[COMPLETED] Dustwind Resistance

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Dezgard
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[COMPLETED] Dustwind Resistance

Post by Dezgard »



Hello people!

Anyone know how to edit the experience points? for love or money I can't lock it down...

£5 bucks if you can lock down how the xp/skill points work!
Last edited by Dezgard on Sat Jun 21, 2025 9:38 am, edited 3 times in total.

Dezgard
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Re: Dustwind Resistance

Post by Dezgard »

Nothing seems to work or I am missing something.

My guess is the number showing is not the final number or is mixed somehow but not good enough to delve deeper on the matter.

bixnood
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Re: [PAID REQUEST] Dustwind Resistance

Post by bixnood »

The initial skills count for gained xp. Jake starts at 600 Diesel at 2450, so 2200 and 4050 in the second mission.

Found and edited these with Melon Loader with the UnityExplorer universal mod. Great tool for unity games it seems!

And keep the money, have a pint on me ;)

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Re: [PAID REQUEST] Dustwind Resistance

Post by Dezgard »

Thank you very much this is interesting! but I'm learning cheat engine and looking for a way to do it in that.

But thanks that does look interesting!

And have a pint on you from me ;)
Last edited by Dezgard on Fri Jun 20, 2025 6:56 pm, edited 1 time in total.

pacifista
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Re: [PAID REQUEST] Dustwind Resistance

Post by pacifista »

even with the presented data numbers i cant find anything even if i drop by 100 or 200 by buying corresponding skills.

btw how does even melon loader or universal mod works?

i just installed melon loader but that's it.
Last edited by pacifista on Fri Jun 20, 2025 11:35 am, edited 3 times in total.

Pastero
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Re: [PAID REQUEST] Dustwind Resistance

Post by Pastero »

Thx to Olivers post I managed to get together a wacky way to buy every skill, did some basic testing and the changes persisted after reloading. Have fun and keep chucking them grenades with the smartest dog of the gaming universe :D

3 options:
1) When you pick stuff up it won't change the weight setting of the character
2) (the good one) Stuff you have weights 0. Activate it before loading a save or change stuff around your chars in game after activation
3) After activation once you hover over a skill in the skill menu you`ll get a bunch of skill points. Buy anything you like, close the skill menu then deactivate it. There are 2 negatives with this (not skilled enough to fix them): character portrait will show "level up" all the time + if you open and close the skill menu then you`ll get a warning about having negative skill points (skills are maxed out anyway so you won't need this menu anymore :P )
Attachments
Dustwind Resistance.CT
Update with hacky skill point solution
(9 KiB) Downloaded 67 times
Last edited by Pastero on Fri Jun 20, 2025 1:42 pm, edited 2 times in total.

OliverSky111
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Re: [PAID REQUEST] Dustwind Resistance

Post by OliverSky111 »

bixnood wrote:
Fri Jun 20, 2025 4:44 am
The initial skills count for gained xp. Jake starts at 600 Diesel at 2450, so 2200 and 4050 in the second mission.

Found and edited these with Melon Loader with the UnityExplorer universal mod. Great tool for unity games it seems!

And keep the money, have a pint on me ;)
Good afternoon Sir, how did you do it? I've put everything you wrote about, but I've never worked with it. Where and how can I find and edit 600 and 2450

OliverSky111
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Re: [PAID REQUEST] Dustwind Resistance

Post by OliverSky111 »

The beginning of the company: 1)search for 1650 all bite 2) take one negative trait (without closing the skill window) 3)Next scan 650 4) We find 2 values, remove the negative trait 5) change these values to minus 99999999 (-9999999) and freeze 6) Take all skill ) 7) If its work say "спасибо" :D
how did 1650 get there? the first level of ability costs 100, the second 250. 9x100 +250x3=1650

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Re: [PAID REQUEST] Dustwind Resistance

Post by Pastero »

Updated my table with wacky skill point solution, worked for me so lemme know if it's working for you guys :)

OliverSky111
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Re: [PAID REQUEST] Dustwind Resistance

Post by OliverSky111 »

Pastero wrote:
Fri Jun 20, 2025 1:42 pm
Updated my table with wacky skill point solution, worked for me so lemme know if it's working for you guys :)
Hello Sir, everything works! I have little experience with the "cheat engine". I noticed that it is possible to hack the Skills "bite float" , but the game "curses and resets the skill value when you exit the skill window". The value itself also shifts. For example, the attack speed has 5 skill levels. We have one 1) search for 1 "float bite", 2) add 1 and "next scan 2"....3) change it to 999 and the bonus number changes, but I don't have enough experience to cheat the game

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eggs
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Re: [PAID REQUEST] Dustwind Resistance

Post by eggs »

Image

Some Notes:
There is a upper EXP Cap, directly Editing your EXP ignores said cap.
The Skillstats are calculated from the amount of Points you spend into said Skill
Attachments
DustwindResistance.CT
v2 fixed a freezebug with take no damage
added 1hit kill
(48.08 KiB) Downloaded 70 times
DustwindResistance.CT
v1
(44.17 KiB) Downloaded 26 times

OliverSky111
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Re: [PAID REQUEST] Dustwind Resistance

Post by OliverSky111 »

eggs wrote:
Fri Jun 20, 2025 6:39 pm
Image

Some Notes:
There is a upper EXP Cap, directly Editing your EXP ignores said cap.
The Skillstats are calculated from the amount of Points you spend into said Skill
Good day, sir! What do you think if I use your table and change the skill level to 50 (for example, instead of the maximum 5)? Will the parameter value in the game actually change? Or will it only change visually? Thank you for the table

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eggs
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Re: [PAID REQUEST] Dustwind Resistance

Post by eggs »

OliverSky111 wrote:
Fri Jun 20, 2025 7:17 pm
Good day, sir! What do you think if I use your table and change the skill level to 50 (for example, instead of the maximum 5)? Will the parameter value in the game actually change? Or will it only change visually? Thank you for the table
Yeh, you can go over the limit and change skills it above 5, from what ive tested the characterstats will persist (just testing by save and loading the game) Your EXP amount can also go into the negative

regardless, moved into a table thread:
viewtopic.php?p=413378#p413378

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