Decided to make a new post as I have updated my (our?) cheat table with some major new features.
I'll use this chance to describe the current table contents:
+ General Stats -- Money, Fishing/Casino Points, Date and Time, Palace Security Level.
+
[new] Equip -- Melee/Protector/Accessory/Outfit/Ranged for each character.
+ Social Stats -- Pretty obvious
.
+ Battle Stats -- HP/SP/EXP/Bullets for each character.
+ Persona Stats -- St/Ma/En/Ag/Lu + Skills + Level + EXP + Persona ID for each persona for the hero and the party.
+ Items -- Melee, Protectors, Accessories, Consumeables, Key Items, Treasure,
[new] Skill Cards,
[new] Outfits, Ranged.
+ Confidants -- Rank and Affinity for each confidant.
+
[new] Compendium -- Editable compendium entries with ability to lock/unlock personas. When you lock a persona and then unlock it, the persona stats and skills reset to the base stats. You can also edit skills + stats.
Besides the new additions, I also fixed some bugs (and probably created some more
).
Please treat the new Compendium feature as a beta-ish feature as my lua skills are quite shoddy.
Also, I've finished my first playthrough and think I'll start New Game+ soon... So maybe expect more updates?
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EDIT #1:
- Updated table lua script(s):
- Fixed some bugs! Please download again to make sure stuff don't explode.
- Made things go a bit faster by rewriting some functions that were in the table before I started working on it.
- Refactoring.
- Added some code comments
.
- Added some table comments.
-
[new] Added party levels under <Battle Stats>.
Please post here if I broke something...
Also, here's the info included in the table comments - just some game research:
Code: Select all
Social Stats:
- 1 note -> 2 points
- 2 note -> 3 points
- 3 note -> 5 points
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Levels and some such:
- Hero level is not tied to any specific persona.
- Party level is tied to each member's persona.
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Hero EXP E for hero level x:
E(x) = floor( 1.4 * x ^ 3 + 10 ) * ( 1 - floor( 1 / x ) )
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Persona EXP E for persona level x:
E(x) = floor( C * x ^ 3 + 10 ) * ( 1 - floor( 1 / x ) )
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C is the persona base level coefficient, for persona base level b:
C(b) = -0.019 * b + 3.7
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NOTE: * ( 1 - floor( 1 / x ) ) simply means that for level 1 the EXP is always
0.
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For each persona level x, the total number of Stat Points S available is:
S(x) = x * 3 + 7 ( = St + Ma + En + Ag + Lu )
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NOTE: a stat shouldn't have a lower value than the base level stat value to be
"legit".
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The "Compendium" entry only includes *valid* personas (those who actually can
be unlocked) and *valid* skills (no boss skills, ally specific skills, etc.).
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EDIT #2:
-
[new] Added <Training HP Gain> and <Training SP Gain> under <General>. These correspond to the +HP and +SP you gain from training at the gym or in your room. Keep in mind that HP and SP max out at 999.