Final Fantasy VI

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STN
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Final Fantasy VI

Post by STN »

Final Fantasy VI - CODEX RELEASE

12/19/2015
+Learn All Spells
+Always Sprint (Do NOT have "Sprinting Shoes" equipped on ANYBODY)
+No Random Encounters

12/17/2015
+Infinite Health
+Character Editor
+Gil Editor
+IDs

*** NOTES ***
***Expand "IDs" for reference IDs***

Character Editor
1) Enter Menu
2) Enter "Status"
3) Enable "Character Editor"
4) Enter character of choice

Learn All Spells
1) Enter Menu
2) Enter "Abilities"
3) Enable "Learn All Spells"
4) Enter character of choice

No Random Encounters
1) Activate "No Random Encounters"
2) Run around until your first random encounter
3) Finish Fight, don't move, lock "Pointer" when initialized

Credits: vng21092
---------------------------------

For Steam version:

A quick edit from CODEX release.
Battle Assistant is still not AOB but should work as intended.
Credit: unrevealer

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FF6merge.CT
(339.53 KiB) Downloaded 3888 times
FF6codex.CT
(24.07 KiB) Downloaded 1784 times
FF6.CT
(337.3 KiB) Downloaded 1841 times

thisismyhub
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Re: Final Fantasy VI

Post by thisismyhub »

thanks STN

thanatosiruga
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Re: Final Fantasy VI

Post by thanatosiruga »

Thanks o/
Your job as always is amazing

mac4500
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Re: Final Fantasy VI

Post by mac4500 »

Hey

if someone has time soon, could they fix up the enable Fast ATB cheat table please

because it does not work work right at all

it makes it so you can't attack the enemies at all

e20s
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Re: Final Fantasy VI

Post by e20s »

On steam the AP/Magic points doesn't work for me. When using freeze value or not the amount doesn't change. Out of battle the value is always 13. In battle it's 0. When you finish the battle, then it displays the correct value for the battle with no change.

Edit: The veldt is odd with it's AP and the table won't work there for AP. So editing the value to 255 and freezing it does in fact work. Just not in the veldt.

curryjg44
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Re: Final Fantasy VI

Post by curryjg44 »

Hey, thanks for creating this it's pretty cool. I'm having a hard time understanding how I "learn all dances". I've read that you're supposed to put the value 255 beside it but where do I put it? Call me silly but I just don't get it. Thanks in advance ๐Ÿ˜Š

curryjg44
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Re: Final Fantasy VI

Post by curryjg44 »

e20s wrote: โ†‘
Tue Jan 02, 2018 11:19 pm
On steam the AP/Magic points doesn't work for me. When using freeze value or not the amount doesn't change. Out of battle the value is always 13. In battle it's 0. When you finish the battle, then it displays the correct value for the battle with no change.

Edit: The veldt is odd with it's AP and the table won't work there for AP. So editing the value to 255 and freezing it does in fact work. Just not in the veldt.
How do you freeze the value? I'm sorry this stuff doesn't make much sense to me. ๐Ÿ˜‚๐Ÿ˜‚

Edit: You change the value to 255 and put the X in the box for AP right? Even after I do that I still don't get max AP. What am I doing wrong? I'm starting to get frustrated. Lol

e20s
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Re: Final Fantasy VI

Post by e20s »

curryjg44 wrote: โ†‘
Thu Jan 04, 2018 3:30 am
e20s wrote: โ†‘
Tue Jan 02, 2018 11:19 pm
On steam the AP/Magic points doesn't work for me. When using freeze value or not the amount doesn't change. Out of battle the value is always 13. In battle it's 0. When you finish the battle, then it displays the correct value for the battle with no change.

Edit: The veldt is odd with it's AP and the table won't work there for AP. So editing the value to 255 and freezing it does in fact work. Just not in the veldt.
How do you freeze the value? I'm sorry this stuff doesn't make much sense to me. ๐Ÿ˜‚๐Ÿ˜‚

Edit: You change the value to 255 and put the X in the box for AP right? Even after I do that I still don't get max AP. What am I doing wrong? I'm starting to get frustrated. Lol
1: You can't do this in the veldt. Aka where Gau is. So go somewhere that isn't the veldt.
2: Out of battle the value changes. Depending on what part of the world map you are in.
3: Click the box for the code. So there is an X inside it. Double click the value for that box and enter 255 or however much AP you want.
4: Get a battle that isn't in the veldt.
5: The value should change from the world map value. To either 0 or 255. If it doesn't re-edit it.
6: Kill all the things and check the AP at the end of battle.

Notes:
The battle has to reward AP for you to edit the value.

curryjg44
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Re: Final Fantasy VI

Post by curryjg44 »

Thank you for answering me, I appreciate it! I got it to work!

shadoweggs
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Re: Final Fantasy VI

Post by shadoweggs »

How do you use become airship? I enabled it and nothing happens

IryshWhiskey
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Re: Final Fantasy VI

Post by IryshWhiskey »

Heya, on Steam I am unable to figure out No Random Encounters. I followed the instructions to check "No Random Encounters", ran around until I was in battle, finished it, didn't move but I can't check the "pointer" box. I've tried various different methods to try and make it work but so far no luck.

Thank you!

neodiahs
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Re: Final Fantasy VI

Post by neodiahs »

The Ap gain codes don't seem to work. fighting enemies outside Jidoor that offer 1-2 ap - edit code to several different frozen #'s (255-200-10) and still only get 1 or 2

princejarethh
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Final Fantasy VI

Post by princejarethh »

I am using Final Fantasy VI in STEAM. Which .CT file do I use?

asukaka
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Final Fantasy VI

Post by asukaka »

how the command works all magicite or what value do I enter???

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Devilswarchild
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Re: Final Fantasy VI

Post by Devilswarchild »

Will this work with the Steam Version as well?

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