As Nomadic
God Mode
100% Morale
Siege Instantaneously
Those work now, but "Minimum Defense troops" and "No Revolt Risk" do not seem to work correctly yet.
Looks like the no revolt risk doesn't take pillaging into consideration
Those pictures were taken with every script running except "Super Ruler", "Tech Level", "Change Country Culture", "Change Country Religion" and "Minimum Decadense"
Ok, downloaded the new table and now Super ruler is not working on me so far... I'm not yet done fully testing it out.
I'm playing as Count Huosi of Innsbruck in the country of Bavaria on the year 773 and god mode does not work, I've assault multiple cities and my forces that was 3000 end up being dwindled to 945 on my king's war against khan kutrigur of Avaria... so god mode is not working, and my stats are not even maxed out on super ruler.
Fixed. Since the game changed so much, I had to re-do most of the work. The scenerio that you play as a a vassal that worked fine before did not work this time. I have changed the script to consider properly when you are playing as a vassal. Your description helped me a lot. Please try the table with script version 8.5.
Tested the new table on a Gotland game (independant, created one vassal), and all regular options seemed to be working except :
-Current Selected Character : Piety didn't update when changed
-Instantaneous Siege : crashed the game at the first Siege
Will test further tomorrow to see in different conditions what caused the crash.
Selected Character : Base Piety value changes ruler's wealth instead. Played as independent count.
Base Piety value of 1000000000 becomes 30517.578 wealth
Unfortunately the assembly code scan method from earlier patches no longer work (or a new assembly code is needed). Using the ruler designer, I have managed to find a little under 3,000 addresses which had the value 1 before blocking achievements and the value 0 after blocking them. If we're lucky, the address is still [pointer]+42, and still a byte value of 0 or 1. Problem is, I have no idea how to use the pointer scan (if it's even the right thing to use here, I'm not good at determining that either). Any help would be appreciated.
EDIT: Scratch that, by randomly changing values, I've narrowed it down to a grand total of ONE address.
EDIT 2: I have found a workaround for the time being: In Memory Viewer, go to the address CK2game.exe+FD7CA, right-click the address, and find addresses accessed by this instruction. It finds one address - the one we're looking for.
Unfortunately the assembly code scan method from earlier patches no longer work (or a new assembly code is needed). Using the ruler designer, I have managed to find a little under 3,000 addresses which had the value 1 before blocking achievements and the value 0 after blocking them. If we're lucky, the address is still [pointer]+42, and still a byte value of 0 or 1. Problem is, I have no idea how to use the pointer scan (if it's even the right thing to use here, I'm not good at determining that either). Any help would be appreciated.
EDIT: Scratch that, by randomly changing values, I've narrowed it down to a grand total of ONE address.
EDIT 2: I have found a workaround for the time being: In Memory Viewer, go to the address CK2game.exe+FD7CA, right-click the address, and find addresses accessed by this instruction. It finds one address - the one we're looking for.
Are you sure this "actually" enables achievements instead of just showing like it does? I don't have any easy achievements i could test it with.
I want to play ironman with ck2+ or something but im not sure if it will work or not.
For many of the Paradox games (maybe others as well), CompactDisk usually releases a table extension that builds on Recifense's table. His last for CK2 is for version 2.6.3.
Are you sure this "actually" enables achievements instead of just showing like it does? I don't have any easy achievements i could test it with.
I want to play ironman with ck2+ or something but im not sure if it will work or not.
I can confirm that it does. I got the Good Old Days achievement using checksum-changing mods. Specifically, mods which make it easier to get the Good Old Days achievement.
Alright I've discovered a bug that as playing as a vassal of a republic, I am unable to instantly things inside a hold such as my mansion and the trade port, but I can instantly construct the trade port itself. I've playing as Patrician Cornelio of Ravelli...