ATLYSS

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BabyGroot
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ATLYSS

Post by BabyGroot »

Code: Select all

Game Name: 			ATLYSS
Game Process: 			ATLYSS.exe
Game Release date: 		23 Nov, 2024
CE Version: 			7.4  
Date / Title Patch / Build ID:  24 December 2024 / Atlyss Beta 1.6.2b Hotfix Released / 16841279
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table
Table will auto attach to process Game

2. Table made in SinglePlayer
Cracked version of the game
Options Table
Image



If you like my table, don’t forget to click the Image button.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ATLYSS.CT
24 December 2024 / Atlyss Beta 1.6.2b Hotfix Released / 16841279
(92.63 KiB) Downloaded 369 times
ATLYSS.CT
23 November 2024 / ATLYSS Beta 1.0.0b build released / 16507886
(74.37 KiB) Downloaded 2154 times
Last edited by BabyGroot on Fri Jan 03, 2025 10:45 am, edited 1 time in total.

kakajack
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Re: ATLYSS

Post by kakajack »

Was wondering if you found a way to change items? I managed to swap a Hellsludge Katar weapon to the Golemfist once, but never got it to work again.

SilverFangBlackWing
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Re: ATLYSS

Post by SilverFangBlackWing »

The attribute points don't stick after character creation making it basically pointless currently.
The pointer does work and can be used to buff your stats in-game, but also doesn't stick meaning you will have to redo the change every time you restart the game.

There is some kind of check in the code that is clearly resetting the stats.

This was in SinglePlayer.

SilverFangBlackWing
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Re: ATLYSS

Post by SilverFangBlackWing »

On further testing, all attribute points revert to being just strength. If you level up to max (I did it by killing enemies with xp locked at around 1000000.) Strength will be 78. I never quit the game without making sure to still have attribute points and they are the same number 78 I think that is what the game expects including the points from character creation. (I always originally set them to at least 99 so results may differ if you set them bellow what the game seems to think that level should have.)

Skills do stick if you spend points on them (picking a class will reset them but that seems simply intended game design and they don't after that.)

Money also sticks

Shnibadabobin
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Re: ATLYSS

Post by Shnibadabobin »

Player Model Data lot working. World data seems to populate the table, but the player stuff doesn't.

[EDIT] I got it to hook. It was somewhere in the main menu before loading the game. I think it was during character select. You check the box and leave it checked.

SilverFangBlackWing
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Re: ATLYSS

Post by SilverFangBlackWing »

Spent Skill Points now does what Current attribute points used to do.

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1907237
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Re: ATLYSS

Post by 1907237 »

kakajack wrote:
Tue Nov 26, 2024 2:24 am
Was wondering if you found a way to change items? I managed to swap a Hellsludge Katar weapon to the Golemfist once, but never got it to work again.
fill your bank with cheap items bought from sally, then open atl_itemBank:
{
"_itemName": "Wood Daggers",
"_quantity": 1,
"_maxQuantity": 1,
"_slotNumber": 1,
"_modifierTag": "Type here the enchantment you want, for instance, Killer",
"_damageTypeOverride": 0,
"_useDamageTypeOverride": false,
"_isEquipped": false,
"_isAltWeapon": false
},
use the wiki for item names and enchants:

[Link]

[Link]

once you've modified atl_itemBank, save and back it up so you can dupe items if needed.
then, check your storage chest.

before 1.5.0b, i could create items using the provided code. since the update, attempting this erases my save games. i’ve been circumventing it by filling my storage with junk items and swapping them.

Ignis
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Re: ATLYSS

Post by Ignis »

1907237 wrote:
Sat Nov 30, 2024 5:20 am
kakajack wrote:
Tue Nov 26, 2024 2:24 am
Was wondering if you found a way to change items? I managed to swap a Hellsludge Katar weapon to the Golemfist once, but never got it to work again.
fill your bank with cheap items bought from sally, then open atl_itemBank:
{
"_itemName": "Wood Daggers",
"_quantity": 1,
"_maxQuantity": 1,
"_slotNumber": 1,
"_modifierTag": "Type here the enchantment you want, for instance, Killer",
"_damageTypeOverride": 0,
"_useDamageTypeOverride": false,
"_isEquipped": false,
"_isAltWeapon": false
},
use the wiki for item names and enchants:

[Link]

[Link]

once you've modified atl_itemBank, save and back it up so you can dupe items if needed.
then, check your storage chest.

before 1.5.0b, i could create items using the provided code. since the update, attempting this erases my save games. i’ve been circumventing it by filling my storage with junk items and swapping them.
What program are you using to edit the files? Cause it might be a formatting issue with the program you are using. I haven't tried adding items manually on my end but using Notepad++ I can edit existing items on the fly while the game is running, and even swap out the backups I made once I was done editing in all the items I wanted so that once they were removed from the bank, I could just put the backup file in there and they were good to go again.

So my third bank slot is filled with copies of all the best items and whatnot, I've given them out to my friends and then within a second to change out the backup again all the items are back as they were, which is basically creating items from thin air that way

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TemptingIcarus
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Re: ATLYSS

Post by TemptingIcarus »

Just a heads up, this game has a soft anti-cheat client built in of some kind. If your stats go above a certain threshold, they will automatically be reset. For example. If you have 300 in MIND. It will reset your mind back to whatever your closest base stat is and then allocates everything else down to 1. Forcing you to re-allocate your stats once you leave your game.

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BabyGroot
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Re: ATLYSS

Post by BabyGroot »

Table update
BabyGroot wrote:
Mon Nov 25, 2024 5:46 am

BootyEradicator
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Re: ATLYSS

Post by BootyEradicator »

Just thought I should mention this for posterity and potentially preventing this issue in the future, raising the damage of your equipped weapon to exaggerated numbers appears to break said weapon. I am now unable to equip, drop, and sell the weapon and now it's pretty much taking up inventory space until I find a solution. Any ideas would be appreciated!

EDIT: Found something new, putting the items in storage appears to just duplicate said item. I can't remove the item from storage either, so that's great.

EDIT: Okay it would seem that leaving the session and rejoining fixed the issue. No traces of the item exists, not even in storage. Hope this helps someone else who encounters a similar issue.

litrpg
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Re: ATLYSS

Post by litrpg »

BabyGroot wrote:
Fri Jan 03, 2025 10:46 am
Table update
BabyGroot wrote:
Mon Nov 25, 2024 5:46 am
? Latest table still says "24 December 2024"

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BabyGroot
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Re: ATLYSS

Post by BabyGroot »

litrpg wrote:
Sat Jan 25, 2025 11:55 pm
BabyGroot wrote:
Fri Jan 03, 2025 10:46 am
...
BabyGroot wrote:
Mon Nov 25, 2024 5:46 am
...
...
Can you explain what you mean?

litrpg
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Re: ATLYSS

Post by litrpg »

BabyGroot wrote:
Sun Jan 26, 2025 1:11 am
litrpg wrote:
Sat Jan 25, 2025 11:55 pm
BabyGroot wrote:
Fri Jan 03, 2025 10:46 am
...
...
Can you explain what you mean?
You mentioned a table update on January 3rd? Were you referring to a new one or the December 24th one.

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BabyGroot
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Re: ATLYSS

Post by BabyGroot »

The games I make are based on build ID,
So January 3 is when I uploaded the last table, namely 24 December 2024 / Atlyss Beta 1.6.2b Hotfix Released / 16841279

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