Imperialism 2 V1.3

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STN
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Imperialism 2 V1.3

Post by STN »

Table for Imperialism 2 Age of Exploration

Contains Nations gold addresses and players resources.

Hope its ok but I have updated the previous work adding, Grain, Beef, Fish to the values as these were not present.

Updated from above to include Grain, Beef, Fish values

Made by laughinowl, SinStar87

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
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Imperialism II.CT
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Samariel
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Re: Imperialism 2 V1.3

Post by Samariel »

Tnx for table :3

jackg4
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Re: Imperialism 2 V1.3

Post by jackg4 »

Hello. Did you ever look for and/or find Research? I haven't been able to find and I've exhausted my ideas. I think this is one of my all time favorite games and still play several times a year.

Zervox
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Re: Imperialism 2 V1.3

Post by Zervox »

Tried making my own table as a learning experience, it only has research progress for Britain but disecting the memory region might help you find the others, research topics are 3x4bytes it contains
4 Byte -Research Item identifier code
4 Byte -how much money multiplier ticks spent per turn(1= default value, 200 or 100 depending on the research etc).
Float-how much progress has been made, it goes from 0 to 0.5(0.5 = 1 turn)
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Imperialism II.CT
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Zervox
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Re: Imperialism 2 V1.3

Post by Zervox »

-Added the 3 default research slots for every playable country
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Imperialism II.CT
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PC Principal
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Re: Imperialism 2 V1.3

Post by PC Principal »

Zervox wrote:
Mon Nov 15, 2021 6:26 am
-Added the 3 default research slots for every playable country
You are a God amongst mere mortals!!

I shall name my first and second born children in your honor!

DutchGuyMike
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Re: Imperialism 2 V1.3

Post by DutchGuyMike »

Zervox wrote:
Mon Nov 15, 2021 6:26 am
-Added the 3 default research slots for every playable country
I never thought I'd be able to play the game with the technologies that I want to play with!
Thanks SO much! Is there any possibility by the way for the 4th slots to be added?

Parkan1986
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Re: Imperialism 2 V1.3

Post by Parkan1986 »

I am curius.Which version of the game was used to make such trainer?I tried Imperialism 2 v 1.0.3 by GOG and only money and research is working.resources cant be edited because of wrong adresses

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