Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>104</ID>
<Description>"Drop level/+500"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("DroppedLootContainer:.ctor")
{$asm}
define(myhook1,"DroppedLootContainer:.ctor")
[ENABLE]
myhook1:
push ebp
mov ebp,esp
push esi
sub esp,04
mov esi,[ebp+08]
mov eax,[ebp+0C]
mov [esi+08],eax
mov eax,[ebp+14]
mov [esi+0C],eax
mov eax,[ebp+10]
add eax,#500
mov [esi+10],eax
lea esp,[ebp-04]
pop esi
leave
ret
[DISABLE]
myhook1:
push ebp
mov ebp,esp
push esi
sub esp,04
mov esi,[ebp+08]
mov [esi+10],00000001
mov eax,[ebp+0C]
mov [esi+08],eax
mov eax,[ebp+14]
mov [esi+0C],eax
mov eax,[ebp+10]
mov [esi+10],eax
lea esp,[ebp-04]
pop esi
leave
ret
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>102</ID>
<Description>"Drop quality/+2"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("QualityTable:GetRandomMiscQuality")
mono_symbolLookupCallback("QualityTable:GetRandomQuality")
{$asm}
define(myhook1,"QualityTable:GetRandomMiscQuality")
define(myhook2,"QualityTable:GetRandomQuality")
[ENABLE]
globalalloc(myhook_RandomQuality,0x1000)
define(temp1,myhook_RandomQuality+0f00)
define(temp2,myhook_RandomQuality+0f04)
define(swich_case1,myhook_RandomQuality+100)
define(swich_ret1,myhook_RandomQuality+140)
define(swich_case2,myhook_RandomQuality+180)
define(swich_ret2,myhook_RandomQuality+1c0)
swich_ret1:
cmp eax,9
db 7c 06
jmp [temp1]
add eax,2
cmp eax,8
db 7e 05
mov eax,8
jmp [temp1]
swich_ret2:
cmp eax,9
db 7c 06
jmp [temp2]
add eax,2
cmp eax,8
db 7e 05
mov eax,8
jmp [temp2]
swich_case1:
mov eax,[esp]
mov [temp1],eax
mov [esp],swich_ret1
db 55 8b ec 57 56
jmp myhook1+5
swich_case2:
mov eax,[esp]
mov [temp2],eax
mov [esp],swich_ret2
db 55 8b ec 57 56
jmp myhook1+5
myhook1:
jmp swich_case1
myhook2:
jmp swich_case2
[DISABLE]
myhook1:
db 55 8b ec 57 56
myhook2:
db 55 8b ec 53 57
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>89</ID>
<Description>"No equipment restrictions "</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("UIInventoryDragDropSurface:CanDropItemType")
{$asm}
define(myhook1,"UIInventoryDragDropSurface:CanDropItemType")
[ENABLE]
myhook1:
xor eax,eax
ret
[DISABLE]
myhook1:
db 55 8b ec 53 57 56
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>100</ID>
<Description>"Loot drop/100%"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("LootTable:WillDropItems")
{$asm}
define(myhook1,"LootTable:WillDropItems")
[ENABLE]
myhook1:
xor eax,eax
inc eax
ret
[DISABLE]
myhook1:
db 55 8b ec 83 ec 18
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>105</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>97</ID>
<Description>"Auto use skills"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("LandingParty:IsSelected")
mono_symbolLookupCallback("Character:CanUseAbility")
mono_symbolLookupCallback("Character:UseAbility")
mono_symbolLookupCallback("LandingParty:.ctor")
{$asm}
define(myhook1,"LandingParty:IsSelected")
define(myhook2,"Character:CanUseAbility")
define(myhook3,"Character:UseAbility")
define(myhook4,"LandingParty:.ctor")
[ENABLE]
globalalloc(myhook_autoAllAbility,0x1000)
define(swich_resetwaiter,myhook_autoAllAbility+400)
define(swich_exit,myhook_autoAllAbility+500)
define(mycall_useAbility,myhook_autoAllAbility+800)
define(thischar,myhook_autoAllAbility+0f00)
define(waiter,myhook_autoAllAbility+0f04)
define(temp1,myhook_autoAllAbility+0f0c)
define(temp2,myhook_autoAllAbility+0f10)
swich_resetwaiter:
mov [waiter],0
db 55 8b ec 53 83 ec 14
jmp myhook4+7
swich_exit:
db 55 8b ec 53 57
jmp myhook1+5
label(loop_autoAllAbility)
myhook_autoAllAbility:
inc [waiter]
cmp [waiter],#500
jl swich_exit
mov [temp1],0
mov eax,[esp+8]
mov [thischar],eax
loop_autoAllAbility:
mov eax,[thischar]
mov eax,[eax+39c]
mov eax,[eax+c]
cmp eax,[temp1]
jle swich_exit
pushad
call mycall_useAbility
popad
inc [temp1]
jmp loop_autoAllAbility
mycall_useAbility:
mov eax,[thischar]
mov eax,[eax+39c]
mov edi,[temp1]
lea eax,[eax+edi*4+10]
mov eax,[eax]
test eax,eax
db 75 01
ret
movzx eax,byte ptr [eax+88]
test eax,eax
db 74 01
ret
sub esp,8
push [temp1]
push [thischar]
call myhook2
add esp,10
test eax,eax
db 75 01
ret
sub esp,8
push [temp1]
push [thischar]
call myhook3
add esp,10
ret
myhook1:
jmp myhook_autoAllAbility
myhook4:
jmp swich_resetwaiter
nop
nop
[DISABLE]
myhook1:
db 55 8b ec 53 57
myhook4:
db 55 8b ec 53 83 ec 14
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>107</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>103</ID>
<Description>"Buff lasts forever"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("StatusEffect:ProcessStatusEffectClassRoot")
{$asm}
define(myhook1,"StatusEffect:ProcessStatusEffectClassRoot")
[ENABLE]
globalalloc(myhook_ProcessStatusEffectClassRoot,0x1000)
define(swich_exit,myhook_ProcessStatusEffectClassRoot+100)
swich_exit:
push ebp
mov ebp,esp
sub esp,08
jmp myhook1+6
myhook_ProcessStatusEffectClassRoot:
mov eax,[esp+4]
cmp [eax+40],0
je swich_exit
mov eax,[eax+08]
mov eax,[eax+134]
mov al,[eax+168]
test al,al
jne swich_exit
mov eax,[esp+4]
mov eax,[eax+2c]
mov eax,[eax+8]
mov al,[eax+18]
test al,al
je swich_exit
mov eax,[esp+4]
mov [eax+34],(float)-600
jmp swich_exit
myhook1:
jmp myhook_ProcessStatusEffectClassRoot
nop
[DISABLE]
myhook1:
push ebp
mov ebp,esp
sub esp,08
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>71</ID>
<Description>"Get all room module rewards"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("ShipData:HasModuleOfType")
{$asm}
define(myhook1,"ShipData:HasModuleOfType")
[ENABLE]
myhook1:
xor eax,eax
inc eax
ret
[DISABLE]
myhook1:
db 55 8b ec 53 57
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"hit Crit /999999%"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("GameEntityStats:TotalCritChance")
mono_symbolLookupCallback("GameEntityStats:ChanceToHit")
{$asm}
define(myhook1,"GameEntityStats:TotalCritChance")
define(myhook2,"GameEntityStats:ChanceToHit")
[ENABLE]
globalalloc(myhook_mem1,0x1000)
define(swich_cri,myhook_mem1+100)
define(swich_hit,myhook_mem1+200)
define(swich_nohit,myhook_mem1+240)
swich_cri:
mov eax,[esp+4]
movzx eax,byte ptr [eax+00000168]
test eax,eax
db 75 0b
push (float)9999.99
fld [esp]
add esp,4
ret
db 55 8b ec 53 57
jmp myhook1+5
swich_hit:
mov eax,[esp+4]
movzx eax,byte ptr [eax+00000168]
test eax,eax
jne swich_nohit
mov eax,[esp+4]
mov eax,[eax+10]
test eax,eax
je swich_nohit
push (float)9999.99
fld [esp]
add esp,4
ret
swich_nohit:
db 55 8b ec 53 57
jmp myhook2+5
myhook1:
jmp swich_cri
myhook2:
jmp swich_hit
[DISABLE]
myhook1:
db 55 8b ec 53 57
myhook2:
db 55 8b ec 53 57
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>58</ID>
<Description>"Warehouse and research space unlock "</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("InventoryManager:get_StorageContainerBaseAmount")
mono_symbolLookupCallback("InventoryManager:get_ResearchContainerBaseAmount")
{$asm}
define(myhook1,"InventoryManager:get_StorageContainerBaseAmount")
define(myhook2,"InventoryManager:get_ResearchContainerBaseAmount")
[ENABLE]
myhook1:
xor eax,eax
mov al,6
ret
myhook2:
xor eax,eax
mov al,6
ret
[DISABLE]
myhook1:
db 55 8b ec 83 ec 08
myhook2:
db 55 8b ec 83 ec 08
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>73</ID>
<Description>"Weight-bearing/99999"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("GameEntityStats:TotalCritChance")
{$asm}
define(myhook1,"GameEntityStats:MaxCarryAmount")
[ENABLE]
globalalloc(myhook_MaxCarryAmount,0x1000)
myhook_MaxCarryAmount:
mov eax,[esp+4]
movzx eax,byte ptr [eax+00000168]
test eax,eax
db 75 0c
push (float)99999.9
fld [esp]
add esp,4
ret
db 55 8b ec 53 57 56
jmp myhook1+6
myhook1:
jmp myhook_MaxCarryAmount
db 90
[DISABLE]
myhook1:
db 55 8b ec 53 57 56
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>75</ID>
<Description>"unlock door"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("Door:get_locked")
{$asm}
define(myhook1,"Door:get_locked")
[ENABLE]
myhook1:
xor eax,eax
ret
[DISABLE]
myhook1:
db 55 8b ec 56 83 ec 04
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>86</ID>
<Description>"Scan the room easier"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("ScannerEffect:Update")
{$asm}
define(myhook1,"ScannerEffect:Update")
[ENABLE]
globalalloc(myhook_Scanroom,0x1000)
myhook_Scanroom:
mov eax,[esp+4]
push #25
fild [esp]
add esp,4
fst [eax+48]
fstp [eax+4c]
db 55 8b ec 53 57 56
jmp myhook1+6
myhook1:
jmp myhook_Scanroom
[DISABLE]
myhook1:
db 55 8b ec 53 57 56
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87</ID>
<Description>"============Address to be verified==============="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>67</ID>
<Description>"Range/+4"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("GameEntityStats:TotalRange")
{$asm}
define(myhook1,"GameEntityStats:TotalRange")
[ENABLE]
globalalloc(myhook_TotalRange,0x1000)
myhook_TotalRange:
fld dword ptr [eax+08]
faddp
fldpi
faddp
fld1
faddp
jmp myhook1+18b
myhook1+186:
jmp myhook_TotalRange
[DISABLE]
myhook1+186:
fld dword ptr [eax+08]
faddp
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"The new game gets all problem rewards"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("GameManager:ApplyStartQuestionBonuses")
mono_symbolLookupCallback("CrewMember:get_hitRatingBonus")
mono_symbolLookupCallback("InventoryManager:get_ResearchContainerBaseAmount")
mono_symbolLookupCallback("InventoryManager:get_StorageContainerBaseAmount")
mono_symbolLookupCallback("MapTargetMarket:CreateBlackMarketItemFromTemplate")
mono_symbolLookupCallback("ResearchManager:Process")
--mono_symbolLookupCallback("Ship+<ScaleShipEventChanceSometimeInTheFuture>c__Iterator76:MoveNext")
{$asm}
define(myhook1,"GameManager:ApplyStartQuestionBonuses")
define(myhook2,"CrewMember:get_hitRatingBonus")
define(myhook3,"InventoryManager:get_ResearchContainerBaseAmount")
define(myhook4,"InventoryManager:get_StorageContainerBaseAmount")
define(myhook5,"MapTargetMarket:CreateBlackMarketItemFromTemplate")
define(myhook6,"ResearchManager:Process")
//define(myhook7,"Ship+<ScaleShipEventChanceSometimeInTheFuture>c__Iterator76:MoveNext")
[ENABLE]
define(cmpself,db 39 c0 90 90 90) //cmp eax,eax
myhook1+0c1:
cmpself
myhook1+15f:
cmpself
myhook1+183:
db 90 90 90 90 90
myhook1+1b3:
cmpself
myhook1+1da:
db 90 90 90 90 90
myhook1+20a:
cmpself
myhook1+25c:
cmpself
myhook1+2ae:
cmp eax,eax
myhook1+428:
cmpself
myhook1+66e:
cmpself
myhook1+739:
cmp eax,eax
myhook2+54:
cmpself
myhook3+6:
mov eax,00000003
myhook4+6:
mov eax,00000003
myhook5+34:
cmpself
myhook6+5de:
cmp eax,eax
//myhook7+11c:
//cmpself
[DISABLE]
myhook1+0c1:
cmp eax,00000004
myhook1+15f:
cmp eax,00000003
myhook1+183:
db e9 a9 00 00 00
myhook1+1b3:
cmp eax,00000002
myhook1+1da:
db e9 52 00 00 00
myhook1+20a:
cmp eax,00000001
myhook1+25c:
cmp eax,00000001
myhook1+2ae:
test eax,eax
myhook1+428:
cmp eax,00000004
myhook1+66e:
cmp eax,00000004
myhook1+739:
test eax,eax
myhook2+54:
cmp eax,00000001
myhook3+6:
mov eax,00000002
myhook4+6:
mov eax,00000002
myhook5+34:
cmp eax,00000003
myhook6+5de:
test eax,eax
//myhook7+11c:
//cmp eax,00000002
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>66</ID>
<Description>"Rebound bullet/100%"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("GameEntityStats:BulletRicochetChance")
mono_symbolLookupCallback("GameEntityStats:EnergyRicochetChance")
{$asm}
define(myhook1,"GameEntityStats:BulletRicochetChance")
define(myhook2,"GameEntityStats:EnergyRicochetChance")
[ENABLE]
myhook1+1e:
fld1
jmp myhook1+19
nop
myhook2+1e:
fld1
jmp myhook2+19
nop
[DISABLE]
myhook1+1e:
mov eax,[esi+10]
mov ecx,eax
myhook2+1e:
mov eax,[edi+10]
mov ecx,eax
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>101</ID>
<Description>"Player Block 100%,enemy 0%"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("GameEntityStats:TotalBlockChance")
{$asm}
define(myhook1,"GameEntityStats:TotalBlockChance")
[ENABLE]
myhook1+36:
fldz
myhook1+45:
fld1
jmp myhook1+40
[DISABLE]
myhook1+36:
fld1
myhook1+45:
mov eax,[edi+10]
sub esp,0C
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>74</ID>
<Description>"Not a scout Ould also Detect closed rooms"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("RoomShadow:GetDistanceOfClosestScout")
{$asm}
define(myhook1,"RoomShadow:GetDistanceOfClosestScout")
[ENABLE]
myhook1+16b:
cmp eax,eax
db 90 90 90
[DISABLE]
myhook1+16b:
cmp eax,00000005
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>85</ID>
<Description>"Identification of all market items"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("MarketScreen:CreateMarketItem")
{$asm}
define(myhook1,"MarketScreen:CreateMarketItem")
[ENABLE]
myhook1+244:
xor eax,eax
db 90 90
[DISABLE]
myhook1+244:
movzx eax,byte ptr [ebp+14]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>88</ID>
<Description>"It's possible to research the technology you want directly."</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("UITechTree:IsAvailable")
mono_symbolLookupCallback("TechBundle:Refresh")
{$asm}
define(myhook1,"UITechTree:IsAvailable")
define(myhook2,"TechBundle:Refresh")
[ENABLE]
myhook1:
xor eax,eax
inc eax
ret
myhook2+82:
cmp eax,eax
db 90 90 90
[DISABLE]
myhook1:
db 55 8b ec 57 56
myhook2+82:
cmp eax,00000002
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>81</ID>
<Description>"Full coverage of injections for medical soldiers"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("NanobotInjection:.ctor")
{$asm}
define(myhook1,"NanobotInjection:.ctor")
[ENABLE]
myhook1+25:
fld dword ptr [privateers.exe+A4FB10]
[DISABLE]
myhook1+25:
fld dword ptr [privateers.exe+A48470]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>106</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>80</ID>
<Description>"Warrior's combat charge skills_Auto use"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("VanguardAITask_UseAssaultFrame:Process")
{$asm}
define(myhook1,"VanguardAITask_UseAssaultFrame:Process")
[ENABLE]
myhook1+36d:
db eb 38
[DISABLE]
myhook1+36d:
db 75 38
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>76</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>64</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>63</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>62</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"=============================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"privateers.exe"</Description>
<VariableType>4 Bytes</VariableType>
<Address>privateers.exe</Address>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"1.15"</Description>
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