Injustice Gods Among Us Ultimate Edition

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STN
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Injustice Gods Among Us Ultimate Edition

Post by STN »

Made by Gniarf

Game name: Injustice Gods Among Us Ultimate Edition
Game version: unknown, but I don't think the game will be patched anymore. AOBScans used anyway.
Required cheat engine version: 6.3 or above
Options:
-Character swap (F1): Allows you to force who player1 or player2 will be. Character names have to match the names of the .xxx packages in the asset directory, so if you want to play as solomon grundy, find his .xxx package (CHAR_SolomonGrundy.xxx, the _A.xxx /_B.xxx/etc are for alt costumes) and set "Player 1 character" to "char_solomongrundy" (case INsensitive). Setting "Player * character" to a single space disables replacement for that character.
...Especially useful if you want to play the story as a specific character...

-Force loading specific stage: like character swap, but for stages.

-No decreasing combo damage: I don't know why people (or just developers?) find that funny, but there is a new trend in fighting games where the longer your combo gets, the less damage each hit does. This options disables this "feature". Ie:
--normal game: 1st hit does full damage, 2nd hit 95% normal damage, 3rd hit 90% iirc...
--hacked game: each hit does full damage.

-Log FNV1 hashes: if you don't know what this is, you don't need it. It's for modding tools makers and doesn't affect gameplay.

-Dynamic gamespeed: on slower computers you'll notice that the game plays in slowmo when the framerate drops. This hack allows to play at constant (sort of) speed when your machine can't keep up at 60 FPS.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Injustice.CT
(18.83 KiB) Downloaded 1204 times

TroliusMaximus
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Re: Injustice Gods Among Us Ultimate Edition

Post by TroliusMaximus »

-No decreasing combo damage: I don't know why people (or just developers?) find that funny, but there is a new trend in fighting games where the longer your combo gets, the less damage each hit does. This options disables this "feature". Ie:
--normal game: 1st hit does full damage, 2nd hit 95% normal damage, 3rd hit 90% iirc...
--hacked game: each hit does full damage.
Holy crap, dude! This is just the tonic I've been waiting for! Can't stand "damage scaling" -- it literally homogenises the characters / roster, punished skilled players and disincentivises learning combos! Excellent hack, mate! 🏆

Any chance this could be done for Injustice 2?... Or other fighting games, like SFV or Tekken 7?? :o

dokoham
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Re: Injustice Gods Among Us Ultimate Edition

Post by dokoham »

could you help to modify player1 to cpu control with highest level please?

thank you so much

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phnf27
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Injustice Gods Among Us Ultimate Edition

Post by phnf27 »

Would you like to update the table by putting one hit kill please?

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