This is my first attempt at using Lua to dynamically configure a table. It uses aobscan to make it work with multiple versions as long as my key doesn't change.
It's a simple quantity editor for your primary storehouse, but it autopopulates the storehouse record descriptors - a neat feature.
Usage is simple - load the game, load the table then:
1. start a mission
2. click to activate the "enable" record on the table and wait a few seconds - it should autopopulate storehouse #1 so you can edit the contents of your storehouse as needed (cheat only as much as you want to)
3. when finished, click the "enable" record again to deactivate it. It will clear the records.
4. start at #1 for your next mission.
Note: If the items in your storehouse changes you may need to disable and enable during a mission - it seems to be a somewhat dynamic length list
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1