Wow... This thread was posted quite awhile ago but Im just now realizing how useful it is. Can this as of the current update help you get into a encounter with Gaster and unlock the mysterious door without dodging all the backer names at the end of the pacifist run? And if so how?
Can confirm CatLazer9000's claim. Enable button no longer responds (I had it working before the update and was abusing it to get other endings quicker by disabling encounters).
For some reason the game is assigning life, gold and steps (for no random battles or instant battles) to different values each time it runs. I don't know if that's a consequence of some other system at play or if Toby really hates cheaters. If it's the latter, it's pretty douchy TBH. I have a medical issue which prevents me from playing anything that generates even a small amount of adrenaline and if I wasn't able to find the memory address for life on my own I wouldn't have been able to play. If I couldn't use cheats I wouldn't be able to play 99% of games. Even barring unfortunate fringe cases like mine, it's pretty shitty when devs or judgmental elitist players crap on people for playing the way they want to play.
That little rant aside, I don't know for sure what is causing the memory randomization so until someone makes a script that can always find these values at runtime, trainers for this game won't be possible.
For those who want to cheat at this game, here's what you need to know:
- Life, gold, steps counter are all values of type "double"
- steps counter counts is always zero when you enter a battle and counts up slowly and you should hit a battle before it hits 200 or so. Setting it to 1000 or something is useful on genocide runs, as battles take longer and longer to find the more enemies you kill and it gets really boring meeting the requirements.
It's pretty lame having to find the values again each time the game runs, but at least it's doable.