The first in the series. I enjoyed it very, very much back in the days.
Now it's available on GOG.com, so I took it for a spin.
I made a table for it, however, due to the heavy use of static addresses in this binary, this is not an AOB table, so it won't work with any other version than the GOG.com binaries.
The table includes:
- Disable hero validation; so your hero wouldn't be reset when the game detects that the hero's been tampered with. Make sure you enable the script before you start a map (that's when validation occurs) or else your hero will reset. If you forget it and you hero resets, exit the game ASAP using ALT+F4 so your stats won't be saved.
- Minimum army size; for the loadout screen before the battle.
- UnitInfinite health; obvious.
- Building Infinite health; obvious.
- Unit damage output scale; the amount of damage your units deal are multiplied with fUnitDamageOutputScale.
- XP gain scale; the amount of XPs your units gain whenever they kill something are multiplied with fXPGainScale.
- Minimum resources; gold, stones, iron and crystals will be kept at least at the value of iMinResources.
- Resource pointers; this is a group you can open up to modify the resources directly.
- Hero XP gain scale; your hero gains XP only at the end of the battle, this will multiply the base XP gain with fHeroXPGainScale.
- Hero XP gain min; your hero gains XP only at the end of the battle, this ensure that the base XP gain will never be less than iHeroXPGainMin. Note: fires after Hero XP gain scale.
- Ability points scale;your hero gains ability points at the end of the battle whenever the hero levels up, this will multiply the ability point gain with fAbilityPointsScale.
- Ability points min;your hero gains ability points at the end of the battle whenever the hero levels up, this will ensure that the ability point gain will never be less than iAbilityPointsMin. Note: fires after Ability points scale.
- Minimum ability points; this triggers on the screen where you upgrade your hero stats using your ability point, whenever the text above the buttons displays the number of ability points left. You can replenish the point by moving the mouse above one of the buttons and then moving the mouse back away, to show the text. This option is disabled by default.
Note: the game seems to crash after having played 15-20 missions in one go. This is a bug in the game itself, not in the table. Since the game saves data quite frequently, you won't be losing anything but the progress on the last map you played.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1