shit tonne of memory locations and it essentially kills the game trying to watch that part of the code. So I gave up on it. Someone else who is better at this than me might know of a better way.
I also tried doing traditional pointer searches and that failed too.
Good news: The save files can be edited very easily.
Your save file is located in C:UsersT-Engine4.0 omesave
And is called "game.teag". This is just a zip file. You can either rename the file or just open it with 7zip. Extract the "mod.class.Player-......." (there will be a hexadecimal number here). You can open it with notepad, notepad++ or wordpad.
I used notepad++ to read the file, but did all my editing in HxD (hex editor). Only because there seems to be strange escape codes in the file that may not be saved properly when using a text editor.
Items of note: You can set these numbers up rather high. the "stats" section, I maxed at 50, which is what the game told me was max. I haven't listed [B]everything[/B] you can edit. So play with the numbers, keep a back up, and see how you go.
[CODE]d["unused_talents"]=99
d["max_psi"]=115
d["unused_prodigies"]=99
d["unused_generics"]=0
d["max_mana"]=130
d["stats"]={[1]=50,
[2]=50,
[3]=50,
[4]=50,
[5]=50,
[6]=50,
[7]=50,
d["easy_mode_lifes"]=9
d["money"]=99.35
d["air_regen"]=3
d["max_life"]=999.25
d["exp_mod"]=1.25
d["start_level"]=1
d["psi_regen"]=0.2
d["life_regen"]=0.25
d["stamina_regen"]=0.3[/CODE]
You will need to save the file and copy it back to the zip. If you renamed the zip file, you will need to rename it back again before loading the game.
Does it work ? Yes. I've been running around with impunity, killing almost everything in sight.
Bad news: I found memory locations, but the routine that writes to those locations also writes to a shit tonne of memory locations and it essentially kills the game trying to watch that part of the code. So I gave up on it. Someone else who is better at this than me might know of a better way.
I also tried doing traditional pointer searches and that failed too.
Good news: The save files can be edited very easily.
Your save file is located in C:Users
And is called "game.teag". This is just a zip file. You can either rename the file or just open it with 7zip. Extract the "mod.class.Player-......." (there will be a hexadecimal number here). You can open it with notepad, notepad++ or wordpad.
I used notepad++ to read the file, but did all my editing in HxD (hex editor). Only because there seems to be strange escape codes in the file that may not be saved properly when using a text editor.
Items of note: You can set these numbers up rather high. the "stats" section, I maxed at 50, which is what the game told me was max. I haven't listed [B]everything[/B] you can edit. So play with the numbers, keep a back up, and see how you go.
[CODE]d["unused_talents"]=99
d["max_psi"]=115
d["unused_prodigies"]=99
d["unused_generics"]=0
d["max_mana"]=130
d["stats"]={[1]=50,
[2]=50,
[3]=50,
[4]=50,
[5]=50,
[6]=50,
[7]=50,
d["easy_mode_lifes"]=9
d["money"]=99.35
d["air_regen"]=3
d["max_life"]=999.25
d["exp_mod"]=1.25
d["start_level"]=1
d["psi_regen"]=0.2
d["life_regen"]=0.25
d["stamina_regen"]=0.3[/CODE]
You will need to save the file and copy it back to the zip. If you renamed the zip file, you will need to rename it back again before loading the game.
Does it work ? Yes. I've been running around with impunity, killing almost everything in sight.
Re: Tales of Maj'Eyal
(Google translation)
This script is written for the test. He sets gold 99999999. Tested on version GOG 1.5.10 with all DLC.
Someone please check if the script will work on the steam version. Check when activated and after deactivating the script. Thank.
This script is written for the test. He sets gold 99999999. Tested on version GOG 1.5.10 with all DLC.
Someone please check if the script will work on the steam version. Check when activated and after deactivating the script. Thank.
Re: Tales of Maj'Eyal
(Google translation)
No one could test the script on the steam version of the game? Well, then the compatibility table with the steam version may not be. Test script removed.
No one could test the script on the steam version of the game? Well, then the compatibility table with the steam version may not be. Test script removed.
- Lord Blade
- Expert Cheater
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Re: Tales of Maj'Eyal
I have been able to find values each session for things like stat points and gold no problem.
Health/mana values are trickier. I can often find them after some searching, and lock them for a while, but they seem to change every now and then, which means a new search is needed.
Health/mana values are trickier. I can often find them after some searching, and lock them for a while, but they seem to change every now and then, which means a new search is needed.
Re: Tales of Maj'Eyal
(Google translation)
I am testing a table for all characteristics. In the version of the game 1.5.10 GOG in the characteristics of the character, I do not see the value "Luck".
Is this a hidden value or is it a bug in the game?
I am testing a table for all characteristics. In the version of the game 1.5.10 GOG in the characteristics of the character, I do not see the value "Luck".
Spoiler
- Lord Blade
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Re: Tales of Maj'Eyal
I'm pretty sure Luck is a hidden value. Not entirely sure what it does, but there's a few times in the game where luck is mentioned (like being told you feel lucky after doing a thing).
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- Noobzor
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Re: Tales of Maj'Eyal
can you share what you've come up with?
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