Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

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JJDrakken
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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-16

Post by JJDrakken »

vaporwork wrote:
Wed Mar 22, 2017 3:30 pm
Yeah, 3 more crash bugs got fixed
That's always a good thing.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Recifense
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by Recifense »

Hi guys,

A table was added for version 2.7.0.2. Please look at the first post.

Cheers!

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JJDrakken
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by JJDrakken »

Recifense wrote:
Wed Mar 22, 2017 10:29 pm
Hi guys,

A table was added for version 2.7.0.2. Please look at the first post.

Cheers!
I'd totally give you a BJ right now, lol cheers!

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CompactDisc
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by CompactDisc »

The extension on page 2 still works:
viewtopic.php?f=4&t=348&p=1366#p1366

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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by Jevnaker »

sadly the game has stopped launching on my pc. fixed it by uninstalling razer cortex

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Crusader Kings 2 V. 2.6.3

Post by NordicPieEater »

A rather strange request, I know, but the AGOT mod for CK2 only works with 2.6.3 at the moment, but there's no cheat engine file for that version of the game on this site so far. If anyone could point me in the direction of the appropriate table, that would be very helpful. Thanks in advance!

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Alaunus
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by Alaunus »

CompactDisc wrote:
Thu Mar 23, 2017 10:26 am
The extension on page 2 still works:
viewtopic.php?f=4&t=348&p=1366#p1366
Sadly the achievement pointer does not work with a changed checksum game. Tested it with Viking Raider.

And yes I am fully aware that it's nothing you did CompactDisc I just wanted to share before someone goes for one of the 'longer' achievements and ends up with a couple hours wasted. :twisted:

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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by gorgutzer »

Can someone tell me where is the address of yesmen? or a script to activate it?

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H Con
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by H Con »

Alaunus wrote:
Sat Mar 25, 2017 10:40 am
CompactDisc wrote:
Thu Mar 23, 2017 10:26 am
The extension on page 2 still works:
viewtopic.php?f=4&t=348&p=1366#p1366
Sadly the achievement pointer does not work with a changed checksum game. Tested it with Viking Raider.
I just tested it with Prester John and got it without issue. Changed checksum game. Does your Game Rules screen actually say Achievements enabled?

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Alaunus
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by Alaunus »

H Con wrote:
Sat Mar 25, 2017 8:21 pm
Alaunus wrote:
Sat Mar 25, 2017 10:40 am
CompactDisc wrote:
Thu Mar 23, 2017 10:26 am
The extension on page 2 still works:
viewtopic.php?f=4&t=348&p=1366#p1366
Sadly the achievement pointer does not work with a changed checksum game. Tested it with Viking Raider.
I just tested it with Prester John and got it without issue. Changed checksum game. Does your Game Rules screen actually say Achievements enabled?
Yes it did. Once I noticed viking raider didn't trigger in my modded game I went back and did one testrun with first half of my mods of choice activated and a second with the other half. Both no dough. Then a third try with vanilla checksum to see if I understood the trigger condition correctly, and blam, achievement awarded.

barashkafromRO
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by barashkafromRO »

selected character piety changes their wealth instead

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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by Ashmodel »

Yeah, I'm having a similar issue. Going back to an save from before the latest hotfix, it still says achievements enabled but not they don't actually trigger. Starting an all new game, they trigger just fine.

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Re: Crusader Kings 2 V. 2.6.3

Post by barashkafromRO »

NordicPieEater wrote:
Sat Mar 25, 2017 3:50 am
A rather strange request, I know, but the AGOT mod for CK2 only works with 2.6.3 at the moment, but there's no cheat engine file for that version of the game on this site so far. If anyone could point me in the direction of the appropriate table, that would be very helpful. Thanks in advance!
table from Recifense
Attachments
CK2game_v2-6-3-VNFM_Steam_saucefar_Megatek_darkedone02_CE66_S83_T60.CT
(80.53 KiB) Downloaded 112 times

gintaman1515
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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by gintaman1515 »

please update to 2.7.1

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Re: Crusader Kings 2 v2.702 Steam (GM and More) 2017-03-22

Post by barashkafromRO »

gintaman1515 wrote:
Thu Apr 13, 2017 5:15 pm
please update to 2.7.1
It is still in beta and since this isn't aob table it is sure to not work after release.

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