Updates:
Update3
- updated Undead scripts.
- added Game Time Mod.
- added Unlock All Doors/Files/Maps & 100% Discovery and Unlock All Movies
- added Lock at Full Ammo
- separate the "reload with full clip" function from Inf. Quick Reload and make it a separate script Reload with Full Clip
- updated Inf. Item, you can use fuel canteen even when it's empty now.
- added Fake Item Scripts, and turned Save without Ink Ribbon into an child script of it.
- added the missing item IDs to the drop down list.
- changed the table layout, grouping scripts into categories.
Update2
- updated the Inf. Quick Reload, now you can do the reload animation even when the clip is full.
- added 2 sub scripts to Inf. Quick Reload: Ammo Sharing for Most Weapons and Ammo Ignored for Most Weapons.
- added Save without Ink Ribbon
Update1
- just a quick update before going home..
- added Inf. Defensive Items and Inf. Defensive Items Alt.
- updated Inf. Item, it doesn't work on Ink Ribbon before. fixed now.
- added pointers to the Defensive Items.
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Scripts:
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Health & Misc. Scripts:
Undead
- dogs can might still kill you if they knock over you. check mgr.inz.Player's table for a much better approach.
- you can choose to lock health at full after activating the script.
Game Time Mod
- made based on mgr.inz.Player's findings of the game stats.
- stop the game play time from increasing when it reaches the specific time.
- Custom Max Game Time default: 2h18m.
Unlock All Doors/Files/Maps & 100% Discovery and Unlock All Movies
- can't be undone after save, use with caution.
- made based on rapier's posts: 1, 2.
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Ammo & Item Scripts:
Inf. Ammo
- ammo of the equipped weapon would still drops but won't reach 0.
Lock at Full Ammo
- lock the equipped weapon ammo at full always.
- need to activate Inf. Ammo first.
Inf. Quick Reload
- you only need 1 spare ammo clip in the inventory to quick reload (not manually combine the ammo in the item menu) the equipped weapon to FULL.
- spare ammo clip won't drop below 1.
Ammo Sharing for Most Weapons
- works on Handgun, Self Defensive Gun, Magnum, and Shotgun and their ammo clips. i.e. when equipping Magnum, you can quick reload your gun with the ammo of Handgun, Magnum or Shotgun. you only need to bring one type of ammo with you to reload among these guns.
- need to activate Inf. Quick Reload first.
Ammo Ignored for Most Weapons
- works on Handgun, Self Defensive Gun, Magnum, and Shotgun. when you're using one of these guns, you don't need any ammo clip to reload your weapon, would save you the item slots for ammos.
- need to activate both Inf. Quick Reload and Ammo Ignored for Most Weapons first.
Reload with Full Clip
- you may do the reload animation even when the clip is full.
- need to activate Inf. Quick Reload first.
Inf. Defensive Items
- access the defensive item equipping menu (go left in item menu), the script would set the quantity to one if you don't have any.
- quantity still drop until you have 1 left.
Inf. Defensive Items Alt
- access the defensive item equipping menu (go left in item menu), the script would set the quantity to one if you don't have any.
- quantity still drop to 0 but would switch to another defensive item even if you have no other defensive item left as well.
- just try it if you're not sure what I'm talking about.
Inf. Item
- quantity still drops but won't drop below 1.
- press and hold Right Mouse Button before using an item.
- fuel canteen can still be used when it's empty (no need to hold Right Mouse Button for this item).
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Fake Item Scripts:
- for any of the listed item below, activate its "Fake Xxx" script to trick the game to think you have the item in your inventory without actually bringing the item.
- to avoid possible plot breaking, best used on the item(s) you've actually obtained. e.g. AFTER obtaining the sword key, leave the sword key in the item box to free an item slot, then activate Fake Sword Key, and you can open the sword doors without bring the key then.
- another way to use this is, when playing as Jill, first change the special item slot from lock pick to an item you want to bring with you always, e.g. a Lighter, than activate Fake Lock Pick. now you can unlock any lockpick-able door while using the special item slot for a better purpose.
- "fake-able" items: Ink Ribbon, and all keys: Lock Pick, Old Key, Sword Key, Armor Key, Shield Key, Helmet Key, Residence Key - 001, Residence Key - 003, Laboratory Key - Power Area, Laboratory Key - Master, Closet Key, Emblem Key, and Control Room Key.
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Pointers:
Health,
Poisoned flag,
Ammo for equipped weapon,
Character Using and Outfit Using (these 2 offsets, together with the Poisoned flag are from rapier's findings,
Item Slots 1 to 8 and the Special Item, drop down lists are prepared for easy item add / swap, and
quantities of both Defensive Items
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Notes:
- made with AOB scans, should work on your game.
- the preliminary item IDs list are from GeckoCodes, which is the second result from my google search "resident evil 03 handgun 44 ink ribbon".
- the remaining item IDs are from gir489's feedback.
- update (if any) will be slow, check other tables if you can't wait.
Made by Cielos
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1