Assassin's creed black flag
Assassin's creed black flag
Well, tested it yesterday and it worked (that's when that photo was taken). Keep in mind what I said about graphics; I'm using CE 6.7 on Win 10 with game run in 1920x1080. If it crashes after you go in-game, once Lua has been run, then you have some DirectX/Direct3D issues CE's d3dhook doesn't like.
Honestly, have played it a gazillion times, so can't really be bothered figuring out your issues. You'll have to manage.
EDIT: I may be able to split the d3dhook and handler into two separate scripts.
Honestly, have played it a gazillion times, so can't really be bothered figuring out your issues. You'll have to manage.
EDIT: I may be able to split the d3dhook and handler into two separate scripts.
Last edited by SunBeam on Mon May 28, 2018 4:02 pm, edited 2 times in total.
Assassin's creed black flag
[QUOTE="SunBeam, post: 47479, member: 12587"]Well, tested it yesterday and it worked (that's when that photo was taken). Keep in mind what I said about graphics; I'm using CE 6.7 on Win 10 with game run in 1920x1080. If it crashes after you go in-game, once Lua has been run, then you have some DirectX/Direct3D issues CE's d3dhook doesn't like.
Honestly, have played it a gazillion times, so can't really be bothered figuring out your issues. You'll have to manage.
EDIT: I may be able to split the d3dhook and handler into two separate scripts.[/QUOTE]
I found the problem, somehow the lua scripts won't run in my device and i still can't figured it out why. I am using a laptop with 1366x768 resolution and windows 8. Btw thank you very much [USER=12587]@SunBeam[/USER] for sparing time responding at my request. You are awesome!!
Honestly, have played it a gazillion times, so can't really be bothered figuring out your issues. You'll have to manage.
EDIT: I may be able to split the d3dhook and handler into two separate scripts.[/QUOTE]
I found the problem, somehow the lua scripts won't run in my device and i still can't figured it out why. I am using a laptop with 1366x768 resolution and windows 8. Btw thank you very much [USER=12587]@SunBeam[/USER] for sparing time responding at my request. You are awesome!!
Assassin's creed black flag
First up, you have this in CE's Settings:
Just set it to Always Ask or Always (execute), if not already set.
Then I found an older table for 1.07 lying on my disk so I appended the [DebugMenu] script that used to and is still working. As such, if your game crashes with the method described earlier, then:
Hotkeys:
BR,
Sun
Just set it to Always Ask or Always (execute), if not already set.
Then I found an older table for 1.07 lying on my disk so I appended the [DebugMenu] script that used to and is still working. As such, if your game crashes with the method described earlier, then:
- open game, open AC4BFSP.exe in CE (don't target process twice)
- load table, click No when asked to run the Lua script
- activate [DebugMenu] script, then Cheat Handler in what unfolds
- enter game world and watch pContext in the table to be valid; if not, just head out to main menu from game world and back in-game so it gets populated
- use the hotkeys below
- there are additional scripts in the [Other Scripts] section; if some of those crash your game, then make sure you don't have a ton shit of processes running due to which CE's allocations happen in high-memory, thus breaking the 5-bytes JMP rule
Hotkeys:
- NUMPAD0 - TogglePlayerVanish
- NUMPAD. - GodMode
- NUMPAD1 - RefillAllEquipment
- NUMPAD2 - Invisible
- NUMPAD3 - NavalInvisible
- NUMPAD4 - InfiniteBreathMode
- NUMPAD5 - ResetConflict
- NUMPAD6 - NavalIgnoreWindDirection
- NUMPAD7 - IncreaseWantedLevel
- NUMPAD8 - ToggleHud
- NUMPAD9 - DecreaseWantedLevel
BR,
Sun
Assassin's creed black flag
i have a question for you why when i use your table when active the cheat handler after crash?
Assassin's creed black flag
There are some things in life you have to figure out on your own. Don't have knowledge or experience? Build it. I'm kinda fed-up with all these basic questions.
Assassin's creed black flag
You have the alternative in this post: [URL]https://fearlessrevolution.com/threads/assassins-creed-black-flag.38/#post-47504[/URL].
If that still doesn't work, then we're not running the same version of the game. And when I say that, I mean the same AC4BFSP.exe (someone reported crashing on 1.07, went on TeamViewer, say his .exe is different in size; I'm running Deluxe Edition over UPlay; you might have Standard, which perhaps uses a different .exe).
If that still doesn't work, then we're not running the same version of the game. And when I say that, I mean the same AC4BFSP.exe (someone reported crashing on 1.07, went on TeamViewer, say his .exe is different in size; I'm running Deluxe Edition over UPlay; you might have Standard, which perhaps uses a different .exe).
Assassin's creed black flag
Try out this updated table; should work with both Standard and Deluxe Editions (given they run by different EXEs):
Let me know if you still have issues.
BR,
Sun
- open game, target AC4BFSP.exe process
- activate [Initialize] script
- go back in-game, use Numpad 2 and Numpad 8 to navigate the menu and Numpad 5 to enable/disable/toggle an option
Let me know if you still have issues.
BR,
Sun
Last edited by SunBeam on Wed May 30, 2018 3:25 pm, edited 1 time in total.
Assassin's creed black flag
thanks it's work but unlimited items no =) and god mode can you fix =) ?
Assassin's creed black flag
[USER=13874]@1221233[/USER]: First-up, tell me which version of the Handler gets enabled for you: Standard or Deluxe?
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Assassin's creed black flag
standard edition and the cause of crashing it's the options invisibile when i click invisible the game crash the unlimited items and god mode doesn't work if i click the options doesn't work unlimited items need me to have for example infinite money but doesn't work =) understand ?
Assassin's creed black flag
[USER=13874]@1221233[/USER]: Updated 3rd bullet above; DO NOT MANUALLY TOGGLE TABLE DATA. Use Numpad 2/8 and Numpad 5 in-game.
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Assassin's creed black flag
can you give me link the for the fix you have done in the table ?
1527694668
for the unlimited items and god mode ? and invisibile ?
1527694668
for the unlimited items and god mode ? and invisibile ?
Last edited by 1221233 on Thu Jan 01, 1970 12:00 am, edited 3 times in total.
Assassin's creed black flag
There is no fix. Use what I said. Don't toggle them manually. Do it from in-game cheat menu.
I meant 3rd bullet in this post: [URL]https://fearlessrevolution.com/threads/assassins-creed-black-flag.38/page-2#post-47615[/URL]
I meant 3rd bullet in this post: [URL]https://fearlessrevolution.com/threads/assassins-creed-black-flag.38/page-2#post-47615[/URL]
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Assassin's creed black flag
[USER=13874]@1221233[/USER]: Test this table, let me know if it still crashes your ass (especially when you hit Escape > reload > reload last checkpoint). That's where data never got refreshed upon re-entering game world. Tested it on my end, doesn't crash anymore.
[I]Cheat Handler[/I] runs a loop to determine when transitions happen. However, I didn't see there's a different value for reload transitions (world>menu>world = 3; world>reload>world = 2). So, whenever game moved to a different story or you just reloaded a checkpoint, handler wouldn't determine this type of transition. That's cuz I thought [I]loading[/I] as event has only one id; turns out it's not like that. Then, of course, you would naturally try to disable and re-enable your option (e.g.: if you only had God on; you'd try to turn it off, then on). At which point game crashed. Or if you had Unlimited Items/Instant Cooldown on and tried to use items/fire cannons, they would either not work or crash your ass (depending on the pointer state at that moment in time).
Should be fixed now.
[I]Cheat Handler[/I] runs a loop to determine when transitions happen. However, I didn't see there's a different value for reload transitions (world>menu>world = 3; world>reload>world = 2). So, whenever game moved to a different story or you just reloaded a checkpoint, handler wouldn't determine this type of transition. That's cuz I thought [I]loading[/I] as event has only one id; turns out it's not like that. Then, of course, you would naturally try to disable and re-enable your option (e.g.: if you only had God on; you'd try to turn it off, then on). At which point game crashed. Or if you had Unlimited Items/Instant Cooldown on and tried to use items/fire cannons, they would either not work or crash your ass (depending on the pointer state at that moment in time).
Should be fixed now.
Last edited by SunBeam on Thu May 31, 2018 1:28 am, edited 1 time in total.
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