Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

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Kendros
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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Kendros »

[QUOTE="JJDrakken, post: 51966, member: 788"]Has anyone made an updated table to allow achievements with mods yet?[/QUOTE]



I would love to have this! or to know how to get pass the checksum.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Alaunus
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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Alaunus »

[QUOTE="Kendros, post: 52699, member: 19754"]I would love to have this! or to know how to get pass the checksum.[/QUOTE]

[QUOTE="H Con, post: 51452, member: 746"]For 2.8.3.2 the pointer is CK2game.exe+F9AE30.[/QUOTE]



It's not really that hard to make the required changes yourself now.

Kendros
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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Kendros »

[QUOTE="Alaunus, post: 52843, member: 872"]It's not really that hard to make the required changes yourself now.[/QUOTE]



Yeah, I know it should not be hard but obviously I am having trouble so I am asking if possible for some detailed advice.

I have followed this guide :



[QUOTE="lilunxm12, post: 36886, member: 11145"]1. start game to lobby, start CE, attach the process and load the extension table

2. enable the table, double click the "P->XXXXXXXX" part and a popup will appear

3. enter ""CK2game.exe"+EFA8F0" to the text box just above "add offset" button (text applicable for 2.8.x only)

4. if you're not using ruler designer, make sure the number above is 37, otherwise change it to 36

5. click "Ok" to return to main GUI. You'll find the value part of this entry is 0, double click and change it to 1

6. now return to lobby and start a new game, you'll find achievements are enabled



you can save the changes to this extension, so next time you can skip the popup part[/QUOTE]



But I cannot get it to work, when I change the number to 37 or 36 and press ok, the value of the entry is not 0 and changing it to 1 does nothing.



That is why I am wondering if someone can inform me on what I might be doing wrong and how to correct it.



Thank you.

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JJDrakken
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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by JJDrakken »

Apparently must be kinda hard, if this guy is unable to do it.

Kendros
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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Kendros »

[QUOTE="JJDrakken, post: 52896, member: 788"]Apparently must be kinda hard, if this guy is unable to do it.[/QUOTE]



Turns out I was truly being an idiot, well partly, what I did not realize is you have to downloaded the latest the table addon on page two and change the pointer on there rather then try to create one yourself, if you do that and follow the instructions then it will work fine.

Miz
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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Miz »

Hey, is there any way one of the table makers can make an option to edit troop size, like with money and fertility, and whatnot? Also, minimum troop size is broken, it massively shrinks armies.

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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Magicmashroom »

[QUOTE="CompactDisc, post: 1366, member: 781"]--------------------------------------------------------------------------------

[COLOR=#BF00FF][B]Table Extension for Crusader Kings II v2.8.1.1 (ISRM)[/B][/COLOR]

--------------------------------------------------------------------------------

[B]== By [/B][URL='http://fearlessrevolution.com/members/compactdisc.781/'][B][COLOR=rgb(251, 160, 38)]CompactDisc[/COLOR][/B][/URL][B] ==[/B]



This extension contains a large amount of extra pointers for the game.

It will allow you to alter much more than with Recifense's script alone.



[B]Features[/B]

- Enable the console in ironman mode

- Get achievements in modded and ruler designer games

- More pointers to edit



[B]Instructions[/B]

Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.



Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.



If something doesn't work, please post it in this thread so I can fix it.



[B]Updates[/B]

[I]2016 Mar 18[/I]: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3

[I]2016 Mar 18[/I]: Fix- Extension v2.3a

Fixed tech pointers + Added modded achievements

[I]2016 Apr 26[/I]: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4

[I]2016 Apr 27[/I]: Fix for v2.7.1.0 (BPAH) - Extension v2.5

- Fixed Selected County pointers

[I]2016 Aug 17[/I]: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6

- Fixed a bug with character religion pointer

[I]2017 Nov 19[/I]: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7

- Big thanks to H Con for doing most of the update for me.

[I]2017 Dec 06[/I]: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7

[I]2018 Mar 12[/I]: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8



[B]Wishlist[/B]

- Nomadic pointers (Population/Manpower/etc.)



[B]Credits[/B]

[URL='http://fearlessrevolution.com/members/recifense.68/'][B][COLOR=rgb(251, 160, 38)]Recifense[/COLOR][/B][/URL] for making the main table

[URL='http://fearlessrevolution.com/members/bringchaos.14031/'][B][COLOR=rgb(251, 160, 38)]BringChaos[/COLOR][/B][/URL][COLOR=null] for creating the original console script[/COLOR][/QUOTE]

Hello there i am wondering if there will be an update on this for ver 2.8.3.2

thank you i love your hoi4 extendtion, eu4 extention and ck 2 extention keep it up :)

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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by Khevor »

There's a point in this thread that refers to page 1 having the updated 2.8.3.2 CT and even the extended for the same version. A general search shows that the table *did* exist but everything's reverted to 2.8.1.1. What happened and will the 2.8.3.2 version return?

Miz
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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by Miz »

Anything on minimum troop size?

Ioannes
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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by Ioannes »

Heads up, there was a small update to CK2 to fix the converter for EU4 1.26.

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JJDrakken
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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by JJDrakken »

Ioannes wrote:
Thu Sep 06, 2018 2:01 pm
Heads up, there was a small update to CK2 to fix the converter for EU4 1.26.
What he said :) Needs an update to the table.

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Recifense »

Hi guys,

Here is the table for version 2.8.3.3.

I was not able to publish it at the first post.

Cheers!
Attachments
CK2game_v2-8-3-3-SAHQ_Steam_SAR_MT_DD02_PATRONS_CE67_S87_T60.CT
2018-Sep-06: Release for version 2.8.3.3
(81.94 KiB) Downloaded 140 times

corz
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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by corz »

Thanks for the quick update Recifense! Amazing work as always.

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by CptWindwalker82 »

Indeed, lightning fast!

Will there be an updated Table Extension aswell? :)

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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Recifense »

Recifense wrote:
Fri Sep 07, 2018 1:32 am
Hi guys,

Here is the table for version 2.8.3.3.

I was not able to publish it at the first post.

Cheers!
It can be found at the first post as well.

Cheers!

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