[REQ]The Universim BETA
Re: [REQ]The Universim BETA
The Beta is out now
Re: [REQ]The Universim BETA
Love you guys and your quick table updates. Though I'm curious, what does creator mode do?
Re: [REQ]The Universim BETA
I wouldn't mind seeing an infinite resources cheat. I've seen it on a trainer, basically it fills everything with resources (warehouse + water + electricity + building stocks). Even just filling the warehouse would be nice.
Re: [REQ]The Universim BETA
Please try this one out, Works fine for me.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>295</ID>
<Description>"5 of everything possible on Warehouse"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : The Universim.exe
Version:
Date : 2020-02-07
Author : pongo
This script does blah blah blah
}
[ENABLE]
aobscan(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b,48 63 40 14 03 F8) // should be unique
alloc(newmem,$1000,Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)
label(code)
label(return)
newmem:
mov [rax+14],5
code:
movsxd rax,dword ptr [rax+14]
add edi,eax
jmp return
Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
jmp newmem
nop
return:
registersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)
[DISABLE]
Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
db 48 63 40 14 03 F8
unregistersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b
225AC1B6B03: 48 8D 44 C8 20 - lea rax,[rax+rcx*8+20]
225AC1B6B08: 48 8B 00 - mov rax,[rax]
225AC1B6B0B: 48 85 C0 - test rax,rax
225AC1B6B0E: 74 21 - je 225AC1B6B31
225AC1B6B10: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168]
225AC1B6B17: 49 63 CF - movsxd rcx,r15d
225AC1B6B1A: 39 48 18 - cmp [rax+18],ecx
225AC1B6B1D: 0F 86 37 00 00 00 - jbe 225AC1B6B5A
225AC1B6B23: 48 8D 44 C8 20 - lea rax,[rax+rcx*8+20]
225AC1B6B28: 48 8B 00 - mov rax,[rax]
// ---------- INJECTING HERE ----------
225AC1B6B2B: 48 63 40 14 - movsxd rax,dword ptr [rax+14]
225AC1B6B2F: 03 F8 - add edi,eax
// ---------- DONE INJECTING ----------
225AC1B6B31: 41 FF C7 - inc r15d
225AC1B6B34: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168]
225AC1B6B3B: 48 63 40 18 - movsxd rax,dword ptr [rax+18]
225AC1B6B3F: 44 3B F8 - cmp r15d,eax
225AC1B6B42: 7C AC - jl 225AC1B6AF0
225AC1B6B44: 48 8B C7 - mov rax,rdi
225AC1B6B47: 48 8B 34 24 - mov rsi,[rsp]
225AC1B6B4B: 48 8B 7C 24 08 - mov rdi,[rsp+08]
225AC1B6B50: 4C 8B 7C 24 10 - mov r15,[rsp+10]
225AC1B6B55: 48 83 C4 18 - add rsp,18
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by Pongozila on Sat Feb 08, 2020 11:26 am, edited 1 time in total.
Re: [REQ]The Universim BETA
I'm sorry but I don't know where I'm supposed to add that. I'll try to find by myself but that's kinda above my skills ^^Pongozila wrote: ↑Fri Feb 07, 2020 7:27 pmPlease try this one out, Works fine for me.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>295</ID> <Description>"5 of everything possible on Warehouse"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : The Universim.exe Version: Date : 2020-02-07 Author : pongo This script does blah blah blah } [ENABLE] aobscan(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b,48 63 40 14 03 F8) // should be unique alloc(newmem,$1000,Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b) label(code) label(return) newmem: mov [rax+14],5 code: movsxd rax,dword ptr [rax+14] add edi,eax jmp return Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b: jmp newmem nop return: registersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b) [DISABLE] Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b: db 48 63 40 14 03 F8 unregistersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b 225AC1B6B03: 48 8D 44 C8 20 - lea rax,[rax+rcx*8+20] 225AC1B6B08: 48 8B 00 - mov rax,[rax] 225AC1B6B0B: 48 85 C0 - test rax,rax 225AC1B6B0E: 74 21 - je 225AC1B6B31 225AC1B6B10: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168] 225AC1B6B17: 49 63 CF - movsxd rcx,r15d 225AC1B6B1A: 39 48 18 - cmp [rax+18],ecx 225AC1B6B1D: 0F 86 37 00 00 00 - jbe 225AC1B6B5A 225AC1B6B23: 48 8D 44 C8 20 - lea rax,[rax+rcx*8+20] 225AC1B6B28: 48 8B 00 - mov rax,[rax] // ---------- INJECTING HERE ---------- 225AC1B6B2B: 48 63 40 14 - movsxd rax,dword ptr [rax+14] 225AC1B6B2F: 03 F8 - add edi,eax // ---------- DONE INJECTING ---------- 225AC1B6B31: 41 FF C7 - inc r15d 225AC1B6B34: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168] 225AC1B6B3B: 48 63 40 18 - movsxd rax,dword ptr [rax+18] 225AC1B6B3F: 44 3B F8 - cmp r15d,eax 225AC1B6B42: 7C AC - jl 225AC1B6AF0 225AC1B6B44: 48 8B C7 - mov rax,rdi 225AC1B6B47: 48 8B 34 24 - mov rsi,[rsp] 225AC1B6B4B: 48 8B 7C 24 08 - mov rdi,[rsp+08] 225AC1B6B50: 4C 8B 7C 24 10 - mov r15,[rsp+10] 225AC1B6B55: 48 83 C4 18 - add rsp,18 } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQ]The Universim BETA
If i use it its saysPongozila wrote: ↑Fri Feb 07, 2020 7:27 pmPlease try this one out, Works fine for me.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>295</ID> <Description>"5 of everything possible on Warehouse"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : The Universim.exe Version: Date : 2020-02-07 Author : pongo This script does blah blah blah } [ENABLE] aobscan(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b,48 63 40 14 03 F8) // should be unique alloc(newmem,$1000,Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b) label(code) label(return) newmem: mov [rax+14],5 code: movsxd rax,dword ptr [rax+14] add edi,eax jmp return Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b: jmp newmem nop return: registersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b) [DISABLE] Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b: db 48 63 40 14 03 F8 unregistersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b 225AC1B6B03: 48 8D 44 C8 20 - lea rax,[rax+rcx*8+20] 225AC1B6B08: 48 8B 00 - mov rax,[rax] 225AC1B6B0B: 48 85 C0 - test rax,rax 225AC1B6B0E: 74 21 - je 225AC1B6B31 225AC1B6B10: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168] 225AC1B6B17: 49 63 CF - movsxd rcx,r15d 225AC1B6B1A: 39 48 18 - cmp [rax+18],ecx 225AC1B6B1D: 0F 86 37 00 00 00 - jbe 225AC1B6B5A 225AC1B6B23: 48 8D 44 C8 20 - lea rax,[rax+rcx*8+20] 225AC1B6B28: 48 8B 00 - mov rax,[rax] // ---------- INJECTING HERE ---------- 225AC1B6B2B: 48 63 40 14 - movsxd rax,dword ptr [rax+14] 225AC1B6B2F: 03 F8 - add edi,eax // ---------- DONE INJECTING ---------- 225AC1B6B31: 41 FF C7 - inc r15d 225AC1B6B34: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168] 225AC1B6B3B: 48 63 40 18 - movsxd rax,dword ptr [rax+18] 225AC1B6B3F: 44 3B F8 - cmp r15d,eax 225AC1B6B42: 7C AC - jl 225AC1B6AF0 225AC1B6B44: 48 8B C7 - mov rax,rdi 225AC1B6B47: 48 8B 34 24 - mov rsi,[rsp] 225AC1B6B4B: 48 8B 7C 24 08 - mov rdi,[rsp+08] 225AC1B6B50: 4C 8B 7C 24 10 - mov r15,[rsp+10] 225AC1B6B55: 48 83 C4 18 - add rsp,18 } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
instruction can't be compiled [error]
Re: [REQ]The Universim BETA
Just copy and paste on CE.
Click on "MONO -> Activate Mono Features" and activate the code.
Did you activate Mono features first? I forgot to say you needed it.
Re: [REQ]The Universim BETA
So it was that simple... Uh, if I had known that before, that would have helped me on many other tables. Thanks for your help, works like a charm.
-
- Noobzor
- Posts: 8
- Joined: Fri Feb 14, 2020 9:24 am
- Reputation: 1
Re: [REQ]The Universim BETA
When I try to star the table I get this message...
Failure injecting the MonoDatacollector dll
I started Cheat Engine as Administrator, I controlled that all MonoDatacollector dlls are in the CheatEngine folder... What else I have to do?
Failure injecting the MonoDatacollector dll
I started Cheat Engine as Administrator, I controlled that all MonoDatacollector dlls are in the CheatEngine folder... What else I have to do?
Re: [REQ]The Universim v40
You can toggle Debug Panel by pressing alpha numeric key 2 + Q (in qwerty or A in azerty), then press F3 key. You then should see debug panel on GUI.
BR
fantomas
BR
fantomas
Re: [REQ]The Universim BETA
I can not confirm that the debug mode can be activated this way.
Not even another way I saw in the steam forum that says: "Press Ctrl+Z+0(zero)"
Not even another way I saw in the steam forum that says: "Press Ctrl+Z+0(zero)"
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