Totally new, but found this while looking for trainers and wanted to say it's incredible! Is there a way to reduce the age of the ruler to never go past another age (e.g. 35) rather than 50?
Also, as noted, when I tried to start a new single player game as a Republic/merchant, no scripts could be selected. If I started a new game after loading a previous game, I could change my ruler's stats, piety, gold, etc, but not their technology or build speed.
You'd have to edit the code for that, I would honestly recommend trying, but if you need help, I don't really have the time for that right now. Feel free to join the discord though, some will help there. But make sure to mention you are new, they have little tolerance for ignorance otherwise.
Read the tutorials first though, it helps [Link]
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
First of all, thanks Recifense and CompactDisc for the awesome work!
CompactDisc it seems that the pointer for achievments its not working properly when you use the "Ruler Designer", unlike the table`s past versions. For example, if i start a game with mods and select a pre-defined ruler the achievments work, but if i create a custom ruler in "Ruler Designer" the achievments get disable.
Thank you very much in advance!
CompactDisc it seems that the pointer for achievments its not working properly when you use the "Ruler Designer", unlike the table`s past versions. For example, if i start a game with mods and select a pre-defined ruler the achievments work, but if i create a custom ruler in "Ruler Designer" the achievments get disable.
I noticed the same thing and am looking for a more complete solution than in the past. Hopefully enable full mod support for achievements.
I noticed this issue with achievements too, if you're using a slightly older version the pointer's offset is set at 36 .. so turning it from a 1 to a 0 will have achievements enabled... its odd. I went in and manually changed the offset to 37 and now it works correctly where 1 is on and 0 is off.
edit: I did test it with the ruler designer and it works, sometimes you may have to toggle it to get the green "enabled" text.
I noticed this issue with achievements too, if you're using a slightly older version the pointer's offset is set at 36 .. so turning it from a 1 to a 0 will have achievements enabled... its odd. I went in and manually changed the offset to 37 and now it works correctly where 1 is on and 0 is off.
edit: I did test it with the ruler designer and it works, sometimes you may have to toggle it to get the green "enabled" text.
Thanks alanwulf! It works here too!
Guys just add a address manually in CE ("CK2game.exe"+00EFa8D0 with pointer offset 36). Offset 36 value must be equal 0 and Offset 37 value equal 1.
FYI
+35 is save integrity (1 = pass)
+36 is now ruler designer (0 = unused), it used to be checksum & I think ruler designer both
+37 is now checksum (1 = unmodified), used to be ?? - it didn't appear to do anything in the past
Guys, well done and thank you for researching this. I'm trying to edit the code behind this, and hopefully create a script like the console script that disables all these checks altogether.
Just my luck to go back to this game and the next day Paradox publishes a hotfix that stops the main table and the additional pointers from working, console cheat is still working though. The game version is now 2.8.1.1 (ISRM).
Just my luck to go back to this game and the next day Paradox publishes a hotfix that stops the main table and the additional pointers from working, console cheat is still working though. The game version is now 2.8.1.1 (ISRM).
I'm officially sad Though I think the extension will still work once Reci updates his table.