Metaphor ReFantazio [Steam,Gamepass] [+54]

Upload your cheat tables here (No requests)
DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by DrummerIX »

I've been taking a break from hacking and I know I'm late to the party with this game, but I started playing it and here is my contribution for it. I plan to work on some more things as I play.

Options[+54]:
  • Activate Trainer
  • Toggle Hotkeys Off/On
  • Hotkeys Active
  • Save Current Trainer Values
  • Load Current Trainer Values
  • Change Slot Config Description
  • Enable Damage Modifier Options (God Mode, One Hit Kill, etc.)
  • God Mode
  • Hero Damage Multiplier
  • Hero Healing Multiplier
  • Hero Party Cannot Die
  • One Hit Kill
  • Enemy Damage Multiplier
  • Enemy Healing Multiplier
  • Enable MP Damage Modifier Options (Infinite MP, etc.)
  • Infinite MP
  • Hero MP Damage Multiplier
  • Hero MP Healing Multiplier
  • Enemy MP Damage Multiplier
  • Enemy MP Healing Multiplier
  • Infinite Item Usage
  • Enable Money Gain/Loss Multiplier
  • Money Gain Multiplier
  • Money Loss Multiplier
  • Enable MAG Gain/Loss Multiplier
  • MAG Gain Multiplier
  • MAG Loss Multiplier
  • Enable Archetype EXP Multiplier
  • Archetype EXP Multiplier
  • Enable Character EXP Multiplier
  • Character EXP Multiplier
  • Enable Attribute Points Multiplier
  • Attribute Points Gain Multiplier
  • Infinite Attribute Points
  • Enable Royal Virtue Gain Multiplier
  • Royal Virtue Gain Multiplier
  • Enable Bonus Skills To Command List (For Best Results Modify This Before Battle)
  • Number of Bonus Skills
  • Bonus Skill 1
  • Bonus Skill 2
  • Bonus Skill 3
  • Bonus Skill 4
  • Bonus Skill 5
  • Bonus Skill 6
  • Bonus Skill 7
  • Bonus Skill 8
  • Money
  • MAG
  • Royal Virtues
  • Courage
  • Wisdom
  • Tolerance
  • Eloquence
  • Imagination


EDIT 1.0:

I updated the table with some more options. I'm not positive as to what is left for me to add, but if I think of anything else as I play, I will try to add it.

EDIT 2.0:

It seems I had some issues while testing my table from beginning of the game. Attribute Points seem to be the cause of crashes and general instability, so I put in a fix for that. I'm not sure if this fix will fix any issues that are present from using it before this fix or not, so I apologize if it messed up your game. There are some issues if you use damage modifier to affect enemy damage in my first couple of tables. If you killed the enemy outright with the damage modifier option, but it doesn't do so normally, then it might cause the fight to bug out and not give you exp or count it as finished. I put in some code to try to mitigate this and it seems to be working better for me now. Anyway, you should use this new table from now on and let me know if you find other issues with it.

EDIT 2.5:

I added some things to deal with Royal Virtues in this update (both a multiplier and pointers to them). I have took some time to look at the additional requests, but haven't really come up with anything for them. Not sure I have much time to keep looking. The Archetype Editor is possible, but might take me too much time to perfect without the skills to id list. I kind of realize it's in another table, but I don't like just borrowing things from other tables without permission. Maybe you can use the other table here for this game for that.

[*]Enable Royal Virtue Gain Multiplier
[*]Royal Virtue Gain Multiplier
[*]Royal Virtues
[*]Courage
[*]Wisdom
[*]Tolerance
[*]Eloquence
[*]Imagination

EDIT 3.0:

Big thanks to wepon1984 for the permission to use the Archetype Skill List he made.
You can give him rep in his original topic here

I have added the following in this update:

[*]Enable Bonus Skills To Command List (For Best Results Modify This Before Battle)
[*]Number of Bonus Skills
[*]Bonus Skill 1
[*]Bonus Skill 2
[*]Bonus Skill 3
[*]Bonus Skill 4
[*]Bonus Skill 5
[*]Bonus Skill 6
[*]Bonus Skill 7
[*]Bonus Skill 8

This allows you to add some bonus skills to every character. It works best when you make the changes outside battle. You give it the number you want and then fill in those options for the amount of skills you want. When you go to use a skill, they should be in the list. Enjoy!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
METAPHOR.CT
EDIT 3.0 (+54)
(89.37 KiB) Downloaded 5378 times
METAPHOR.CT
EDIT 2.5 (+44)
(57.33 KiB) Downloaded 726 times
METAPHOR.CT
EDIT 2.0 (fix issues with table +36)
(54.05 KiB) Downloaded 2116 times
METAPHOR.CT
Initial file (+21)
(38.84 KiB) Downloaded 300 times
Last edited by DrummerIX on Thu Oct 24, 2024 2:54 am, edited 5 times in total.

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: Metaphor ReFantazio [Steam] [+36]

Post by DrummerIX »

EDIT 1.0:

I updated the table with some more options. I'm not positive as to what is left for me to add, but if I think of anything else as I play, I will try to add it.

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: Metaphor ReFantazio [Steam] [+36]

Post by DrummerIX »

EDIT 2.0:

It seems I had some issues while testing my table from beginning of the game. Attribute Points seem to be the cause of crashes and general instability, so I put in a fix for that. I'm not sure if this fix will fix any issues that are present from using it before this fix or not, so I apologize if it messed up your game. There are some issues if you use damage modifier to affect enemy damage in my first couple of tables. If you killed the enemy outright with the damage modifier option, but it doesn't do so normally, then it might cause the fight to bug out and not give you exp or count it as finished. I put in some code to try to mitigate this and it seems to be working better for me now. Anyway, you should use this new table from now on and let me know if you find other issues with it.

fearnotcheating
Cheater
Cheater
Posts: 28
Joined: Wed Jan 15, 2020 7:20 pm
Reputation: 3

Re: Metaphor ReFantazio [Steam] [+36]

Post by fearnotcheating »

Hi, sorry thank you for your work, but can you explain how to use? Specifically attribute points? Is that for level up?

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: Metaphor ReFantazio [Steam] [+36]

Post by DrummerIX »

fearnotcheating wrote:
Sun Oct 20, 2024 10:13 pm
Hi, sorry thank you for your work, but can you explain how to use? Specifically attribute points? Is that for level up?
Hero gets attribute points upon leveling up (1 per level I think). My option allows you to multiply that value when you get some. It also has the option of making them infinite if you wish to just max your stats early. There was a nasty bug with it in the first table I posted with it though, but it is now fixed.
Last edited by DrummerIX on Fri Oct 25, 2024 1:34 am, edited 1 time in total.

acecel
Expert Cheater
Expert Cheater
Posts: 964
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 163

Re: Metaphor ReFantazio [Steam] [+36]

Post by acecel »

Thanks for the table DrummerIX, a good job as always.

User avatar
vosszaa
Expert Cheater
Expert Cheater
Posts: 506
Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 320

Re: Metaphor ReFantazio [Steam] [+36]

Post by vosszaa »

Thanks for the table mate. Just wondering if it's possible to make it so that any bonding answers give max bonding scores?

For example, on a regular scenario, one of the answers could give +1 bonding score(lowest) while other answers would give +2 or +3 scores. I want it so that no matter the answer I chose, it would always give +3 scores

KS212
Expert Cheater
Expert Cheater
Posts: 1139
Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 143

Re: Metaphor ReFantazio [Steam] [+36]

Post by KS212 »

Thanks for the table!

I can think of 2 things to add... would it be possible to add 'always critical' (turn based/squad) and 'one hit stagger' (overworld)?

Ashtarte
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Apr 25, 2021 7:20 am
Reputation: 0

Re: Metaphor ReFantazio [Steam] [+36]

Post by Ashtarte »

vosszaa wrote:
Mon Oct 21, 2024 5:03 am
Thanks for the table mate. Just wondering if it's possible to make it so that any bonding answers give max bonding scores?

For example, on a regular scenario, one of the answers could give +1 bonding score(lowest) while other answers would give +2 or +3 scores. I want it so that no matter the answer I chose, it would always give +3 scores
So unlike Persona games there is no bond level at all. Those triangles are purely bonus Magla and nothing more. Bonding events are purely locked behind time gates, quest progress or Virtue levels. The game would be unbearable if you had to manage bond levels as well since it's only about 4 months long instead of 8-12 like modern Persona titles.

Nevermindy
Novice Cheater
Novice Cheater
Posts: 20
Joined: Fri Sep 20, 2019 8:57 am
Reputation: 3

Re: Metaphor ReFantazio [Steam] [+36]

Post by Nevermindy »

Is it possible to make a toggle to show/hide the ui?

Want to make some screenshots...

Thanks!

User avatar
vosszaa
Expert Cheater
Expert Cheater
Posts: 506
Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 320

Re: Metaphor ReFantazio [Steam] [+36]

Post by vosszaa »

Ashtarte wrote:
Mon Oct 21, 2024 4:34 pm
vosszaa wrote:
Mon Oct 21, 2024 5:03 am
Thanks for the table mate. Just wondering if it's possible to make it so that any bonding answers give max bonding scores?

For example, on a regular scenario, one of the answers could give +1 bonding score(lowest) while other answers would give +2 or +3 scores. I want it so that no matter the answer I chose, it would always give +3 scores
So unlike Persona games there is no bond level at all. Those triangles are purely bonus Magla and nothing more. Bonding events are purely locked behind time gates, quest progress or Virtue levels. The game would be unbearable if you had to manage bond levels as well since it's only about 4 months long instead of 8-12 like modern Persona titles.
Oh.. so you're saying if I'm not fuss about the MAG bonus(by picking the best answer) I will have maximum bond with them by just progressing through the game naturally?

User avatar
gunbalde60
Expert Cheater
Expert Cheater
Posts: 393
Joined: Tue Jan 09, 2018 3:53 am
Reputation: 32

Re: Metaphor ReFantazio [Steam] [+36]

Post by gunbalde60 »

Thank you Drummer!

liquidfear15
Noobzor
Noobzor
Posts: 5
Joined: Sat Feb 27, 2021 11:56 pm
Reputation: 0

Re: Metaphor ReFantazio [Steam] [+36]

Post by liquidfear15 »

It seems like this table causes some issues when leaving Akademia, I've got one save that crashes as soon as I try to leave, another one gets caught in an infinite loading screen when I leave.
Also on the world map when going to a different location it CTDs and I've loaded into the void once before but that was fixed by fast traveling to a different part of the city.
I think it's something to do with the multipliers because my first save was going fine using God mode and infinite MP mode and then when I decided I wanted the Archetypes to level faster it started bugging out. Guess I am going to have to level the slow and painful way!

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: Metaphor ReFantazio [Steam] [+36]

Post by DrummerIX »

liquidfear15 wrote:
Tue Oct 22, 2024 3:51 pm
It seems like this table causes some issues when leaving Akademia, I've got one save that crashes as soon as I try to leave, another one gets caught in an infinite loading screen when I leave.
Also on the world map when going to a different location it CTDs and I've loaded into the void once before but that was fixed by fast traveling to a different part of the city.
I think it's something to do with the multipliers because my first save was going fine using God mode and infinite MP mode and then when I decided I wanted the Archetypes to level faster it started bugging out. Guess I am going to have to level the slow and painful way!
Did you happen to use the version 1.0 table? It had a pretty nasty bug with Attribute Points that could permanently damage your save game. I apologize about that. I fixed it as soon as I figured it out and posted version 2.0.

User avatar
gunbalde60
Expert Cheater
Expert Cheater
Posts: 393
Joined: Tue Jan 09, 2018 3:53 am
Reputation: 32

Re: Metaphor ReFantazio [Steam] [+36]

Post by gunbalde60 »

Any chance of getting an archetype skill editor?

Post Reply

Who is online

Users browsing this forum: AhrefsBot, battalion, DieterA, DotBot, Google [Bot], solitaire74, tals