Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

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DhaosCollider
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Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by DhaosCollider »


Notes:
  • Requires Cheat Engine 7.2 or later.
  • Bond EXP Multiplier
    To level up, you need to progress through the story.
    Experience is also gained on level-up, and the multiplier may be excessive for some users.
    At the default 10x, the level was maxed out just by repeatedly talking to NPC. Hope you can tweak it just right.
  • Max Stock on Pickup (if owned/multiple)
    The stock will be maximised if you already have one, or if multiple items are picked up.
    In other words, it doesn't affect new items entering your inventory.
  • Gathering Item Replacer
    Tested with wood, grass, and ore to confirm they can be replaced with equipment and other items.
    AppItemSubsystem must be correct to retrieve FNames. If the money variable is accurate, it should work fine.
  • The game uses a shared getter/setter routine for attribute access, requiring filters to distinguish attribute.
    Due to its complexity, most filters currently support only the player (e.g. EXP Multiplier).
    Perhaps other coders are running into the same issue.
  • Confirmed to work with v1.0.3. Expected to work in future versions as well.
Jun 10, 2025:
  • Added
    • Item Data List Creator
      Selecting a category will list items within that. Items that duplication or split are excluded.
      Re-enabling this script also refreshes the list.
  • Fixed
    • Replaced Set Time to Set DateTime
      Modified Brian1ee7's code. Allocated the available memory and used readmem so it wouldn't break in future game updates.
    • Modified All Stock Min 500 to Set All Stock to 50% of Max
      Modified Brian1ee7's code. Divisions are rounded up (current stock is set to 500 if max is 999, or to 1 if max is 1).
      Injection point is unchanged, so the trigger conditions are still the same.
  • Game-Win64-Shipping.CT
    (330.53 KiB) Downloaded 1606 times
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Translucent Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, the checkbox states will be restored next time you start the CT.
        • If those checkboxes use variables, their values get saved too (supports AllowIncrease/Decrease).
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
    • Copy Log to Clipboard
      • Note: Use this for better reporting if those options aren’t available.
  • Field:
    • Freeze Time
    • Movement Speed Multiplier
      • times
    • Aiming Move Speed Multiplier
      • times
    • Charging Move Speed Multiplier
      • times
    • Jump Height Multiplier
      • times
  • Attributes:
    • Unlimited HP
    • Unlimited RP
    • Unlimited Divinity
  • Combat:
    • Always Critical Hits
    • Damage Multiplier
      • times: player
      • times: non-player
    • EXP Multiplier
      • times
  • Communication:
    • Bond EXP Multiplier
      • times
  • Inventory:
    • Max Stock on Pickup (if owned/multiple)
    • Gathering Item Replacer
      • item FName
    • Item Data List Creator
      • [0]
        • P->level
        • P->FName
        • now stock
        • max stock
  • Created by Brian1ee7
    • Set DateTime
      • Season
      • Day
      • Time
    • Set All Stock to 50% of Max

<variables>
  • AppItemSubsystem
    • money
  • AppSkillSaveData
    • SkillParam
      • SwordSkillPoint
      • TwoHandedSwordSkillPoint
      • DualBladesSkillPoint
      • BowSkillPoint
      • CharmSkillPoint
      • ArtifactDrumSkillPoint
      • ArtifactSwordSkillPoint
      • ArtifactFanSkillPoint
      • ArtifactUmbrellaSkillPoint
      • ArtifactRodSkillPoint
      • ArtifactMaskSkillPoint
      • CookingSkillPoint
      • CarpenterSkillPoint
      • BlackSmithSkillPoint
      • MedicineSkillPoint
      • FriendshipSkillPoint
      • GeneralSkillPoint
      • WalkSkillPoint
      • ShoppingSkillPoint
      • HarvestSkillPoint
      • SubjugationSkillPoint
      • FishingSkillPoint
      • TournamentSkillPoint
      • SwoonSkillPoint
      • StayUpLateSkillPoint
      • DailyTotalSkillPoint
      • MoveDistance
      • UsedMoney
      • HarvestNum
      • MiningNum
      • FishNum
      • KillEnemyNum
View update history
Jun 08, 2025:
  • Added
    • Merged 2 scripts from Brian1ee7
  • Fixed
    • Gathering Item Replacer
      Modified Brian1ee7's code slightly to link Tsundere Kitsune's listing to FNames.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (305.91 KiB) Downloaded 2343 times
Jun 07, 2025:
  • Added
    • Aiming Move Speed Multiplier
    • Charging Move Speed Multiplier
    • Unlimited Divinity
    • Always Critical Hits
    • Damage Multiplier
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (226 KiB) Downloaded 1639 times
Jun 06, 2025 (edited twice):
  • Added
    • Freeze Time
    • Bond EXP Multiplier
    • Gathering Item Replacer
  • Fixed
    • Bond EXP Multiplier (edited twice)
      There was a code issue causing excessive gains. It has now been fixed.
      I thought it was causing excessive gain, but it wasn’t. I’ve put it back.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (191.65 KiB) Downloaded 1317 times
Jun 05, 2025 (edited):
  • Fixed
    • EXP Multiplier
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (163.11 KiB) Downloaded 882 times
Credits:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DhaosCollider on Tue Jun 10, 2025 12:00 am, edited 9 times in total.

rabbitnyan
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Post by rabbitnyan »

ありがとうございます

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Post by Amber022 »

Would it be possible to add options for reducing or increasing damage received and dealt for those who might like the make the game harder or easier?

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Post by xoel28 »

Hello! Thank you for the ct! Would it be possible to add unlimited Spirit for Skills and Ultimates?

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Brian1ee7 »

thank you so much!

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by darkkaiser00 »

Thanks a lot, as always, you're a lifesaver
Last edited by darkkaiser00 on Fri Jun 06, 2025 4:53 am, edited 2 times in total.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Cyberweasel89 »

Dang, you are speed!

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by darkkaiser00 »

.
Last edited by darkkaiser00 on Sat Jun 07, 2025 5:24 am, edited 2 times in total.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Brian1ee7 »

is it possible to change "Max Stock on Pickup (if owned/multiple)" amount to 998 so it won't create duplicates?

Edit: nvm. after playing a bit more, it looks better with current cheat right now

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Inster »

Hi, it's me Insterluda. I've lost my Account here, but whatever.

Game is using Unreal Engine 5.4



Game-Win64-Shipping.exe+54D74CD
This address below here allows you to skip quests, just inject a script and edit the byte from 84 to 85
-> 84 Je.
--> 85 Jne. = Quest complete, regardless what kind of quest.
Basically, a conditional jump here.
It's also possible to get the bytetoken, bhascompletequest, which requires a SDK., or any sort of decompiler, but this game can also be hacked the native way, very easily.


You can add it to your table, if you want.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Impala »

Wish there was a better way to handle items

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by Algester »

Funny thing I don't understand what the Item IDs are for the Gathering Item Replacer -_-

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Akiiiya »

Impala wrote:
Fri Jun 06, 2025 8:27 pm
Wish there was a better way to handle items
same here, so we can adjust amount of any item by ourself

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by darkkaiser00 »

.
Last edited by darkkaiser00 on Sat Jun 07, 2025 5:24 am, edited 1 time in total.

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KaguraSuzu
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by KaguraSuzu »

Thank you for sharing this great CE

Btw, in the [Gathering Item Replacer] option, Are there anyway to make the item name show ?

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