Did this in CE 6.8.3 and this froze my PC, and everytime I started CE it froze again. Had to unistall it!
Created this account just to say this.
Did this in CE 6.8.3 and this froze my PC, and everytime I started CE it froze again. Had to unistall it!
Maybe because you're using a nearly 2 year old version of the program trying to run scripts made in a actually recent version.marceloreborn wrote: ↑Tue Oct 06, 2020 12:40 amDid this in CE 6.8.3 and this froze my PC, and everytime I started CE it froze again. Had to unistall it!
Created this account just to say this.
I was troubled how to use some cheats from that table, and later I've figured out that I had to add the big indian 4 byte type.Jorge0123 wrote: ↑Sat Jun 20, 2020 7:57 pmyou cant eddit any of the health mp stamina addresses only change total amount which also changes if you have (weapons,armor,rings or in soul-form)
demon souls uses array of bits for player location you find health mp stamina it will keep changing location (die or different worlds)
quick scan from 332000000-332F00000 for easy find health mp stamina again. Will changing if above happens
you have two activate script every time you change worlds or die but anything you ware or level up wont effect script
alternatively copy aob and scan if that turn up nothing i did somting wrong with code
Code: Select all
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(UsesFloat,1)
alloc(CallMethod,1)
TypeName:
db 'Custom Type Name 3',0
ByteSize:
dd 4
UsesFloat:
db 0 //Change to 1 if this custom type should be treated as a float
CallMethod:
db 1 //Remove or change to 0 for legacy call mechanism
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: cdecl int ConvertRoutine(unsigned char *input, PTR_UINT address);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
//rdx=address
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=address of input
//[ebp+c]=address
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
pop ebp
ret
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: cdecl void ConvertBackRoutine(int i, PTR_UINT address, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address
//r8=address of output
//example:
mov [r8],ecx //place the integer at the 4 bytes pointed to by r8
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address
//[ebp+10]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+10] //load the output address into ebx
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret
[/32-bit]
Code: Select all
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '2 Byte Big Endian',0
ByteSize:
dd 2
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov ax,[rcx] //eax now contains the bytes 'input' pointed to
xchg ah,al //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov ax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
and eax,ffff //cleanup
xchg ah,al //convert to big endian
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
xchg ch,cl //convert the little endian input into a big endian input
mov [rdx],cx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
xchg ah,al
mov [ebx],ax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]
Code: Select all
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '4 Byte Big Endian',0
ByteSize:
dd 4
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]
Right click on Value Type’s dropbox and click on “Define new custom type (Auto Assembler)Dainipponjin wrote: ↑Fri Aug 18, 2017 2:29 pmThe following is just my observation which can easily turn out to be false.
This game uses a limited pool of addrresses to which stats (HP, stamina etc) of characters visible on screen are assigned. Each time loading process is on, the stats are reassigned randomly to diffrent addresses of the pool. It allows the game engine to shuffle all stats inside a small pool of addresses in comparison to assigning a certain static address to each individual character in the game. Smart. The same memory management concept is present in Silent Hill 2 for example.
The issue here is that each time the loading process is through, CE table will lose the results a user has found. I know of two solutions: finding pointers (static paths) and making a table based on AOB scans. I cannot find ANY pointers in this emulator, similar thing happened to me when I dealt with some games on MAME emulator. Back then the explanation I got was that everything about the game is compilied dynamically in the memory and therefore there is nothing static => no pointers could be found.
I've made a table with AOB scans for Soldier, Knight and Hunter (HP, MP and stamina control). It has a limitation: MP values are NOT to be upgraded. The AOB scans here are mainly tied to MP values and they should stay the same. I will attach the table. Study the script and extrapolate to other classes if you wish. Unfortunately, this is all my ape skills allow me to do for now.
@Drinkie number of souls aquired is stored as a 4 byte value. I added the address in the table. The address should be "static" for everyone (no need for AOB scan script).
Code: Select all
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
alloc(UsesFloat,1)
TypeName:
db 'Float Big Endian',0
ByteSize:
dd 4
UsesFloat:
db 1
ConvertRoutine:
[64-bit]
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
push ebp
mov ebp,esp
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
ConvertBackRoutine:
[64-bit]
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
push ebp
mov ebp,esp
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]
Code: Select all
Enable the settings I stated above.
Open your inventory, mark the item you want to itemswap.
Note that the item ID list below is only for un-upgraded items
(just give yourself more upgrade materials, or check some tables that have entire item IDs
for item swapping and copy the ID from there, use Thomas dupe...).
I've added another list with all possible item upgrade combinations,
but it doesn't have armors at all for example.
Rarely this method fails, drop the item, take it, do a new scan.
Mark the item you wanna swap in your inventory.
Look for item ID of that item in the tables I've put below/attachments.
Put that marked item's ID into CE search,
and search with 4 Byte Big Endian type that you added before.
Return to game, simply drop the item, nothing else.
In CE, you will see now some addresses have a value of -1,
you can manually double click on them to add them for editing,
you can also put -1 in Search and click Next Scan to list only those addresses
to be sure you didn't miss any, then add them for editing.
Pick up your item.
In CE, you will see those addresses you prepared for editing now have the same ID as that item
(they had random numbers in the step where you added them)
- these are the addresses of where your item is in your inventory,
so when dropped, it's random numbers, when picked up, it's that item ID.
If it's not, redo it all again, drop the item and take it before a NEW scan.
Edit those values to the NEW item you want to swap in, from the item ID table.
Check your inventory if the new item is there.
To be sure everything is okay with it, you should again drop the item and pick it up,
as the item's inventory slot or else you swapped from might "carry" to your new item.
PS: when editing those addresses, you can Right click > Browse this memory region, and the Quantity is
usually the one of the values in the first row - USUALLY, NOT ALWAYS - 01 HEX
(or if you dropped a bigger quantity of one item, it's that number but in HEX, so it's easier to spot).
Backup before editing this because if it's the wrong value, you might mess something else up,
then restore and try again with with one of addresses just a bit before or after that have that HEX value.
PSS: you can double-click on that value, and you can enter the numbers in decimal (1 byte) instead of HEX!
Note: if your tab, for example Stones/Ore tab is empty, and you take and just manipulate 1 item in the 1st slot,
the address (should) persist even if you store/drop that item and take a new item,
so there (should) be no need to scan/re-scan every time,
the address you took earlier for editing should reflect what item is in that 1st slot,
which makes this method faster!
Code: Select all
There is a NON-DESTRUCTIVE method to give any item you want, even multiples!
I am not 100% sure this method produces legit items, compare them with Wikis.
I am 99.9% sure they are due to nature of how this method works.
Do the same as in the above method, find the address, and so on, but you just need ANY one item.
Remember - a Weapon can only be made into a copy or another Weapon,
but not into another Grass - you can't mix Inventory Tab items.
This is maybe easier if there is only ONE item (in that Inventory Tab) you want to edit,
but it's not necessary.
Now, you've already found the item for editing via above method.
What's important here is to use Right click on it's address > Browse this memory region.
Drop and pick up the item a few times, and watch the values change.
You're looking for a RANGE of values that is changing.
Once you find the range, PICK UP THE ITEM, select that RANGE with the mouse,
Right click > Copy to clipboard.
Do not deselect that range, or you will have to select it again, and maybe make a mistake.
Now drop that item - a lot of FF values will appear.
With that range selected, Right click > Paste from clipboard.
If you re-check your inventory now, there should be your COPY of the item you dropped,
plus there is one on the ground.
In the main CE window, where address/value is, you can edit the Value to make a NEW item.
It's durability might be broken or too high, so just drop it and pick it up again (and repair it).
And now you can also pick up the item you've dropped before all of this.
*If durability is STILL wrong (above item's max), duplicate another item with less durability,
use that for item swapping, and just repair your new item. Or go out and kill mobs to lower the durability...
Now you have two items, the old one, and the new one, that is be anything you want,
but remember that you can't make a Weapon into a Grass item for example.
ITEM ID TABLES ARE HERE!2mg wrote: ↑Thu Apr 21, 2022 9:17 pmHere is a collection of tables I've found. Tested only on US version. RPCS3 0.0.21.
One has itemswap with your 1st item in inventory, one lists your whole inventory, some support stats editing and tendency and stuff, some work partially, some don't at all, backup your save before doing anything!
You need to enable Big Endian Types (check this thread, see txts in attachment), probably enable "Edit > Settings > Scan Settings > ALL 3 MEM_PAGED, PRIVATE and MAPPED settings", and also "Edit > Settings > Extra > Query memory region subroutines" (I think the last one is if you will do manual item swap and address search and tables MAYBE might work without it, and it might be also needed to reboot with Driver signature disabled, depending on Win version).
And you can itemswap without any table by doing this example...
THE ITEM ID TABLES ARE IN POST BELOW!
Code: Select all
Big Endian 4 Byte
Decimal Item IDs
Miscellaneous:
7 - False King Demon's Soul
8 - Iron Ring of Keys
9 - Copper Key
10 - Prison of Hope, 1F Key
11 - Prison of Hope, 2F Key
12 - Prison of Hope, 3F Key
13 - Prison of Hope, 4F Key
14 - Prison of Hope, Warden's Key
15 - Lead Demon's Soul
16 - Iron Demon's Soul
17 - Silver Demon's Soul
18 - Swollen Demon's Soul
19 - Hero Demon's Soul
20 - Storm Demon's Soul
21 - Doll Demon's Soul
22 - Mixed Demon's Soul
23 - Yellow Demon's Soul
24 - Wriggling Demon's Soul
25 - Eroded Demon's Soul
26 - Pureblood Demon's Soul
27 - Hard Demon's Soul
28 - Red Hot Demon's Soul
29 - Dragon Demon's Soul
30 - Maiden in Black Demon's Soul
31 - Grey Demon's Soul
32 - Small Flame-Scale Demon's Soul
33 - Large Flame-Scale Demon's Soul
34 - Colorless Demon's Soul
35 - Mausoleum Key
36 - Bloody Iron Key
37 - Crest of Vinland
38 - Jade Hair Ornament
39 - Prison of Hope, 1F Cell Key
40 - Prison of Hope, 2F W. Cell Key
41 - Prison of Hope, 3F Cell Key
42 - Prison of Hope, 4F Cell Key
43 - Prison of Hope, 2F E. Cell Key
44 - Prison of Hope, Special Key
45 - Beast Demon's Soul
Rings
100 - Ring of Great Strength
101 - Ring of Herculean Strength
102 - Clever Rat's Ring
103 - Dull Rat's Ring
104 - Eternal Warrior's Ring
105 - Fragrant Ring
106 - Regenerator's Ring
107 - Ring of Flame Resistance
108 - Ring of Poison Resistance
109 - Ring of Magical Sharpness
110 - Ring of Magical Dullness
111 - Ring of Magical Nature
112 - Ring of Sincere Prayer
113 - Cling Ring
114 - Friend's Ring
115 - Foe's Ring
116 - Thief's Ring
117 - Graverobber's Ring
118 - Cat's Ring
119 - Ring of the Accursed
120 - Ring of Avarice
121 - Ronin's Ring
123 - Master's Ring
124 - Ring of Devout Prayer
125 - Ring of Gash Resistance
126 - Ring of Disease Resistance
Unknown
200 - ?AccessoryName?
201 - ?AccessoryName?
Miscellaneous
1000 - Crescent Moon Grass
1001 - Half Moon Grass
1002 - Late Moon Grass
1003 - Full Moon Grass
1004 - New Moon Grass
1005 - Fresh Spice
1006 - Old Spice
1007 - Royal Lotus
1008 - Widow's Lotus
1009 - Dark Moon Grass
1010 - Ed's Grindstone
1011 - Throwing Knife
1012 - Kunai
1013 - Firebomb
1014 - Soul Remains
1015 - Turpentine
1016 - Black Turpentine
1017 - Sticky White Stuff
1018 - Brass Telescope
1020 - Shard of Archstone
1021 - Stone of Ephemeral Eyes
1022 - Augite of Guidance
1023 - Soldier's Lotus
1024 - Secret Throwing Dagger
1025 - Unknown Soldier's Soul
1026 - Unknown Hero's Soul
1027 - Renowned Soldier's Soul
1028 - Renowned Hero's Soul
1029 - Storied Soldier's Soul
1030 - Storied Hero's Soul
1031 - Legendary Soldier's Soul
1032 - Legendary Hero's Soul
1033 - Nexial Binding
Crafting
2000 - Shard of Hardstone
2001 - Large Hardstone Shard
2002 - Chunk of Hardstone
2003 - Pure Hardstone
2004 - Shard of Sharpstone
2005 - Large Sharpstone Shard
2006 - Chunk of Sharpstone
2007 - Pure Sharpstone
2008 - ?GoodsName?
2009 - ?GoodsName?
2010 - ?GoodsName?
2011 - ?GoodsName?
2012 - Shard of Clearstone
2013 - Chunk of Clearstone
2014 - Pure Clearstone
2015 - Shard of Greystone
2016 - Chunk of Greystone
2017 - Pure Greystone
2018 - ?GoodsName?
2019 - ?GoodsName?
2020 - ?GoodsName?
2021 - Shard of Bladestone
2022 - Chunk of Bladestone
2023 - Pure Bladestone
2024 - Shard of Spiderstone
2025 - Chunk of Spiderstone
2026 - Pure Spiderstone
2027 - Shard of Mercurystone
2028 - Chunk of Mercurystone
2029 - Pure Mercurystone
2030 - Shard of Dragonstone
2031 - Chunk of Dragonstone
2032 - Pure Dragonstone
2033 - Shard of Suckerstone
2034 - Chunk of Suckerstone
2035 - Pure Suckerstone
2036 - Shard of Marrowstone
2037 - Chunk of Marrowstone
2038 - Pure Marrowstone
2039 - Shard of Moonlightstone
2040 - Chunk of Moonlightstone
2041 - Pure Moonlightstone
2042 - Shard of Darkmoonstone
2043 - Chunk of Darkmoonstone
2044 - Pure Darkmoonstone
2045 - Shard of Faintstone
2046 - Chunk of Faintstone
2047 - Pure Faintstone
2048 - Shard of Cloudstone
2049 - Chunk of Cloudstone
2050 - Pure Cloudstone
2051 - ?GoodsName?
2052 - ?GoodsName?
2053 - ?GoodsName?
2054 - Shard of Meltstone
2055 - Large Clearstone Shard
2056 - Large Greystone Shard
2057 - Large Bladestone Shard
Weapons
10000 - Dagger
10100 - Parrying Dagger
10200 - Mail Breaker
10400 - Baby's Nail
10500 - Geri's Stiletto
10600 - Kris Blade
10700 - Secret Dagger
20000 - Short Sword
20100 - Broadsword
20200 - Long Sword
20300 - Flamberge
20400 - Bastard Sword
20500 - Claymore
20600 - Great Sword
20700 - Dragon Bone Smasher
20800 - Rune Sword
20900 - Soulbrandt
21000 - Demonbrandt
21100 - Storm Ruler
21300 - Knight Sword
21400 - Broken Sword
21500 - Northern Regalia
21600 - Large Sword of Moonlight
21700 - Blueblood Sword
21800 - Penetrating Sword
21900 - Morion Blade
30000 - Rapier
30100 - Estoc
30200 - Epee Rapier
30300 - Spiral Rapier
30400 - Needle of Eternal Agony
40000 - Scimitar
40100 - Kilij
40200 - Shotel
40300 - Falchion
40400 - Uchigatana
40500 - Hiltless
40600 - Blind
40700 - Magic Sword "Makoto"
40900 - Large Sword of Searching
50000 - Battle Axe
50200 - Great Axe
50300 - Crescent Axe
50400 - Guillotine Axe
50500 - Dozer Axe
60000 - Club
60100 - Mace
60200 - War Pick
60300 - Morning Star
60400 - Great Club
60500 - Bramd
60600 - Pickaxe
60700 - Meat Cleaver
70000 - Short Spear
70100 - Winged Spear
70200 - Istarelle
70300 - Scraping Spear
80000 - War Scythe
80100 - Mirdan Hammer
80200 - Halberd
80300 - Phosphorescent Pole
90000 - Wooden Catalyst
90100 - Silver Catalyst
90200 - Insanity Catalyst
90400 - Talisman of God
90500 - Talisman of Beasts
100000 - Iron Knuckles
100100 - Claws
100200 - Hands of God
100300 - No Equipment
130000 - Short Bow
130100 - Compound Short Bow
130200 - Long Bow
130300 - Compound Long Bow
130400 - White Bow
130500 - Lava Bow
140000 - Light Crossbow
140100 - Heavy Crossbow
140200 - Gargoyle Crossbow
150000 - Buckler
150100 - Wooden Shield
150200 - Kite Shield
150300 - Heater Shield
150400 - Adjudicator's Shield
150500 - Spiked Shield
150600 - Tower Shield
150700 - Dark Silver Shield
150800 - Soldier's Shield
150900 - Knight's Shield
151000 - Slave's Shield
151100 - Rune Shield
151200 - Large Brushwood Shield
151300 - Steel Shield
151400 - Purple Flame Shield
151500 - Leather Shield
Ammunition
160000 - Arrow
160100 - Heavy Arrow
160200 - Light Arrow
160400 - Fire Arrow
160500 - Rotten Arrow
160600 - Holy Arrow
160700 - White Arrow
160800 - Wooden Arrow
170000 - Bolt
170100 - Heavy Bolt
170200 - Black Bolt
170300 - Wooden Bolt
Helmets
100000 - Gold Mask
100100 - Silver Coronet
100200 - Assassin's Mask
100300 - Leather Cap
100400 - Chain Helmet
100500 - Mirdan Helmet
100600 - Plate Helmet
100700 - Fluted Helmet
100800 - Brushwood Helmet
100900 - Dark Silver Helmet
101000 - Gloom Helmet
101100 - Ancient King's Mask
101400 - Venerable Sage's Hood
101700 - No Equipment
101800 - Official's Cap
101900 - Dull Gold Helm
102000 - Blinded Hood
102100 - Three-Cornered Hat
180000 - Monk's Head Wrappings
190000 - Roaming Wizard
190100 - Roaming Hunter
190200 - Roaming Cleric
190300 - Roaming Warrior
Armor
200000 - Shaman's Clothes
200100 - Wizard's Clothes
200200 - Black Leather
200300 - Leather Armor
200400 - Chain Mail
200500 - Mirdan Scale Mail
200600 - Coat of Plate
200700 - Fluted Armor
200800 - Brushwood Armor
200900 - Dark Silver Armor
201000 - Gloom Armor
201100 - Ancient King's Breastplate
201200 - Saint's Robe
201400 - Venerable Sage's Robe
201700 - No Equipment
201800 - Rogue's Clothes
201900 - Dull Gold Armor
202000 - Binded Cross
202100 - Old Ragged Robes
290000 - Roaming Wizard
290100 - Roaming Hunter
290200 - Roaming Cleric
290300 - Roaming Warrior
Gauntlets
300000 - Shaman's Armbands
300100 - Wizard's Gloves
300200 - Black Gloves
300300 - Leather Gloves
300400 - Chain Gloves
300500 - Mirdan Gauntlets
300600 - Plate Gauntlets
300700 - Fluted Gauntlets
300800 - Brushwood Gauntlets
300900 - Dark Silver Gauntlets
301000 - Gloom Gauntlets
301100 - Ancient King's Gauntlets
301200 - Saint's Gloves
301400 - Venerable Sage's Gloves
301500 - No Equipment
301700 - Silver Bracelets
301800 - Rogue's Gloves
301900 - Dull Gold Gauntlets
302000 - Binded Gloves
302100 - Old Ragged Gloves
390000 - Roaming Wizard
390100 - Roaming Hunter
390200 - Roaming Cleric
390300 - Roaming Warrior
Leggings
400000 - Shaman's Tabi
400100 - Wizard's Shoes
400200 - Black Boots
400300 - Leather Boots
400400 - Hard Leather Boots
400500 - Mirdan Leggings
400600 - Plate Leggings
400700 - Fluted Leggings
400800 - Brushwood Leggings
400900 - Dark Silver Leggings
401000 - Gloom Leggings
401100 - Ancient King's Leggings
401200 - Saint's Boots
401400 - Venerable Sage's Boots
401500 - No Equipment
401800 - Rogue's Boots
401900 - Dull Gold Leggings
402000 - Binded Boots
402100 - Old Ragged Boots
490000 - Roaming Wizard
490100 - Roaming Hunter
490200 - Roaming Cleric
490300 - Roaming Warrior
Hair
500000 - Shaved
500100 - Buzzcut
500200 - Spiked
500300 - Bowl
500400 - Swept Back
500500 - Parted Center
500600 - ?ProtectorName?
500700 - Wavy
500800 - Wild
500900 - Ponytail
501000 - Shaved
501100 - Buzzcut
501200 - Short Wavy
501300 - Long Wavy
501400 - Short
501500 - Long
501600 - ?ProtectorName?
501700 - Wild
501800 - Ponytail
!
501900 - Chignon
Code: Select all
1:All-purpose catalyst (For Debugging/For both Magic & Miracles)
2:All-purpose catalyst (For Menu Dummy)
7:False King Demon's Soul
8:Iron Ring of Keys
9:Copper Key
10:Prison of Hope, 1F Key
11:Prison of Hope, 2F Key
12:Prison of Hope, 3F Key
13:Prison of Hope, 4F Key
14:Prison of Hope, Warden's Key
15:Lead Demon's Soul
16:Iron Demon's Soul
17:Silver Demon's Soul
18:Swollen Demon''s Soul
19:Hero Demon's Soul
20:Storm Demon's Soul
21:Doll Demon's Soul
22:Mixed Demon's Soul
23:Yellow Demon's Soul
24:Wriggling Demon's Soul
25:Eroded Demon's Soul
26:Pureblood Demon's Soul
27:Hard Demon's Soul
28:Red Hot Demon's Soul
29:Dragon Demon's Soul
30:Maiden in Black Demon's Soul
31:Grey Demon's Soul
32:Small Flame-Scale Demon's Soul
33:Large Flame-Scale Demon's Soul
34:Colorless Demon's Soul
35:Mausoleum Key
36:Bloody Iron Key
37:Crest of Vinland
38:Jade Hair Ornament
39:Prison of Hope, 1F Cell Key
40:Prison of Hope, 2F W. Cell Key
41:Prison of Hope, 3F Cell Key
42:Prison of Hope, 4F Cell Key
43:Prison of Hope, 2F E. Cell Key
44:Prison of Hope, Special Key
45:Beast Demon's Soul
99:Augite of Souls
100:Ring of Great Strength
101:Ring of Herculean Strength
102:Clever Rat's Ring
103:Dull Rat's Ring
104:Eternal Warrior's Ring
105:Fragrant Ring
106:Regenerator's Ring
107:Ring of Flame Resistance
108:Ring of Poison Resistance
109:Ring of Magical Sharpness
110:Ring of Magical Dullness
111:Ring of Magical Nature
112:Ring of Sincere Prayer
113:Cling Ring
114:Friend's Ring
115:Foe's Ring
116:Thief's Ring
117:Graverobber's Ring
118:Cat's Ring
119:Ring of the Accursed
120:Ring of Avarice
121:Ronin's Ring
123:Master's Ring
124:Ring of Devout Prayer
125:Ring of Gash Resistance
126:Ring of Disease Resistance
1000:Crescent Moon Grass
1001:Half Moon Grass
1002:Late Moon Grass
1003:Full Moon Grass
1004:New Moon Grass
1005:Fresh Spice
1006:Old Spice
1007:Royal Lotus
1008:Widow's Lotus
1009:Dark Moon Grass
1010:Ed's Grindstone
1011:Throwing Knife
1012:Kunai
1013:Firebomb
1014:Soul Remains
1015:Turpentine
1016:Turpentine negra
1017:Sticky White Stuff
1018:Brass Telescope
1020:Shard of Archstone
1021:Stone of Ephemeral Eyes
1022:Augite of Guidance
1023:Soldier's Lotus
1024:Secret Throwing Dagger
1025:Unknown Soldier's Soul
1026:Unknown Hero's Soul
1027:Renowned Soldier's Soul
1028:Renowned Hero's Soul
1029:Storied Soldier's Soul
1030:Storied Hero's Soul
1031:Legendary Soldier's Soul
1032:Legendary Hero's Soul
1033:Nexial Binding
2000:Shard of Hardstone
2001:Large Hardstone Shard
2002:Chunk of Hardstone
2003:Pure Hardstone
2004:Shard of Sharpstone
2005:Large Sharpstone Shard
2006:Chunk of Sharpstone
2007:Pure Sharpstone
2012:Shard of Clearstone
2013:Chunk of Clearstone
2014:Pure Clearstone
2015:Shard of Greystone
2016:Chunk of Greystone
2017:Pure Greystone
2021:Shard of Bladestone
2022:Chunk of Bladestone
2023:Pure Bladestone
2024:Shard of Spiderstone
2025:Chunk of Spiderstone
2026:Pure Spiderstone
2027:Shard of Mercurystone
2028:Chunk of Mercurystone
2029:Pure Mercurystone
2030:Shard of Dragonstone
2031:Chunk of Dragonstone
2032:Pure Dragonstone
2033:Shard of Suckerstone
2034:Chunk of Suckerstone
2035:Pure Suckerstone
2036:Shard of Marrowstone
2037:Chunk of Marrowstone
2038:Pure Marrowstone
2039:Shard of Moonlightstone
2040:Chunk of Moonlightstone
2041:Pure Moonlightstone
2042:Shard of Darkmoonstone
2043:Chunk of Darkmoonstone
2044:Pure Darkmoonstone
2045:Shard of Faintstone
2046:Chunk of Faintstone
2047:Pure Faintstone
2048:Shard of Cloudstone
2049:Chunk of Cloudstone
2050:Pure Cloudstone
2054:Shard of Meltstone
2055:Gran Fragmento de Piedra clara
2056:Gran Shard of Greystone
2057:Gran Shard of Bladestone
10000:Dagger
10001:Dagger+1
10002:Dagger+2
10003:Dagger+3
10004:Dagger+4
10005:Dagger+5
10006:Dagger+6
10007:Dagger+7
10008:Dagger+8
10009:Dagger+9
10010:Dagger+10
10011:Quality Dagger+1
10012:Quality Dagger+2
10013:Quality Dagger+3
10014:Quality Dagger+4
10015:Quality Dagger+5
10021:Mercury Dagger+1
10022:Mercury Dagger+2
10023:Mercury Dagger+3
10024:Mercury Dagger+4
10025:Mercury Dagger+5
10031:Sharp Dagger+1
10032:Sharp Dagger+2
10033:Sharp Dagger+3
10034:Sharp Dagger+4
10035:Sharp Dagger+5
10041:Fatal Dagger+1
10042:Fatal Dagger+2
10043:Fatal Dagger+3
10044:Fatal Dagger+4
10045:Fatal Dagger+5
10051:Crescent Dagger+1
10052:Crescent Dagger+2
10053:Crescent Dagger+3
10054:Crescent Dagger+4
10055:Crescent Dagger+5
10100:Parrying Dagger
10101:Parrying Dagger+1
10102:Parrying Dagger+2
10103:Parrying Dagger+3
10104:Parrying Dagger+4
10105:Parrying Dagger+5
10106:Parrying Dagger+6
10107:Parrying Dagger+7
10108:Parrying Dagger+8
10109:Parrying Dagger+9
10110:Parrying Dagger+10
10111:Quality Parrying Dagger+1
10112:Quality Parrying Dagger+2
10113:Quality Parrying Dagger+3
10114:Quality Parrying Dagger+4
10115:Quality Parrying Dagger+5
10121:Mercury Parrying Dagger+1
10122:Mercury Parrying Dagger+2
10123:Mercury Parrying Dagger+3
10124:Mercury Parrying Dagger+4
10125:Mercury Parrying Dagger+5
10131:Fatal Parrying Dagger+1
10132:Fatal Parrying Dagger+2
10133:Fatal Parrying Dagger+3
10134:Fatal Parrying Dagger+4
10135:Fatal Parrying Dagger+5
10141:Sharp Parrying Dagger+1
10142:Sharp Parrying Dagger+2
10143:Sharp Parrying Dagger+3
10144:Sharp Parrying Dagger+4
10145:Sharp Parrying Dagger+5
10151:Crescent Parrying Dagger+1
10152:Crescent Parrying Dagger+2
10153:Crescent Parrying Dagger+3
10154:Crescent Parrying Dagger+4
10155:Crescent Parrying Dagger+5
10200:Mail Breaker
10201:Mail Breaker+1
10202:Mail Breaker+2
10203:Mail Breaker+3
10204:Mail Breaker+4
10205:Mail Breaker+5
10206:Mail Breaker+6
10207:Mail Breaker+7
10208:Mail Breaker+8
10209:Mail Breaker+9
10210:Mail Breaker+10
10211:Quality Mail Breaker+1
10212:Quality Mail Breaker+2
10213:Quality Mail Breaker+3
10214:Quality Mail Breaker+4
10215:Quality Mail Breaker+5
10221:Mercury Mail Breaker+1
10222:Mercury Mail Breaker+2
10223:Mercury Mail Breaker+3
10224:Mercury Mail Breaker+4
10225:Mercury Mail Breaker+5
10231:Fatal Mail Breaker+1
10232:Fatal Mail Breaker+2
10233:Fatal Mail Breaker+3
10234:Fatal Mail Breaker+4
10235:Fatal Mail Breaker+5
10241:Sharp Mail Breaker+1
10242:Sharp Mail Breaker+2
10243:Sharp Mail Breaker+3
10244:Sharp Mail Breaker+4
10245:Sharp Mail Breaker+5
10251:Crescent Mail Breaker+1
10252:Crescent Mail Breaker+2
10253:Crescent Mail Breaker+3
10254:Crescent Mail Breaker+4
10255:Crescent Mail Breaker+5
10400:Baby's Nail
10401:Baby's Nail+1
10402:Baby's Nail+2
10403:Baby's Nail+3
10404:Baby's Nail+4
10405:Baby's Nail+5
10500:Geri's Stiletto
10501:Geri's Stiletto+1
10502:Geri's Stiletto+2
10503:Geri's Stiletto+3
10504:Geri's Stiletto+4
10505:Geri's Stiletto+5
10600:Kris Blade Blade
10601:Kris Blade Blade+1
10602:Kris Blade Blade+2
10603:Kris Blade Blade+3
10604:Kris Blade Blade+4
10605:Kris Blade Blade+5
10700:Secret Dagger
10701:Secret Dagger+1
10702:Secret Dagger+2
10703:Secret Dagger+3
10704:Secret Dagger+4
10705:Secret Dagger+5
10706:Secret Dagger+6
10707:Secret Dagger+7
10708:Secret Dagger+8
10709:Secret Dagger+9
10710:Secret Dagger+10
10711:Sharp Secret Dagger+1
10712:Sharp Secret Dagger+2
10713:Sharp Secret Dagger+3
10714:Sharp Secret Dagger+4
10715:Sharp Secret Dagger+5
10721:Tearing Dagger+1
10722:Tearing Dagger+2
10723:Tearing Dagger+3
10731:Crescent Secret Dagger+1
10732:Crescent Secret Dagger+2
10733:Crescent Secret Dagger+3
10734:Crescent Secret Dagger+4
10735:Crescent Secret Dagger+5
10741:Quality Secret Dagger+1
10742:Quality Secret Dagger+2
10743:Quality Secret Dagger+3
10744:Quality Secret Dagger+4
10745:Quality Secret Dagger+5
10751:Mercury Secret Dagger+1
10752:Mercury Secret Dagger+2
10753:Mercury Secret Dagger+3
10754:Mercury Secret Dagger+4
10755:Mercury Secret Dagger+5
10761:Fatal Secret Dagger+1
10762:Fatal Secret Dagger+2
10763:Fatal Secret Dagger+3
10764:Fatal Secret Dagger+4
10765:Fatal Secret Dagger+5
20000:Short Sword
20001:Short Sword+1
20002:Short Sword+2
20003:Short Sword+3
20004:Short Sword+4
20005:Short Sword+5
20006:Short Sword+6
20007:Short Sword+7
20008:Short Sword+8
20009:Short Sword+9
20010:Short Sword+10
20011:Quality Short Sword+1
20012:Quality Short Sword+2
20013:Quality Short Sword+3
20014:Quality Short Sword+4
20015:Quality Short Sword+5
20021:Dragon Short Sword+1
20022:Dragon Short Sword+2
20023:Dragon Short Sword+3
20024:Dragon Short Sword+4
20025:Dragon Short Sword+5
20031:Moon Short Sword+1
20032:Moon Short Sword+2
20033:Moon Short Sword+3
20034:Moon Short Sword+4
20035:Moon Short Sword+5
20041:Crushing Short Sword+1
20042:Crushing Short Sword+2
20043:Crushing Short Sword+3
20044:Crushing Short Sword+4
20045:Crushing Short Sword+5
20051:Blessed Short Sword+1
20052:Blessed Short Sword+2
20053:Blessed Short Sword+3
20054:Blessed Short Sword+4
20055:Blessed Short Sword+5
20100:Broadsword
20101:Broadsword+1
20102:Broadsword+2
20103:Broadsword+3
20104:Broadsword+4
20105:Broadsword+5
20106:Broadsword+6
20107:Broadsword+7
20108:Broadsword+8
20109:Broadsword+9
20110:Broadsword+10
20111:Sharp Broadsword+1
20112:Sharp Broadsword+2
20113:Sharp Broadsword+3
20114:Sharp Broadsword+4
20115:Sharp Broadsword+5
20121:Tearing Broadsword+1
20122:Tearing Broadsword+2
20123:Tearing Broadsword+3
20124:Tearing Broadsword+4
20125:Tearing Broadsword+5
20131:Crescent Broadsword+1
20132:Crescent Broadsword+2
20133:Crescent Broadsword+3
20134:Crescent Broadsword+4
20135:Crescent Broadsword+5
20141:Quality Broadsword+1
20142:Quality Broadsword+2
20143:Quality Broadsword+3
20144:Quality Broadsword+4
20145:Quality Broadsword+5
20151:Mercury Broadsword+1
20152:Mercury Broadsword+2
20153:Mercury Broadsword+3
20154:Mercury Broadsword+4
20155:Mercury Broadsword+5
20161:Moon Broadsword+1
20162:Moon Broadsword+2
20163:Moon Broadsword+3
20164:Moon Broadsword+4
20165:Moon Broadsword+5
20200:Long Sword
20201:Long Sword+1
20202:Long Sword+2
20203:Long Sword+3
20204:Long Sword+4
20205:Long Sword+5
20206:Long Sword+6
20207:Long Sword+7
20208:Long Sword+8
20209:Long Sword+9
20210:Long Sword+10
20211:Quality Long Sword+1
20212:Quality Long Sword+2
20213:Quality Long Sword+3
20214:Quality Long Sword+4
20215:Quality Long Sword+5
20221:Dragon Long Sword+1
20222:Dragon Long Sword+2
20223:Dragon Long Sword+3
20224:Dragon Long Sword+4
20225:Dragon Long Sword+5
20231:Moon Long Sword+1
20232:Moon Long Sword+2
20233:Moon Long Sword+3
20234:Moon Long Sword+4
20235:Moon Long Sword+5
20241:Crushing Long Sword+1
20242:Crushing Long Sword+2
20243:Crushing Long Sword+3
20244:Crushing Long Sword+4
20245:Crushing Long Sword+5
20251:Blessed Long Sword+1
20252:Blessed Long Sword+2
20253:Blessed Long Sword+3
20254:Blessed Long Sword+4
20255:Blessed Long Sword+5
20300:Flamberge
20301:Flamberge+1
20302:Flamberge+2
20303:Flamberge+3
20304:Flamberge+4
20305:Flamberge+5
20306:Flamberge+6
20307:Flamberge+7
20308:Flamberge+8
20309:Flamberge+9
20310:Flamberge+10
20311:Sharp Flamberge+1
20312:Sharp Flamberge+2
20313:Sharp Flamberge+3
20314:Sharp Flamberge+4
20315:Sharp Flamberge+5
20321:Tearing Flamberge+1
20322:Tearing Flamberge+2
20323:Tearing Flamberge+3
20324:Tearing Flamberge+4
20325:Tearing Flamberge+5
20331:Crescent Flamberge+1
20332:Crescent Flamberge+2
20333:Crescent Flamberge+3
20334:Crescent Flamberge+4
20335:Crescent Flamberge+5
20341:Quality Flamberge+1
20342:Quality Flamberge+2
20343:Quality Flamberge+3
20344:Quality Flamberge+4
20345:Quality Flamberge+5
20351:Mercury Flamberge+1
20352:Mercury Flamberge+2
20353:Mercury Flamberge+3
20354:Mercury Flamberge+4
20355:Mercury Flamberge+5
20361:Moon Flamberge+1
20362:Moon Flamberge+2
20363:Moon Flamberge+3
20364:Moon Flamberge+4
20365:Moon Flamberge+5
20400:Bastard Sword
20401:Bastard Sword+1
20402:Bastard Sword+2
20403:Bastard Sword+3
20404:Bastard Sword+4
20405:Bastard Sword+5
20406:Bastard Sword+6
20407:Bastard Sword+7
20408:Bastard Sword+8
20409:Bastard Sword+9
20410:Bastard Sword+10
20411:Quality Bastard Sword+1
20412:Quality Bastard Sword+2
20413:Quality Bastard Sword+3
20414:Quality Bastard Sword+4
20415:Quality Bastard Sword+5
20421:Dragon Bastard Sword+1
20422:Dragon Bastard Sword+2
20423:Dragon Bastard Sword+3
20424:Dragon Bastard Sword+4
20425:Dragon Bastard Sword+5
20431:Moon Bastard Sword+1
20432:Moon Bastard Sword+2
20433:Moon Bastard Sword+3
20434:Moon Bastard Sword+4
20435:Moon Bastard Sword+5
20441:Crushing Bastard Sword+1
20442:Crushing Bastard Sword+2
20443:Crushing Bastard Sword+3
20444:Crushing Bastard Sword+4
20445:Crushing Bastard Sword+5
20451:Blessed Bastard Sword+1
20452:Blessed Bastard Sword+2
20453:Blessed Bastard Sword+3
20454:Blessed Bastard Sword+4
20455:Blessed Bastard Sword+5
20500:Claymore
20501:Claymore+1
20502:Claymore+2
20503:Claymore+3
20504:Claymore+4
20505:Claymore+5
20506:Claymore+6
20507:Claymore+7
20508:Claymore+8
20509:Claymore+9
20510:Claymore+10
20511:Quality Claymore+1
20512:Quality Claymore+2
20513:Quality Claymore+3
20514:Quality Claymore+4
20515:Quality Claymore+5
20521:Dragon Claymore+1
20522:Dragon Claymore+2
20523:Dragon Claymore+3
20524:Dragon Claymore+4
20525:Dragon Claymore+5
20531:Moon Claymore+1
20532:Moon Claymore+2
20533:Moon Claymore+3
20534:Moon Claymore+4
20535:Moon Claymore+5
20541:Crushing Claymore+1
20542:Crushing Claymore+2
20543:Crushing Claymore+3
20544:Crushing Claymore+4
20545:Crushing Claymore+5
20551:Blessed Claymore+1
20552:Blessed Claymore+2
20553:Blessed Claymore+3
20554:Blessed Claymore+4
20555:Blessed Claymore+5
20600:Great Sword
20601:Great Sword+1
20602:Great Sword+2
20603:Great Sword+3
20604:Great Sword+4
20605:Great Sword+5
20606:Great Sword+6
20607:Great Sword+7
20608:Great Sword+8
20609:Great Sword+9
20610:Great Sword+10
20611:Quality Great Sword+1
20612:Quality Great Sword+2
20613:Quality Great Sword+3
20614:Quality Great Sword+4
20615:Quality Great Sword+5
20621:Dragon Great Sword+1
20622:Dragon Great Sword+2
20623:Dragon Great Sword+3
20624:Dragon Great Sword+4
20625:Dragon Great Sword+5
20631:Moon Great Sword+1
20632:Moon Great Sword+2
20633:Moon Great Sword+3
20634:Moon Great Sword+4
20635:Moon Great Sword+5
20641:Crushing Great Sword+1
20642:Crushing Great Sword+2
20643:Crushing Great Sword+3
20644:Crushing Great Sword+4
20645:Crushing Great Sword+5
20651:Blessed Great Sword+1
20652:Blessed Great Sword+2
20653:Blessed Great Sword+3
20654:Blessed Great Sword+4
20655:Blessed Great Sword+5
20700:Dragon Bone Smasher
20701:Dragon Bone Smasher+1
20702:Dragon Bone Smasher+2
20703:Dragon Bone Smasher+3
20704:Dragon Bone Smasher+4
20705:Dragon Bone Smasher+5
20800:Rune Sword
20801:Rune Sword+1
20802:Rune Sword+2
20803:Rune Sword+3
20804:Rune Sword+4
20805:Rune Sword+5
20900:Soulbrandt
21000:Demonbrandt
21100:Storm Ruler
21300:Knight Sword
21301:Knight Sword+1
21302:Knight Sword+2
21303:Knight Sword+3
21304:Knight Sword+4
21305:Knight Sword+5
21306:Knight Sword+6
21307:Knight Sword+7
21308:Knight Sword+8
21309:Knight Sword+9
21310:Knight Sword+10
21311:Quality Knight Sword+1
21312:Quality Knight Sword+2
21313:Quality Knight Sword+3
21314:Quality Knight Sword+4
21315:Quality Knight Sword+5
21321:Dragon Knight Sword+1
21322:Dragon Knight Sword+2
21323:Dragon Knight Sword+3
21324:Dragon Knight Sword+4
21325:Dragon Knight Sword+5
21331:Moon Knight Sword+1
21332:Moon Knight Sword+2
21333:Moon Knight Sword+3
21334:Moon Knight Sword+4
21335:Moon Knight Sword+5
21341:Crushing Knight Sword+1
21342:Crushing Knight Sword+2
21343:Crushing Knight Sword+3
21344:Crushing Knight Sword+4
21345:Crushing Knight Sword+5
21351:Blessed Knight Sword+1
21352:Blessed Knight Sword+2
21353:Blessed Knight Sword+3
21354:Blessed Knight Sword+4
21355:Blessed Knight Sword+5
21400:Broken Sword
21500:Northern Regalia
21600:Large Sword of Moonlight
21601:Large Sword of Moonlight+1
21602:Large Sword of Moonlight+2
21603:Large Sword of Moonlight+3
21604:Large Sword of Moonlight+4
21605:Large Sword of Moonlight+5
21700:Blueblood Sword
21800:Penetrating Sword
21801:Penetrating Sword+1
21802:Penetrating Sword+2
21803:Penetrating Sword+3
21804:Penetrating Sword+4
21805:Penetrating Sword+5
21900:Morion Blade
30000:Rapier
30001:Rapier+1
30002:Rapier+2
30003:Rapier+3
30004:Rapier+4
30005:Rapier+5
30006:Rapier+6
30007:Rapier+7
30008:Rapier+8
30009:Rapier+9
30010:Rapier+10
30011:Quality Rapier+1
30012:Quality Rapier+2
30013:Quality Rapier+3
30014:Quality Rapier+4
30015:Quality Rapier+5
30021:Mercury Rapier+1
30022:Mercury Rapier+2
30023:Mercury Rapier+3
30024:Mercury Rapier+4
30025:Mercury Rapier+5
30031:Fatal Rapier+1
30032:Fatal Rapier+2
30033:Fatal Rapier+3
30034:Fatal Rapier+4
30035:Fatal Rapier+5
30041:Sharp Rapier+1
30042:Sharp Rapier+2
30043:Sharp Rapier+3
30044:Sharp Rapier+4
30045:Sharp Rapier+5
30051:Crescent Rapier+1
30052:Crescent Rapier+2
30053:Crescent Rapier+3
30054:Crescent Rapier+4
30055:Crescent Rapier+5
30100:Estoc
30101:Estoc+1
30102:Estoc+2
30103:Estoc+3
30104:Estoc+4
30105:Estoc+5
30106:Estoc+6
30107:Estoc+7
30108:Estoc+8
30109:Estoc+9
30110:Estoc+10
30111:Quality Estoc+1
30112:Quality Estoc+2
30113:Quality Estoc+3
30114:Quality Estoc+4
30115:Quality Estoc+5
30121:Mercury Estoc+1
30122:Mercury Estoc+2
30123:Mercury Estoc+3
30124:Mercury Estoc+4
30125:Mercury Estoc+5
30131:Fatal Estoc+1
30132:Fatal Estoc+2
30133:Fatal Estoc+3
30134:Fatal Estoc+4
30135:Fatal Estoc+5
30141:Sharp Estoc+1
30142:Sharp Estoc+2
30143:Sharp Estoc+3
30144:Sharp Estoc+4
30145:Sharp Estoc+5
30151:Crescent Estoc+1
30152:Crescent Estoc+2
30153:Crescent Estoc+3
30154:Crescent Estoc+4
30155:Crescent Estoc+5
30200:Epee Rapier
30201:Epee Rapier+1
30202:Epee Rapier+2
30203:Epee Rapier+3
30204:Epee Rapier+4
30205:Epee Rapier+5
30300:Spiral Rapier
30301:Spiral Rapier+1
30302:Spiral Rapier+2
30303:Spiral Rapier+3
30304:Spiral Rapier+4
30305:Spiral Rapier+5
30306:Spiral Rapier+6
30307:Spiral Rapier+7
30308:Spiral Rapier+8
30309:Spiral Rapier+9
30310:Spiral Rapier+10
30311:Quality Spiral Rapier+1
30312:Quality Spiral Rapier+2
30313:Quality Spiral Rapier+3
30314:Quality Spiral Rapier+4
30315:Quality Spiral Rapier+5
30321:Mercury Spiral Rapier+1
30322:Mercury Spiral Rapier+2
30323:Mercury Spiral Rapier+3
30324:Mercury Spiral Rapier+4
30325:Mercury Spiral Rapier+5
30331:Fatal Spiral Rapier+1
30332:Fatal Spiral Rapier+2
30333:Fatal Spiral Rapier+3
30334:Fatal Spiral Rapier+4
30335:Fatal Spiral Rapier+5
30341:Sharp Spiral Rapier+1
30342:Sharp Spiral Rapier+2
30343:Sharp Spiral Rapier+3
30344:Sharp Spiral Rapier+4
30345:Sharp Spiral Rapier+5
30351:Crescent Spiral Rapier+1
30352:Crescent Spiral Rapier+2
30353:Crescent Spiral Rapier+3
30354:Crescent Spiral Rapier+4
30355:Crescent Spiral Rapier+5
30400:Needle of Eternal Agony
40000:Scimitar
40001:Scimitar+1
40002:Scimitar+2
40003:Scimitar+3
40004:Scimitar+4
40005:Scimitar+5
40006:Scimitar+6
40007:Scimitar+7
40008:Scimitar+8
40009:Scimitar+9
40010:Scimitar+10
40011:Sharp Scimitar+1
40012:Sharp Scimitar+2
40013:Sharp Scimitar+3
40014:Sharp Scimitar+4
40015:Sharp Scimitar+5
40021:Tearing Scimitar+1
40022:Tearing Scimitar+2
40023:Tearing Scimitar+3
40024:Tearing Scimitar+4
40025:Tearing Scimitar+5
40031:Crescent Scimitar+1
40032:Crescent Scimitar+2
40033:Crescent Scimitar+3
40034:Crescent Scimitar+4
40035:Crescent Scimitar+5
40041:Quality Scimitar+1
40042:Quality Scimitar+2
40043:Quality Scimitar+3
40044:Quality Scimitar+4
40045:Quality Scimitar+5
40051:Mercury Scimitar+1
40052:Mercury Scimitar+2
40053:Mercury Scimitar+3
40054:Mercury Scimitar+4
40055:Mercury Scimitar+5
40061:Moon Scimitar+1
40062:Moon Scimitar+2
40063:Moon Scimitar+3
40064:Moon Scimitar+4
40065:Moon Scimitar+5
40100:Kilij
40101:Kilij+1
40102:Kilij+2
40103:Kilij+3
40104:Kilij+4
40105:Kilij+5
40106:Kilij+6
40107:Kilij+7
40108:Kilij+8
40109:Kilij+9
40110:Kilij+10
40111:Sharp Kilij+1
40112:Sharp Kilij+2
40113:Sharp Kilij+3
40114:Sharp Kilij+4
40115:Sharp Kilij+5
40121:Tearing Kilij+1
40122:Tearing Kilij+2
40123:Tearing Kilij+3
40124:Tearing Kilij+4
40125:Tearing Kilij+5
40131:Crescent Kilij+1
40132:Crescent Kilij+2
40133:Crescent Kilij+3
40134:Crescent Kilij+4
40135:Crescent Kilij+5
40141:Quality Kilij+1
40142:Quality Kilij+2
40143:Quality Kilij+3
40144:Quality Kilij+4
40145:Quality Kilij+5
40151:Mercury Kilij+1
40152:Mercury Kilij+2
40153:Mercury Kilij+3
40154:Mercury Kilij+4
40155:Mercury Kilij+5
40161:Moon Kilij+1
40162:Moon Kilij+2
40163:Moon Kilij+3
40164:Moon Kilij+4
40165:Moon Kilij+5
40200:Shotel
40201:Shotel+1
40202:Shotel+2
40203:Shotel+3
40204:Shotel+4
40205:Shotel+5
40206:Shotel+6
40207:Shotel+7
40208:Shotel+8
40209:Shotel+9
40210:Shotel+10
40211:Sharp Shotel+1
40212:Sharp Shotel+2
40213:Sharp Shotel+3
40214:Sharp Shotel+4
40215:Sharp Shotel+5
40221:Tearing Shotel+1
40222:Tearing Shotel+2
40223:Tearing Shotel+3
40224:Tearing Shotel+4
40225:Tearing Shotel+5
40231:Quality Shotel+1
40232:Quality Shotel+2
40233:Quality Shotel+3
40234:Quality Shotel+4
40235:Quality Shotel+5
40241:Mercury Shotel+1
40242:Mercury Shotel+2
40243:Mercury Shotel+3
40244:Mercury Shotel+4
40245:Mercury Shotel+5
40251:Moon Shotel+1
40252:Moon Shotel+2
40253:Moon Shotel+3
40254:Moon Shotel+4
40255:Moon Shotel+5
40261:Crescent Shotel+1
40262:Crescent Shotel+2
40263:Crescent Shotel+3
40264:Crescent Shotel+4
40265:Crescent Shotel+5
40300:Falchion
40301:Falchion+1
40302:Falchion+2
40303:Falchion+3
40304:Falchion+4
40305:Falchion+5
40306:Falchion+6
40307:Falchion+7
40308:Falchion+8
40309:Falchion+9
40310:Falchion+10
40311:Sharp Falchion+1
40312:Sharp Falchion+2
40313:Sharp Falchion+3
40314:Sharp Falchion+4
40315:Sharp Falchion+5
40321:Tearing Falchion+1
40322:Tearing Falchion+2
40323:Tearing Falchion+3
40324:Tearing Falchion+4
40325:Tearing Falchion+5
40331:Crescent Falchion+1
40332:Crescent Falchion+2
40333:Crescent Falchion+3
40334:Crescent Falchion+4
40335:Crescent Falchion+5
40341:Quality Falchion+1
40342:Quality Falchion+2
40343:Quality Falchion+3
40344:Quality Falchion+4
40345:Quality Falchion+5
40351:Mercury Falchion+1
40352:Mercury Falchion+2
40353:Mercury Falchion+3
40354:Mercury Falchion+4
40355:Mercury Falchion+5
40361:Moon Falchion+1
40362:Moon Falchion+2
40363:Moon Falchion+3
40364:Moon Falchion+4
40365:Moon Falchion+5
40400:Uchigatana
40401:Uchigatana+1
40402:Uchigatana+2
40403:Uchigatana+3
40404:Uchigatana+4
40405:Uchigatana+5
40406:Uchigatana+6
40407:Uchigatana+7
40408:Uchigatana+8
40409:Uchigatana+9
40410:Uchigatana+10
40411:Sharp Uchigatana+1
40412:Sharp Uchigatana+2
40413:Sharp Uchigatana+3
40414:Sharp Uchigatana+4
40415:Sharp Uchigatana+5
40421:Tearing Uchigatana+1
40422:Tearing Uchigatana+2
40423:Tearing Uchigatana+3
40424:Tearing Uchigatana+4
40425:Tearing Uchigatana+5
40431:Crescent Uchigatana+1
40432:Crescent Uchigatana+2
40433:Crescent Uchigatana+3
40434:Crescent Uchigatana+4
40435:Crescent Uchigatana+5
40441:Quality Uchigatana+1
40442:Quality Uchigatana+2
40443:Quality Uchigatana+3
40444:Quality Uchigatana+4
40445:Quality Uchigatana+5
40451:Mercury Uchigatana+1
40452:Mercury Uchigatana+2
40453:Mercury Uchigatana+3
40454:Mercury Uchigatana+4
40455:Mercury Uchigatana+5
40461:Moon Uchigatana+1
40462:Moon Uchigatana+2
40463:Moon Uchigatana+3
40464:Moon Uchigatana+4
40465:Moon Uchigatana+5
40500:Hiltless
40501:Hiltless+1
40502:Hiltless+2
40503:Hiltless+3
40504:Hiltless+4
40505:Hiltless+5
40600:Blind
40601:Blind+1
40602:Blind+2
40603:Blind+3
40604:Blind+4
40605:Blind+5
40700:Magic Sword "Makoto"
40701:Magic Sword "Makoto"+1
40702:Magic Sword "Makoto"+2
40703:Magic Sword "Makoto"+3
40704:Magic Sword "Makoto"+4
40705:Magic Sword "Makoto"+5
40900:Large Sword of Searching
50000:Battle Axe
50001:Battle Axe+1
50002:Battle Axe+2
50003:Battle Axe+3
50004:Battle Axe+4
50005:Battle Axe+5
50006:Battle Axe+6
50007:Battle Axe+7
50008:Battle Axe+8
50009:Battle Axe+9
50010:Battle Axe+10
50011:Crushing Battle Axe+1
50012:Crushing Battle Axe+2
50013:Crushing Battle Axe+3
50014:Crushing Battle Axe+4
50015:Crushing Battle Axe+5
50021:Dragon Battle Axe+1
50022:Dragon Battle Axe+2
50023:Dragon Battle Axe+3
50024:Dragon Battle Axe+4
50025:Dragon Battle Axe+5
50031:Moon Battle Axe+1
50032:Moon Battle Axe+2
50033:Moon Battle Axe+3
50034:Moon Battle Axe+4
50035:Moon Battle Axe+5
50041:Quality Battle Axe+1
50042:Quality Battle Axe+2
50043:Quality Battle Axe+3
50044:Quality Battle Axe+4
50045:Quality Battle Axe+5
50051:Blessed Battle Axe+1
50052:Blessed Battle Axe+2
50053:Blessed Battle Axe+3
50054:Blessed Battle Axe+4
50055:Blessed Battle Axe+5
50200:Great Axe
50201:Great Axe+1
50202:Great Axe+2
50203:Great Axe+3
50204:Great Axe+4
50205:Great Axe+5
50206:Great Axe+6
50207:Great Axe+7
50208:Great Axe+8
50209:Great Axe+9
50210:Great Axe+10
50211:Crushing Great Axe+1
50212:Crushing Great Axe+2
50213:Crushing Great Axe+3
50214:Crushing Great Axe+4
50215:Crushing Great Axe+5
50221:Dragon Great Axe+1
50222:Dragon Great Axe+2
50223:Dragon Great Axe+3
50224:Dragon Great Axe+4
50225:Dragon Great Axe+5
50231:Moon Great Axe+1
50232:Moon Great Axe+2
50233:Moon Great Axe+3
50234:Moon Great Axe+4
50235:Moon Great Axe+5
50241:Quality Great Axe+1
50242:Quality Great Axe+2
50243:Quality Great Axe+3
50244:Quality Great Axe+4
50245:Quality Great Axe+5
50251:Blessed Great Axe+1
50252:Blessed Great Axe+2
50253:Blessed Great Axe+3
50254:Blessed Great Axe+4
50255:Blessed Great Axe+5
50300:Crescent Axe
50301:Crescent Axe+1
50302:Crescent Axe+2
50303:Crescent Axe+3
50304:Crescent Axe+4
50305:Crescent Axe+5
50306:Crescent Axe+6
50307:Crescent Axe+7
50308:Crescent Axe+8
50309:Crescent Axe+9
50310:Crescent Axe+10
50311:Crushing Crescent Axe+1
50312:Crushing Crescent Axe+2
50313:Crushing Crescent Axe+3
50314:Crushing Crescent Axe+4
50315:Crushing Crescent Axe+5
50321:Dragon Crescent Axe+1
50322:Dragon Crescent Axe+2
50323:Dragon Crescent Axe+3
50324:Dragon Crescent Axe+4
50325:Dragon Crescent Axe+5
50331:Moon Crescent Axe+1
50332:Moon Crescent Axe+2
50333:Moon Crescent Axe+3
50334:Moon Crescent Axe+4
50335:Moon Crescent Axe+5
50341:Quality Crescent Axe+1
50342:Quality Crescent Axe+2
50343:Quality Crescent Axe+3
50344:Quality Crescent Axe+4
50345:Quality Crescent Axe+5
50351:Blessed Crescent Axe+1
50352:Blessed Crescent Axe+2
50353:Blessed Crescent Axe+3
50354:Blessed Crescent Axe+4
50355:Blessed Crescent Axe+5
50400:Guillotine Axe
50401:Guillotine Axe+1
50402:Guillotine Axe+2
50403:Guillotine Axe+3
50404:Guillotine Axe+4
50405:Guillotine Axe+5
50406:Guillotine Axe+6
50407:Guillotine Axe+7
50408:Guillotine Axe+8
50409:Guillotine Axe+9
50410:Guillotine Axe+10
50411:Crushing Guillotine Axe+1
50412:Crushing Guillotine Axe+2
50413:Crushing Guillotine Axe+3
50414:Crushing Guillotine Axe+4
50415:Crushing Guillotine Axe+5
50421:Dragon Guillotine Axe+1
50422:Dragon Guillotine Axe+2
50423:Dragon Guillotine Axe+3
50424:Dragon Guillotine Axe+4
50425:Dragon Guillotine Axe+5
50431:Moon Guillotine Axe+1
50432:Moon Guillotine Axe+2
50433:Moon Guillotine Axe+3
50434:Moon Guillotine Axe+4
50435:Moon Guillotine Axe+5
50441:Quality Guillotine Axe+1
50442:Quality Guillotine Axe+2
50443:Quality Guillotine Axe+3
50444:Quality Guillotine Axe+4
50445:Quality Guillotine Axe+5
50451:Blessed Guillotine Axe+1
50452:Blessed Guillotine Axe+2
50453:Blessed Guillotine Axe+3
50454:Blessed Guillotine Axe+4
50455:Blessed Guillotine Axe+5
50500:Dozer Axe
60000:Club
60001:Crushing Club+1
60002:Crushing Club+2
60003:Crushing Club+3
60004:Crushing Club+4
60005:Crushing Club+5
60011:Blessed Club+1
60012:Blessed Club+2
60013:Blessed Club+3
60014:Blessed Club+4
60015:Blessed Club+5
60100:Mace
60101:Crushing Mace+1
60102:Crushing Mace+2
60103:Crushing Mace+3
60104:Crushing Mace+4
60105:Crushing Mace+5
60111:Blessed Mace+1
60112:Blessed Mace+2
60113:Blessed Mace+3
60114:Blessed Mace+4
60115:Blessed Mace+5
60121:Mace+1
60122:Mace+2
60123:Mace+3
60124:Mace+4
60125:Mace+5
60126:Mace+6
60127:Mace+7
60128:Mace+8
60129:Mace+9
60130:Mace+10
60131:Quality Mace+1
60132:Quality Mace+2
60133:Quality Mace+3
60134:Quality Mace+4
60135:Quality Mace+5
60141:Dragon Mace+1
60142:Dragon Mace+2
60143:Dragon Mace+3
60144:Dragon Mace+4
60145:Dragon Mace+5
60151:Moon Mace+1
60152:Moon Mace+2
60153:Moon Mace+3
60154:Moon Mace+4
60155:Moon Mace+5
60200:War Pick
60201:War Pick+1
60202:War Pick+2
60203:War Pick+3
60204:War Pick+4
60205:War Pick+5
60206:War Pick+6
60207:War Pick+7
60208:War Pick+8
60209:War Pick+9
60210:War Pick+10
60211:Quality War Pick+1
60212:Quality War Pick+2
60213:Quality War Pick+3
60214:Quality War Pick+4
60215:Quality War Pick+5
60221:Mercury War Pick+1
60222:Mercury War Pick+2
60223:Mercury War Pick+3
60224:Mercury War Pick+4
60225:Mercury War Pick+5
60231:Sharp War Pick+1
60232:Sharp War Pick+2
60233:Sharp War Pick+3
60234:Sharp War Pick+4
60235:Sharp War Pick+5
60241:Tearing War Pick+1
60242:Tearing War Pick+2
60243:Tearing War Pick+3
60244:Tearing War Pick+4
60245:Tearing War Pick+5
60251:Moon War Pick+1
60252:Moon War Pick+2
60253:Moon War Pick+3
60254:Moon War Pick+4
60255:Moon War Pick+5
60300:Morning Star
60301:Crushing Morning Star+1
60302:Crushing Morning Star+2
60303:Crushing Morning Star+3
60304:Crushing Morning Star+4
60305:Crushing Morning Star+5
60311:Blessed Morning Star+1
60312:Blessed Morning Star+2
60313:Blessed Morning Star+3
60314:Blessed Morning Star+4
60315:Blessed Morning Star+5
60321:Morning Star+1
60322:Morning Star+2
60323:Morning Star+3
60324:Morning Star+4
60325:Morning Star+5
60326:Morning Star+6
60327:Morning Star+7
60328:Morning Star+8
60329:Morning Star+9
60330:Morning Star+10
60331:Quality Morning Star+1
60332:Quality Morning Star+2
60333:Quality Morning Star+3
60334:Quality Morning Star+4
60335:Quality Morning Star+5
60341:Dragon Morning Star+1
60342:Dragon Morning Star+2
60343:Dragon Morning Star+3
60344:Dragon Morning Star+4
60345:Dragon Morning Star+5
60351:Moon Morning Star+1
60352:Moon Morning Star+2
60353:Moon Morning Star+3
60354:Moon Morning Star+4
60355:Moon Morning Star+5
60400:Great Club
60401:Crushing Great Club+1
60402:Crushing Great Club+2
60403:Crushing Great Club+3
60404:Crushing Great Club+4
60405:Crushing Great Club+5
60411:Blessed Great Club+1
60412:Blessed Great Club+2
60413:Blessed Great Club+3
60414:Blessed Great Club+4
60415:Blessed Great Club+5
60500:Bramd
60501:Bramd+1
60502:Bramd+2
60503:Bramd+3
60504:Bramd+4
60505:Bramd+5
60600:Pickaxe
60601:Pickaxe+1
60602:Pickaxe+2
60603:Pickaxe+3
60604:Pickaxe+4
60605:Pickaxe+5
60606:Pickaxe+6
60607:Pickaxe+7
60608:Pickaxe+8
60609:Pickaxe+9
60610:Pickaxe+10
60611:Quality Pickaxe+1
60612:Quality Pickaxe+2
60613:Quality Pickaxe+3
60614:Quality Pickaxe+4
60615:Quality Pickaxe+5
60621:Mercury Pickaxe+1
60622:Mercury Pickaxe+2
60623:Mercury Pickaxe+3
60624:Mercury Pickaxe+4
60625:Mercury Pickaxe+5
60631:Sharp Pickaxe+1
60632:Sharp Pickaxe+2
60633:Sharp Pickaxe+3
60634:Sharp Pickaxe+4
60635:Sharp Pickaxe+5
60641:Tearing Pickaxe+1
60642:Tearing Pickaxe+2
60643:Tearing Pickaxe+3
60644:Tearing Pickaxe+4
60645:Tearing Pickaxe+5
60651:Moon Pickaxe+1
60652:Moon Pickaxe+2
60653:Moon Pickaxe+3
60654:Moon Pickaxe+4
60655:Moon Pickaxe+5
60700:Meat Cleaver
70000:Short Spear
70001:Short Spear+1
70002:Short Spear+2
70003:Short Spear+3
70004:Short Spear+4
70005:Short Spear+5
70006:Short Spear+6
70007:Short Spear+7
70008:Short Spear+8
70009:Short Spear+9
70010:Short Spear+10
70011:Quality Short Spear+1
70012:Quality Short Spear+2
70013:Quality Short Spear+3
70014:Quality Short Spear+4
70015:Quality Short Spear+5
70021:Mercury Short Spear+1
70022:Mercury Short Spear+2
70023:Mercury Short Spear+3
70024:Mercury Short Spear+4
70025:Mercury Short Spear+5
70031:Sharp Short Spear+1
70032:Sharp Short Spear+2
70033:Sharp Short Spear+3
70034:Sharp Short Spear+4
70035:Sharp Short Spear+5
70041:Fatal Short Spear+1
70042:Fatal Short Spear+2
70043:Fatal Short Spear+3
70044:Fatal Short Spear+4
70045:Fatal Short Spear+5
70051:Moon Short Spear+1
70052:Moon Short Spear+2
70053:Moon Short Spear+3
70054:Moon Short Spear+4
70055:Moon Short Spear+5
70100:Winged Spear
70101:Winged Spear+1
70102:Winged Spear+2
70103:Winged Spear+3
70104:Winged Spear+4
70105:Winged Spear+5
70106:Winged Spear+6
70107:Winged Spear+7
70108:Winged Spear+8
70109:Winged Spear+9
70110:Winged Spear+10
70111:Quality Winged Spear+1
70112:Quality Winged Spear+2
70113:Quality Winged Spear+3
70114:Quality Winged Spear+4
70115:Quality Winged Spear+5
70121:Mercury Winged Spear+1
70122:Mercury Winged Spear+2
70123:Mercury Winged Spear+3
70124:Mercury Winged Spear+4
70125:Mercury Winged Spear+5
70131:Sharp Winged Spear+1
70132:Sharp Winged Spear+2
70133:Sharp Winged Spear+3
70134:Sharp Winged Spear+4
70135:Sharp Winged Spear+5
70141:Fatal Winged Spear+1
70142:Fatal Winged Spear+2
70143:Fatal Winged Spear+3
70144:Fatal Winged Spear+4
70145:Fatal Winged Spear+5
70151:Moon Winged Spear+1
70152:Moon Winged Spear+2
70153:Moon Winged Spear+3
70154:Moon Winged Spear+4
70155:Moon Winged Spear+5
70300:Istarelle
70301:Istarelle+1
70302:Istarelle+2
70303:Istarelle+3
70304:Istarelle+4
70305:Istarelle+5
70400:Scraping Spear
80000:War Scythe
80001:War Scythe+1
80002:War Scythe+2
80003:War Scythe+3
80004:War Scythe+4
80005:War Scythe+5
80006:War Scythe+6
80007:War Scythe+7
80008:War Scythe+8
80009:War Scythe+9
80010:War Scythe+10
80011:Sharp War Scythe+1
80012:Sharp War Scythe+2
80013:Sharp War Scythe+3
80014:Sharp War Scythe+4
80015:Sharp War Scythe+5
80021:Tearing War Scythe+1
80022:Tearing War Scythe+2
80023:Tearing War Scythe+3
80024:Tearing War Scythe+4
80025:Tearing War Scythe+5
80031:Crescent War Scythe+1
80032:Crescent War Scythe+2
80033:Crescent War Scythe+3
80034:Crescent War Scythe+4
80035:Crescent War Scythe+5
80041:Quality War Scythe+1
80042:Quality War Scythe+2
80043:Quality War Scythe+3
80044:Quality War Scythe+4
80045:Quality War Scythe+5
80051:Mercury War Scythe+1
80052:Mercury War Scythe+2
80053:Mercury War Scythe+3
80054:Mercury War Scythe+4
80055:Mercury War Scythe+5
80061:Moon War Scythe+1
80062:Moon War Scythe+2
80063:Moon War Scythe+3
80064:Moon War Scythe+4
80065:Moon War Scythe+5
80100:Mirdan Hammer
80101:Mirdan Hammer+1
80102:Mirdan Hammer+2
80103:Mirdan Hammer+3
80104:Mirdan Hammer+4
80105:Mirdan Hammer+5
80106:Mirdan Hammer+6
80107:Mirdan Hammer+7
80108:Mirdan Hammer+8
80109:Mirdan Hammer+9
80110:Mirdan Hammer+10
80111:Quality Mirdan Hammer+1
80112:Quality Mirdan Hammer+2
80113:Quality Mirdan Hammer+3
80114:Quality Mirdan Hammer+4
80115:Quality Mirdan Hammer+5
80121:Mercury Mirdan Hammer+1
80122:Mercury Mirdan Hammer+2
80123:Mercury Mirdan Hammer+3
80131:Crushing Mirdan Hammer+1
80132:Crushing Mirdan Hammer+2
80133:Crushing Mirdan Hammer+3
80134:Crushing Mirdan Hammer+4
80135:Crushing Mirdan Hammer+5
80141:Dragon Mirdan Hammer+1
80142:Dragon Mirdan Hammer+2
80143:Dragon Mirdan Hammer+3
80144:Dragon Mirdan Hammer+4
80145:Dragon Mirdan Hammer+5
80151:Moon Mirdan Hammer+1
80152:Moon Mirdan Hammer+2
80153:Moon Mirdan Hammer+3
80154:Moon Mirdan Hammer+4
80155:Moon Mirdan Hammer+5
80161:Blessed Mirdan Hammer+1
80162:Blessed Mirdan Hammer+2
80163:Blessed Mirdan Hammer+3
80164:Blessed Mirdan Hammer+4
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Do you know who made the ''rpcs3_Demon_Souls'' table? Several of those options aren't working for me, I'd really like to have the ''no fall damage'' option.2mg wrote: ↑Thu Apr 21, 2022 9:17 pmHere is a collection of tables I've found. Tested only on US version. RPCS3 0.0.21.
One has itemswap with your 1st item in inventory, one lists your whole inventory, some support stats editing and tendency and stuff, some work partially, some don't at all, backup your save before doing anything!
You need to enable Big Endian Types (check this thread, see txts in attachment), probably enable "Edit > Settings > Scan Settings > ALL 3 MEM_PAGED, PRIVATE and MAPPED settings", and also "Edit > Settings > Extra > Query memory region subroutines" (I think the last one is if you will do manual item swap and address search and tables MAYBE might work without it, and it might be also needed to reboot with Driver signature disabled, depending on Win version). Remember that in PS3 you can dupe with Thomas!
Remember that you might mess something up, and it might affect the emulator or game itself, so to be sure, always quit CE and the emulator if you need to restore your saves and edit stuff again. In fact, you should do this after editing too.
You can itemswap without any table by doing this examples:
Code: Select all
Enable the settings I stated above. Open your inventory, mark the item you want to itemswap. Note that the item ID list below is only for un-upgraded items (just give yourself more upgrade materials, or check some tables that have entire item IDs for item swapping and copy the ID from there, use Thomas dupe...). I've added another list with all possible item upgrade combinations, but it doesn't have armors at all for example. Rarely this method fails, drop the item, take it, do a new scan. Mark the item you wanna swap in your inventory. Look for item ID of that item in the tables I've put below/attachments. Put that marked item's ID into CE search, and search with 4 Byte Big Endian type that you added before. Return to game, simply drop the item, nothing else. In CE, you will see now some addresses have a value of -1, you can manually double click on them to add them for editing, you can also put -1 in Search and click Next Scan to list only those addresses to be sure you didn't miss any, then add them for editing. Pick up your item. In CE, you will see those addresses you prepared for editing now have the same ID as that item (they had random numbers in the step where you added them) - these are the addresses of where your item is in your inventory, so when dropped, it's random numbers, when picked up, it's that item ID. If it's not, redo it all again, drop the item and take it before a NEW scan. Edit those values to the NEW item you want to swap in, from the item ID table. Check your inventory if the new item is there. To be sure everything is okay with it, you should again drop the item and pick it up, as the item's inventory slot or else you swapped from might "carry" to your new item. PS: when editing those addresses, you can Right click > Browse this memory region, and the Quantity is usually the one of the values in the first row - USUALLY, NOT ALWAYS - 01 HEX (or if you dropped a bigger quantity of one item, it's that number but in HEX, so it's easier to spot). Backup before editing this because if it's the wrong value, you might mess something else up, then restore and try again with with one of addresses just a bit before or after that have that HEX value. PSS: you can double-click on that value, and you can enter the numbers in decimal (1 byte) instead of HEX! Note: if your tab, for example Stones/Ore tab is empty, and you take and just manipulate 1 item in the 1st slot, the address (should) persist even if you store/drop that item and take a new item, so there (should) be no need to scan/re-scan every time, the address you took earlier for editing should reflect what item is in that 1st slot, which makes this method faster!
THE ITEM ID TABLES ARE IN POST BELOW/ATTACHMENTS!Code: Select all
There is a NON-DESTRUCTIVE method to give any item you want, even multiples! I am not 100% sure this method produces legit items, compare them with Wikis. I am 99.9% sure they are due to nature of how this method works. Do the same as in the above method, find the address, and so on, but you just need ANY one item. Remember - a Weapon can only be made into a copy or another Weapon, but not into another Grass - you can't mix Inventory Tab items. This is maybe easier if there is only ONE item (in that Inventory Tab) you want to edit, but it's not necessary. Now, you've already found the item for editing via above method. What's important here is to use Right click on it's address > Browse this memory region. Drop and pick up the item a few times, and watch the values change. You're looking for a RANGE of values that is changing. Once you find the range, PICK UP THE ITEM, select that RANGE with the mouse, Right click > Copy to clipboard. Do not deselect that range, or you will have to select it again, and maybe make a mistake. Now drop that item - a lot of FF values will appear. With that range selected, Right click > Paste from clipboard. If you re-check your inventory now, there should be your COPY of the item you dropped, plus there is one on the ground. In the main CE window, where address/value is, you can edit the Value to make a NEW item. It's durability might be broken or too high, so just drop it and pick it up again (and repair it). And now you can also pick up the item you've dropped before all of this. Now you have two items, the old one, and the new one, that is be anything you want, but remember that you can't make a Weapon into a Grass item for example.
Credits: a bunch of random people, if you see your work here, thank you!
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