Defender's Quest

Upload your cheat tables here (No requests)
Post Reply
User avatar
STN
Founder
Founder
Posts: 3627
Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 1359

Defender's Quest

Post by STN » Tue Jun 27, 2017 7:43 am

Table with AOB script for Defender's Quest Steam v1.1.47

Table was made with CE 6.4
I cannot guarantee that it will work for other versions.
I cannot even guarantee that it will work for you at all, it does work for me though.

Terminology
Quote:
Mcguffin:
Although Azra’s character class is displayed as “Librarian” in game, her character class is referred to throughout the code and game data as “mcguffin.” This is because she is the “Tower Defense McGuffin”, ie the thing you have to arbitrarily defend.


Table contains:
- Main McGuffin's HP
- Psi
- Selected Defender's
* HP
* Max HP
* Skill Recharge Speed Multiplier
- Selected Enemy's
* HP
* Max HP
* Armor
* Speed Multiplier
- Script:
* Invincible Defenders
* 1-Hit Kills (InstaKill)

Some notes:
* Even if you set your McGuffin's health to max after getting hit by a creep, it will not become a perfect run!
* All defender stats will be reset when you re-summon it
* Skill recharge speed multiplier does not work for the McGuffin's spells
* Enemy's Max HP also determines how much damage it does to McGuffin
* Setting enemy's armor to 0 does not remove the armor visually, it does however set the damage reduction to 0
* Enemy's Speed Multiplier seemingly only affects walking speed, nor does it affect base speed. If an enemy McGuffin (Zelemir or Eztli-Tenoch) decides to frenzy the creeps, it will be reset
* 1-Hit Kills works great in conjuction with "The Book of Plague", there are however some creeps that seem unaffected by it:
- Sometimes creeps that spawn from the death of another
- Bosses
Make sure to set out at least 1 defender to kill those unaffected by plague.
* 1-Hit Kill has been tested on more or less all of the special enemies
- Zelemir needs to be hit 1 time (for example: Lightning Strike)
- Boosting Azra to full strength is enough to beat Eztli-Tenoch (no spells or defenders needed)
- Does not work on High Priest since he's scripted to be invincible, doesn't matter much though, it's a story-event.

Both script parts are enabled by default, disable them by changing the respective values to 0.

AOB Injection script:
Code:
{ Game : DefendersQuest.exe
Version: STEAM v.1.1.47
Date : 2015-03-03
Author : Ambj?rn

This script does blah blah blah
}

[ENABLE]


aobscan(INJECT,66 0F D6 80 E0 00 00 00 F3 0F 7E 80) // should be unique
alloc(newmem,$1000)

label(start)

label(friendly)
label(bInvincible)
registersymbol(bInvincible)

label(hostile)
label(bInstaKill)
registersymbol(bInstaKill)

label(code)
label(return)

newmem:
bInvincible:
dd 1
bInstaKill:
dd 1

start:
cmp [eax+190],1
je friendly
jmp hostile

friendly:
cmp dword ptr [bInvincible],1
jne code
movq xmm0,[eax+00000278]
jmp code

hostile:
cmp dword ptr [bInstaKill],1
jne code
subsd xmm0,xmm0
jmp code

code:
movq [eax+000000E0],xmm0
jmp return

INJECT:
jmp start
nop
nop
nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 66 0F D6 80 E0 00 00 00

unregistersymbol(INJECT)
unregistersymbol(bInvincible)
unregistersymbol(bInstaKill)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 2E44EA6A

2E44EA39: 83 C4 10 - add esp,10
2E44EA3C: 8B 45 BC - mov eax,[ebp-44]
2E44EA3F: EB 0A - jmp 2E44EA4B
2E44EA41: C7 80 D8 01 00 00 01 00 00 00 - mov [eax+000001D8],00000001
2E44EA4B: F3 0F 7E 88 E0 00 00 00 - movq xmm1,[eax+000000E0]
2E44EA53: F3 0F 7E 45 D8 - movq xmm0,[ebp-28]
2E44EA58: 66 0F 2E C8 - ucomisd xmm1,xmm0
2E44EA5C: 7A 02 - jp 2E44EA60
2E44EA5E: 74 0A - je 2E44EA6A
2E44EA60: C7 80 18 02 00 00 01 00 00 00 - mov [eax+00000218],00000001
// ---------- INJECTING HERE ----------
2E44EA6A: 66 0F D6 80 E0 00 00 00 - movq [eax+000000E0],xmm0
// ---------- DONE INJECTING ----------
2E44EA72: F3 0F 7E 80 E0 00 00 00 - movq xmm0,[eax+000000E0]
2E44EA7A: 66 0F D6 80 00 03 00 00 - movq [eax+00000300],xmm0
2E44EA82: 8B 50 08 - mov edx,[eax+08]
2E44EA85: 8B 8A 48 02 00 00 - mov ecx,[edx+00000248]
2E44EA8B: 8D 55 CC - lea edx,[ebp-34]
2E44EA8E: 89 45 CC - mov [ebp-34],eax
2E44EA91: 8B 41 04 - mov eax,[ecx+04]
2E44EA94: 83 EC 04 - sub esp,04
2E44EA97: 52 - push edx
2E44EA98: 6A 00 - push 00
}


Please bear in mind that this is my first time making an AOB injection script, and also my first time that I'm uploading something to CE

PS. Spell cooldowns can be changed via modding, steam workshop already has an entry which removes all spell cooldowns

Made by Ambjoorn
Attachments
DefendersQuest_v1147_Steam_AOB.CT
(9.06 KiB) Downloaded 596 times

Mrmarklar
Noobzor
Noobzor
Posts: 8
Joined: Fri May 19, 2017 7:28 pm
Reputation: 0

Re: Defender's Quest

Post by Mrmarklar » Tue Dec 26, 2017 12:06 am

awsome if you could update this, no longer works

grimmjow2000
Noobzor
Noobzor
Posts: 8
Joined: Thu Aug 23, 2018 6:33 pm
Reputation: 1

Re: Defender's Quest

Post by grimmjow2000 » Wed Oct 02, 2019 5:05 am

An update would be appreciated.

Post Reply

Who is online

Users browsing this forum: Google [Bot], Google Adsense [Bot], guest008, HartBreaker, Mirlmunir, MSN [Bot], thereid84