Grim Dawn

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Marcus101RR
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Re: Grim Dawn

Post by Marcus101RR » Thu Aug 01, 2019 7:43 pm

Updated to 1.1.4.0: viewtopic.php?p=30579#p30579

StinVec
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Re: Grim Dawn

Post by StinVec » Fri Aug 02, 2019 6:59 am

Marcus101RR wrote:
Thu Aug 01, 2019 7:43 pm
Updated to 1.1.4.0: viewtopic.php?p=30579#p30579
Thank you very much! I am looking forward to trying out several of the options your table provides. I appreciate your efforts very much.

Chaos5061
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Re: Grim Dawn

Post by Chaos5061 » Sat Aug 03, 2019 1:00 am

Marcus101RR wrote:
Thu Aug 01, 2019 7:43 pm
Updated to 1.1.4.0: viewtopic.php?p=30579#p30579
Okay so I was about to post that the Get Character isn't checking for me but I decided to try and switch from the x64 and that worked. But trying out various things the God Mode won't check. The Health and Energy numbers are only there just telling you your max health and energy changing or locking those numbers do nothing. Couple of things I I have tried do work like changing attributes points and Iron bits.

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Marcus101RR
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Re: Grim Dawn

Post by Marcus101RR » Sun Aug 04, 2019 1:09 am

Chaos5061 wrote:
Sat Aug 03, 2019 1:00 am
Marcus101RR wrote:
Thu Aug 01, 2019 7:43 pm
Updated to 1.1.4.0: viewtopic.php?p=30579#p30579
Okay so I was about to post that the Get Character isn't checking for me but I decided to try and switch from the x64 and that worked. But trying out various things the God Mode won't check. The Health and Energy numbers are only there just telling you your max health and energy changing or locking those numbers do nothing. Couple of things I I have tried do work like changing attributes points and Iron bits.
It is gonna take me some time to find those again.

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Darkedone02
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Re: Grim Dawn

Post by Darkedone02 » Thu Aug 08, 2019 6:30 am

I can't get the "get character" to open at all.

nillmand2
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Re: Grim Dawn

Post by nillmand2 » Mon Dec 02, 2019 3:53 am

does these stuff still work for the current patch?

Arai19
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Re: Grim Dawn

Post by Arai19 » Mon Dec 02, 2019 7:16 am

lowf2505 wrote:
Sat Apr 27, 2019 5:50 pm
Hey, first time post here.
Game Version: 1.1.1.2 (CDX)

Script for Unlimited Buff

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Game.dll,29 9E 7C 03 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub [esi+0000037C],0
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 29 9E 7C 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)

hi, this script doesnt work in v1.1.5, i miss it so dearly

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