Options[+54]:
- Activate Trainer
- Toggle Hotkeys Off/On
- Hotkeys Active
- Save Current Trainer Values
- Load Current Trainer Values
- Change Slot Config Description
- Enable Damage Modifier Options (God Mode, One Hit Kill, etc.)
- God Mode
- Hero Damage Multiplier
- Hero Healing Multiplier
- Hero Party Cannot Die
- One Hit Kill
- Enemy Damage Multiplier
- Enemy Healing Multiplier
- Enable MP Damage Modifier Options (Infinite MP, etc.)
- Infinite MP
- Hero MP Damage Multiplier
- Hero MP Healing Multiplier
- Enemy MP Damage Multiplier
- Enemy MP Healing Multiplier
- Infinite Item Usage
- Enable Money Gain/Loss Multiplier
- Money Gain Multiplier
- Money Loss Multiplier
- Enable MAG Gain/Loss Multiplier
- MAG Gain Multiplier
- MAG Loss Multiplier
- Enable Archetype EXP Multiplier
- Archetype EXP Multiplier
- Enable Character EXP Multiplier
- Character EXP Multiplier
- Enable Attribute Points Multiplier
- Attribute Points Gain Multiplier
- Infinite Attribute Points
- Enable Royal Virtue Gain Multiplier
- Royal Virtue Gain Multiplier
- Enable Bonus Skills To Command List (For Best Results Modify This Before Battle)
- Number of Bonus Skills
- Bonus Skill 1
- Bonus Skill 2
- Bonus Skill 3
- Bonus Skill 4
- Bonus Skill 5
- Bonus Skill 6
- Bonus Skill 7
- Bonus Skill 8
- Money
- MAG
- Royal Virtues
- Courage
- Wisdom
- Tolerance
- Eloquence
- Imagination
EDIT 1.0:
I updated the table with some more options. I'm not positive as to what is left for me to add, but if I think of anything else as I play, I will try to add it.
EDIT 2.0:
It seems I had some issues while testing my table from beginning of the game. Attribute Points seem to be the cause of crashes and general instability, so I put in a fix for that. I'm not sure if this fix will fix any issues that are present from using it before this fix or not, so I apologize if it messed up your game. There are some issues if you use damage modifier to affect enemy damage in my first couple of tables. If you killed the enemy outright with the damage modifier option, but it doesn't do so normally, then it might cause the fight to bug out and not give you exp or count it as finished. I put in some code to try to mitigate this and it seems to be working better for me now. Anyway, you should use this new table from now on and let me know if you find other issues with it.
EDIT 2.5:
I added some things to deal with Royal Virtues in this update (both a multiplier and pointers to them). I have took some time to look at the additional requests, but haven't really come up with anything for them. Not sure I have much time to keep looking. The Archetype Editor is possible, but might take me too much time to perfect without the skills to id list. I kind of realize it's in another table, but I don't like just borrowing things from other tables without permission. Maybe you can use the other table here for this game for that.
[*]Enable Royal Virtue Gain Multiplier
[*]Royal Virtue Gain Multiplier
[*]Royal Virtues
[*]Courage
[*]Wisdom
[*]Tolerance
[*]Eloquence
[*]Imagination
EDIT 3.0:
Big thanks to wepon1984 for the permission to use the Archetype Skill List he made.
You can give him rep in his original topic here
I have added the following in this update:
[*]Enable Bonus Skills To Command List (For Best Results Modify This Before Battle)
[*]Number of Bonus Skills
[*]Bonus Skill 1
[*]Bonus Skill 2
[*]Bonus Skill 3
[*]Bonus Skill 4
[*]Bonus Skill 5
[*]Bonus Skill 6
[*]Bonus Skill 7
[*]Bonus Skill 8
This allows you to add some bonus skills to every character. It works best when you make the changes outside battle. You give it the number you want and then fill in those options for the amount of skills you want. When you go to use a skill, they should be in the list. Enjoy!
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1